IT works for summoner, so I wouldn't be surprised if they were in favor of other classes. Mainstat is insane right now - 20 DEX on my machinist is +50 damage on splitshots..
Yes, but Weapon damage is really high now too. Around 10.6 for DRG, and MNK should have pretty similar. That's more than 20 Weighted STR just from that, which is hard to catch up to with our secondary stats being so low...
You can do the math yourself using the stat weights for DRG as a base, then increase/decrease however you want within reason, and you'll find that it's not possible. EDIT: didn't mean to come off as hostile if it sounded like that, just meant that once you start doing the math yourself, you will quickly see how much the weapon wins by in every scenario
The weapon damage + STR on the weapon, gives you around 29 STR right off the bat.
I've also tried to do some calculations on what to get with Esoteric tomes, and it's hard because we don't have the exact stat weights yet, but I've been looking specifically at the coming 3 weeks of Eso. In other words, I'm including 2 weeks after getting the weapon, cause then we can get Chest/Legs into the mix too.
From my math and predictions regarding weights, it's pretty close between buying Belt + Bracelet(1 week after weapon), then follow that up with Ring... Or you get Legs + Ring(2 weeks after weapon). EDIT: well, you get the ring 1 week after weapon.
Both routes take the same amount of time, but the first one costs 75 less Eso. You run into the problem of maybe getting a 210 Savage bracelet though, and in that case it would've been better to go with the other route...
Unless someone can come up with something better, I'm going with the Legs + ring route, but I hope someone does try to come up with a better route, cause I want to know the best way forward![]()
Last edited by Craiger; 08-03-2015 at 04:54 AM.
I have been saving eso for weapon but i just looted ravana's, is-it better to update weapons or focus on jewelry and other things ?


Weapon for sure. Accessories won't give you big gains, their main function when initially gearing is perhaps to assist with accuracy caps. That said, if your plan is to buy weapon first then body, you can afford to get a belt/acc one week after your weapon without having to wait any longer than you would have without for the body. Even if that accessory would be upgraded from i170-200 for example, weapon is still better.

ok i just 181 with my mnk using 180 Weapon
head 170 which i will change to 180 pvp head and melding it.
feet is also 180 pvp plan on melding it.
waiste is 180 pvp plan on melding it.
i have the tekko 180 atm but will also change it to 180 pvp and melding it.
body right now i have 180 togi but will get 180 pvp and meld it.
legs ill do last and prolly wilkl just stick with the 190.
accessories i have 180 pvp neck and ring and 190 the rest.
so my question is this. looking at the secondary stats for pvp looks amazing and on top of that all are meldable. so is the stat weight right now worth it to spend on melding them 180 pvp piece and will it beat out the 190? or should i just go with 190? also gil is not a problem and materia nmot a problem since i have alot of it and dont know what to do with it. im almost to rank 47 pvp and will be buying bought head and gloves.
I've seen a lot of tanks who are bad enough to where I steal aggro constantly in dungeons, or the tank dies and I end up having to serve as backup tank long enough for the tank to get rezzed. Foresight is for those moments. Plus I actually forget to use it when I actually have Mercy Stroke on.
I haven't started doing Savage mode yet, the FC leader's subscription is currently up and he doesn't get paid until later this week. I'll probably start using it then...but that's only if people are good, otherwise we'll never get that low. Such as those 2 weeks of trying to clear Bismarck EX, where the only time I ever saw under 20% was the one attempt where we cleared it.Sorry for necrophilia.As someone on Sav A1, I'd like to add that Foresight lowers the dmg of Prey on me from around 3.4k to about 2.3k a hit (it hits 6 times). I've tried keen flurry also, and noticed that it never parried once, even with 40%. It's possible the move is not affected by parry. I've yet to put much use to bloodbath (how much does it heal usually for you guys?)
@ Ryu I would not advise sacrificing a good cross class just because others are bad. Don't make bad people make you bad either. Mercy Stroke has a lot of uses in normal dungeons and it's not like it's going to cost your life tanking a few mobs if the tank is a herp derp. In the case of normal dungeon bosses, just throttle when the tank is bad at emnity generation or gently remind him to use his 1 2 3 combi all the time (whichever the class he is). He has one job that is to tank, you have one job that is to dps, don't try to do both. Same application for raids. If your tank is going to die, say in A1 Savage, that foresight is not ever going to save your party from wiping. Just like final coil gave us I'm too good, you just need to Get Gud Faust (Get Good First).
@ dragonflie A1S has a strict DPS check pre 3rd week (where every tom dick and harry DPS should get their weapons, i see that Ryu already got his chest first this week, and using law weapon). Prey is entirely healable by your healers and it's the only damage your raid is taking at that moment. I don't see how that foresight is going to help with your progression. And it's a 25% chance it's going to cast prey on you. Foresight has 0 use if prey fails to target you by the end of the fight. I rather have the extra potency to avoid that nasty 1% enrage.
Last edited by Spartan117; 08-03-2015 at 12:24 PM.

I made a later post that you might have missed where I confirmed that Foresight did not work, and I went for Bloodbath.@ dragonflie A1S has a strict DPS check pre 3rd week (where every tom dick and harry DPS should get their weapons, i see that Ryu already got his chest first this week, and using law weapon). Prey is entirely healable by your healers and it's the only damage your raid is taking at that moment. I don't see how that foresight is going to help with your progression. And it's a 25% chance it's going to cast prey on you. Foresight has 0 use if prey fails to target you by the end of the fight. I rather have the extra potency to avoid that nasty 1% enrage.
The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..
I also want to state that Keen Flurry does work, but it has to be activated like 1-2 seconds before the animation goes away. It's a really short window and you need to be quick with hitting it. It definitely helps out with heals a lot. With Keen Flurry+Mantra+Second wind+Blood Bath you can actually completely eliminate the need for a heal until gunnery pods.
Last edited by Brosephz; 08-04-2015 at 10:00 AM.
Rip my monk days boiz, I'll seeya guys next raid tier.
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). Prey is entirely healable by your healers and it's the only damage your raid is taking at that moment. I don't see how that foresight is going to help with your progression. And it's a 25% chance it's going to cast prey on you. Foresight has 0 use if prey fails to target you by the end of the fight. I rather have the extra potency to avoid that nasty 1% enrage.

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