Quote Originally Posted by RapBreon View Post
I find it amusing that you tell me I'm disregarding something; then disregard IR and BL.

4th-5th GCDs actually work out to be 1116 potency, with the 9th-10th GCDs working out to be 1103.5 potency (assuming I can do math, welcome to do it yourself though). I presume DoT ticks and whatever else will be brought in now.

Damage buffs will only widen that gap, though I have no idea how Life Surge affects crit damage if at all. And yes we're talking about the opener specifically, just to make sure we're clear on that.

Again, it is splitting hairs, because I have no idea why I'm contesting these points! All I said was the burst starts way earlier than GCD 9, which is demonstrably does!

Regardless, the premise of this thread isn't to discuss min-maxing (this however, I am complicit in this; so I am to blame, apologies), which we're not. We're arguing a stupidly asinine point that has no relevance to us actually performing our rotation.

The point of this thread is to tell us how...
I face palmed hard, it was indeed a hilariously stupid mistake, my bad. I concede this point.

Quote Originally Posted by RapBreon View Post
Let me get to the actual point of the thread in another way. DRGs are the second most valuable DPS currently (BRDs/MCHs being most valuable because mana OP). I ask you this, if MNKs do 'EVERYTHING' better, why are DRGs more valuable?
Yes, thanks to discussion within this thread, I do not fully agree with my OP anymore (kind of why I started this, it's been bothering me so I wanted to make sure that it's not just me, but apparently it is).

Quote Originally Posted by Aeliott View Post
I agreed with the post, but also went on to explain why :P besides, a melee spot is going to be a lot more hotly contested in a theoretical best composition than a caster, since casters are very devoid of utility in comparison (Apocatastasis vs extra Virus/e4e....that's about it?). DRGs boost raid damage, NINs boost raid damage, MNKs boost raid healing but have the best sustained AOE damage - in a game where all of our current raid content is extremely tight on raid damage. I just really don't understand what DRGs have to complain about.
fair enough, although I'd say summoners have brez too, something that can potentially save a wipe.

Quote Originally Posted by trailmix9999 View Post
https://twitter.com/_amochi/status/637670580699860992 You can pretty much stop at this point.
You're missing the point. The raid composition of the world first, despite being an indicator of what classes are successful, is not an indicator of whether there is an issue. Especially since the Issue I originally had happened when all progression groups were already way past the point to suddenly switch mains mid-progression.