Ossum's opener is pretty good. Did 1351 in a 3 min parse(black truffle+xpot+party buff), but it fell to 1332 after i moved away from the dummy. I think it was littered with crits, though.
Last edited by Phireblast; 08-31-2015 at 09:16 PM.
Snap > PB > Snap > Demo > Dragon Kick > Twin > B4B > Snap > IR > ToD > XPOT > Boot > Elixer > True > Howling > Snap > Steel Peak > Dragon > Shoulder Tackle > Twin > Forbidden > Demo > Bootshine.
W/ the SS I have now (575) the IR drops right after the second Demo and B4B and Xpot drop right after that last bootshine.[/QUOTE]
When would you use fracture then? would you use it right before you refresh DK after the opening rotation?
I didn't use Fracture at all. People here constantly say it's a DPS increase, but i'm just not seeing the difference even with application rules applied.
You likely wont be able to notice the difference in parse numbers. The increase is so small that it falls within the typical variance of a parse. Its more of a calculated DPS increase, and to also help other DoTs line up better and prevent clipping.
Let me explain the current Fracture use case :
Fracture Use Scenario:
You can only use Fracture OR Touch of Death per Dragon Kick, otherwise you will lose Dragon Kick and Twin Snakes buff.
So to tell if you want to apply Fracture on your next rotation (You would apply it as Dragon Kick > Twin Snakes > Fracture, stick to this way so that you don't drop Twin Snakes or Dragon Kick) you need to look at your Demolish debuff, your ToD debuff and your Dragon kick buff timers.
If your Demolish falls off before your ToD does and you have not applied ToD inbetween this set of Demolishes (Basically if you didn't do Demo > ToD > Demo and ToD's Timer is also higher than Demo), then you need to apply Fracture before that Demolish falls off, but you need to make sure that you don't apply ToD and Fracture in the same Dragon Kick > ... > Dragon Kick rotation.
So during the GCD when you apply Demolish, check your ToD timer. If it is higher than Demolish's timer at that point, you need to apply Fracture before your next Demolish, otherwise you need to apply ToD before your next demolish.
Basically it boils down to.
Dragon Kick > Twin Snakes > ToD > Demolish > (Notice at this point Demos Debuff has a shorter time than ToD) Bootshine > True Strike > Snap > Dragon Kick > Twin Snakes > Earliest you can apply Fracture without dropping Dragon Kick and Twin snakes > Fracture > Snap Punch > Bootshine > True Strike > Demolish > Dragon Kick > Twin Snakes > Earliest you can apply ToD without dropping Dragon Kick or Twin Snakes ..
To optimize dps you might end up dropping a Twin snakes or Dragon Kick but you want to minimize that. Anyways, this is how you apply fracture to ensure you do not clip demolish. Other than this I do not use Fracture in my opener.
That might have gotten a little confusing so please ask questions if you are confused.
I would also like to note that if you plan to do this, you want to apply Fracture as soon as possible otherwise you risk having to refresh ToD and losing Dragon Kick and Twin snakes.
And anyways I think this might only be good for Dummy parses, anywhere else where you have to do mechanics or the boss transitions might not need this, for instance I don't use Fracture in AS3 at all and only use it at the start of AS1 (I Run SMN in AS2)
Last edited by Ossom; 09-01-2015 at 06:55 AM.

Fracture is about 0.8% improvement on GCDs if used only as a spacer (and only used properly). It's about 1.2% improvement on GCDs if used as often as possible. (Note that these figures are derived using a probably incorrect SS DoT buff estimation). GCDs are approximately 84% of your non-AA DPS. AAs are like... 26ish% (I don't know about theoretical performance there dummy; I'm just basing that off my static monk's Alex performance). The EV is on the magnitude of about 5~6 DPS.
So yes, you are not going to notice the difference. Regardless, it is an extra DoT, it has more total potency than your average rotational GCD, and it makes more out of your Demolish ticks if you know what you're doing.

I would like to repeat that fracture is situational at best. If your using a mini window parser you probably won't see the difference at all and most likely see your dps fall too since it is a DoT you will not see the damage spike. I try to use it all the time to time my other DoTs but that's just me.
Had a feeling this was the case... never really seen any difference between using it or not using it.Fracture is about 0.8% improvement on GCDs if used only as a spacer (and only used properly). It's about 1.2% improvement on GCDs if used as often as possible. (Note that these figures are derived using a probably incorrect SS DoT buff estimation). GCDs are approximately 84% of your non-AA DPS. AAs are like... 26ish% (I don't know about theoretical performance there dummy; I'm just basing that off my static monk's Alex performance). The EV is on the magnitude of about 5~6 DPS.
So yes, you are not going to notice the difference. Regardless, it is an extra DoT, it has more total potency than your average rotational GCD, and it makes more out of your Demolish ticks if you know what you're doing.
Even if your DPS was a constant number, it would be a incredibly small amount, but seeing as your DPS is going to vary depending on crits, mechanics, personal performance etc etc, for every run you make, that 5-6 DPS means nothing...
I'll keep using Fracture if TP isn't an issue, but it does drain your TP more than needed, and if you have to sacrifice your chakra stacks on Purification instead of Forbidden Chakra, then you're not gaining anything.
Just started savage but was curious what my numbers should be Faust and Opressor wise at I192 using the most recent food that gives skill speed crit and vitality can't remember the name of it atm.
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