Page 88 of 192 FirstFirst ... 38 78 86 87 88 89 90 98 138 188 ... LastLast
Results 871 to 880 of 1911
  1. #871
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Which opener would you guys use if the boss(think the first and last boss of Neverfun) starts off with an invulnerable mechanic almost immediately? Ossum's opener will not be doable for bosses such as those. I just use the former opener (FS x3, demo(pb), snap(bfb), snap(ir), dk(sp), tw(ef), snap(hf), tod(fc) etc) and everything finishes on time.
    (0)

  2. #872
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    I stopped using pb on the first boss of neverreap a long time ago, not because you cant complete the opener, but because of the random spawns of his shadow sometimes costing you gl3 anyway.
    (0)

  3. #873
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Most monks used their normal opener for T6 savage back when (pull -> auto, cleave, Blighted Bouquet) and it didn't hurt 'em, really. The timing of it allowed you to continue. Titan, on the other hand... I'd more often than not hold PB until after Earthen Fury when everyone else is just pushing the phases so quickly.

    In dungeons, though, PB on a boss? Hmm, there's a good chance I already used it on the trash.
    (0)

  4. #874
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    In the current dungeons if you are speed running, For nevereap, the 1st pull you can activate pb and it will be up by the time you get to the 1st boss. For fractal however, it won't be.

    As for bosses, nevereap 1st boss I don't use pb until after the 1st shadow is killed since the boss stays out longer. For fractal 2nd boss, I would do the same and not use pb since he will use swing and knock you back. You can probably argue to take the hit and save ST for it then you can continue your combo.

    PS
    @Ossom
    I thought I added that bit in the guide but it seems I missed it, is there a good timing for when you know the boss will change from human->hand form? Like in normal, he will use his unavoidable aoes (where he punches the floor) the 2nd time before changing forms.
    (0)

  5. #875
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by monchkinz View Post
    In the current dungeons if you are speed running, For nevereap, the 1st pull you can activate pb and it will be up by the time you get to the 1st boss. For fractal however, it won't be.

    As for bosses, nevereap 1st boss I don't use pb until after the 1st shadow is killed since the boss stays out longer. For fractal 2nd boss, I would do the same and not use pb since he will use swing and knock you back. You can probably argue to take the hit and save ST for it then you can continue your combo.

    PS
    @Ossom
    I thought I added that bit in the guide but it seems I missed it, is there a good timing for when you know the boss will change from human->hand form? Like in normal, he will use his unavoidable aoes (where he punches the floor) the 2nd time before changing forms.
    After the AoEs, he does a Frontal Swipe, after that he goes into Hand Phase. in AS3 I think its the second set of AoE Slams then Frontal then swap. But not 100% sure.
    (0)

  6. #876
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Cleave -> Protean Wave -> Cleave -> Stomp x 3 -> Cleave -> Sluice -> Stomp x 3 -> Cleave -> Transition
    (0)

  7. #877
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    Kk thanks guys. Ill add it to the guide. I am only currently on a2s due to some static problems but hopefully can get there soon.
    (0)

  8. #878
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sigmakan View Post
    I dont even bother with Form Shift, I just do 5 chakra charges and there is enough time to maintain GL.
    Same here.
    (0)

  9. #879
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Sigmakan View Post
    I dont even bother with Form Shift, I just do 5 chakra charges and there is enough time to maintain GL.
    I always reach that phase when in coeurl form (next hit demolish). there's enough time to do 5 meditation before the boss becomes targetable and hit demolish at 2-3s remaining on GL3 (thanks SE for GL duration buff).
    (0)

  10. #880
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Hitoseijuro View Post
    I dont see how thats even possible. When TK first came out with the 500 suggested potency, the ideal rotation would be to have demo with full buffs then you go boot/dk --> True/Tws --> TK --> Snap so that when you dropped all your stacks you would immediately go into your rotation with 1 stack, while building your stacks, demo wouldnt be heavily penalized since it was used before TK with GL3. You would get to GL3 in 6 abilities vs 9.

    However its 320 now and not 500. You have to basically use TK right after Demo or you will lose the chance to get the b4b/xpot buff.

    TK buffed is roughly 586 potency, Im not factoring xpot but I think xpot should be roughly a 9-10% dmg inc(wont make a difference since the difference will be too big to matter). No GL stacks , your next rotation will be boot/true/snap, versus the same rotation with GL3, you lose roughly 228 potency, next rotation will be DK/Tws/Snap with 1 GL stack, versus the same rotation with GL3, youre losing roughly 118 potency. Next rotation will be boot/true/Demo with 2 stacks versus the same with 3 stacks , you will lose roughly 92 for a total of 438 over the whole nine abilities.

    Thats 148 potency a fully buffed TK has, HOWEVER, we have yet to factor in a few things, GL3 adds not only damage increase but also speed increase. At arount 600s SS, youre at approximately 2.4 gcd base, at 539(lower spectrum) you're at 2.43, with 1 stack you're at 2.28 and 2.3 respectively, GL2 you're at 2.16 and 2.18 and finally GL3 you're at 2.04 and 2.06.

    When you factor that in, you see your first rotation without GL stacks you will take 7.2 and 7.29 to get to your next stack, 14.04 and 14.19 to your 2nd stack, and finally 20.52 and 20.73 to get your 3rd stack, while if you had 3GL stacks it would take you 18.36 and 18.54 to get the same rotation out. Which means you get 1 extra ability in with 3GL stacks over building up your stacks. The next ability on that rotation is dragon kick, just the base potency alone 150 is already bigger than the needed amout to over come TKs difference from what I had listed(148) not to mention the buffs of GL3/fire/dkbuff/twsbuff.

    With that being said, we havent even factored in the auto attacks getting the GL3 speed buff AND dmg buff. So yea, I dont see using TK ever outside of breaks in fight or potentially TK+PB(I havent looked into this btw but should be stronger than boot x4 +1 snap or demo) inbetween the fight provided buffs/debuffs are already refreshed.

    Edit: You can make an arguement that by using Ossom's rotation you delay a lot of the buffs so you can use TK probably after boot or true and thus making up the 150 potency you would lose from those, but the extra DK buffed ability you get is roughly 250 pot so with the 148, the 250 and the 150 the difference is around 50-90(b4b buff difference on boot/true) I want to say the auto attacks getting GL3 will make that up.

    I still have see Ossom's rotation potency, probably do that in a few. Had to do some oncology visits lately so havent been feeling too fresh....
    Visit my rotation. TK is used just before BFB & Xpot ends and after Demolish is recently applied. Fits the best use scenario for TK.
    (0)

Page 88 of 192 FirstFirst ... 38 78 86 87 88 89 90 98 138 188 ... LastLast