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  1. #1
    Player
    Ixsiehn's Avatar
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    Aug 2013
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    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RapBreon View Post
    stuff
    Actually, MNKs had superior Burst AoE even in ARR (thanks to PB), although their overall AoE was definitely inferior outside of the burst phase.

    Now in HW, their AoE is boosted further with the new skills they get but DRGs remained the same, making monks actually overtake dragoons in this regard (and with their flexibility, allows monks to weave between ST and AoE with ease, dragoons need to cut their ST combo in favor of AoE and drop BotD, possibly dropping a lot of ST DPS depending on how long you have left on the CD of BotD). Monks definitely have a higher AoE sustained DPS now.

    I will agree that monks have inferior utility overall. Their utility is defensive, but mantra pretty much only makes up for Battle litany, and dragon kick's defensive utility was taken up by DRKs.

    However, in terms of ST DPS balance, MNKs have a superior controlled burst than DRGs, the problem with MNK burst is that they lose GL3 at the end of it, so they only use it before a downtime where they cannot maintain GL3, or when they REALLY need the burst. DRGs on the other hand, only have a burst on their opening at around the 9th-10th GCD then their DPS drops off over time. I was fine with the balance BEFORE the changes, because DRGs, although having superior dummy ST DPS, cannot perform their optimal rotation in a raid setting thanks to various mechanics, which impacts dragoons more than it impacts MNKs or NINs. In that sense, MNKs and DRGs pull about equal DPS in an actual raid setting (MNKs probably needed the QoL boosts, but not the QoL AND Damage boosts)

    The part i mentioned about mantra in the other thread was mostly just putting it out there. Ultimately mantra is a defensive cooldown, I don't intend to propagate that as a DPS utility.

    EDIT: @Aomine

    not complaining about having the time to fit DoTs into rotation, i know they are there, the flexibility however, is another issue when target switching, if a target will die in ~25 seconds, MNKs can switch to it and immediately apply DoTs, if DRGs are mid combo, they need to finish their combo in the next 1-3 GCDs before applying the DoT, thats about 2.4-7.2 seconds off the DoT ticks, a DPS loss.
    (0)
    Last edited by Ixsiehn; 09-01-2015 at 05:38 PM.

  2. #2
    Player
    RapBreon's Avatar
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    Sep 2013
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    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ixsiehn View Post
    Actually, MNKs had superior Burst AoE even in ARR (thanks to PB), although their overall AoE was definitely inferior outside of the burst phase.
    Quote Originally Posted by RapBreon View Post
    DRGs in HW
    Quote Originally Posted by Ixsiehn View Post
    I will agree that monks have inferior utility overall. Their utility is defensive, but mantra pretty much only makes up for Battle litany, and dragon kick's defensive utility was taken up by DRKs.
    Even in the best of circumstances where that Mantra allows the healer(s) to get an extra stone (holy might get close) or two off; it's not even close to Battle Litany in terms of overall DPS gained.

    Quote Originally Posted by Ixsiehn View Post
    However, in terms of ST DPS balance, MNKs have a superior controlled burst than DRGs, the problem with MNK burst is that they lose GL3 at the end of it, so they only use it before a downtime where they cannot maintain GL3, or when they REALLY need the burst.
    I can see this getting into a hair-splitting contest about the length of burst windows. Even if a MNK used tornado kick, their burst is defs not higher than a DRGs on average.

    Quote Originally Posted by Ixsiehn View Post
    DRGs on the other hand, only have a burst on their opening at around the 9th-10th GCD then their DPS drops off over time.
    If your opening burst is coming at the 9th GCD I think you might be doing something wrong. Mine starts at my 5th and I can't double weave on my ping.

    Quote Originally Posted by Ixsiehn View Post
    I was fine with the balance BEFORE the changes
    Of course you were, you were the undisputed king of melee DPS in every area, minus sustained AoE.

    Quote Originally Posted by Ixsiehn View Post
    because DRGs, although having superior dummy ST DPS, cannot perform their optimal rotation in a raid setting thanks to various mechanics, which impacts dragoons more than it impacts MNKs or NINs.
    Well, I've played both MNK and DRG at 60. Doing Sav with DRG so more experienced with it in general. But I find the mechanics of Alexander fuck with my MNK far more than my DRG. But that could be mostly due to experience. You also so much more control when BoTD drops and how it interacts with mechanics. MNKs get 14 seconds and that's it, they have to begin from scratch (minus PB on 180sec cool-down) if mechanics demand it fall off.

    The MNK I used to play with beat me on Faust (by about 10DPS) but I destroyed him on Oppressors because I had far more control over my buffs than he did.

    Regardless, the points you contested wasn't really the important one.

    The important one was that DRGs are more desirable than MNKs regardless of their DPS difference - precisely because they difference is not huge relative to the utility provided by the DRG.
    (4)
    Last edited by RapBreon; 09-01-2015 at 06:04 PM. Reason: Cut a few points, too ugly, too long.

  3. #3
    Player
    Ixsiehn's Avatar
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    Aug 2013
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    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    On the AoE bit, i was saying that MNKs despite having inferior AoE back in ARR already had superior burst AoE with PB, though most monks dont use PB during AoE phases (thanks to fights not starting with AoE on the get go), they still have that option if PB came up during an AoE phase.

    Quote Originally Posted by RapBreon View Post
    Even in the best of circumstances where that Mantra allows the healer(s) to get an extra stone (holy might get close) or two off; it's not even close to Battle Litany in terms of overall DPS gained.
    I agree, mantra I repeatedly mentioned mantra as a DEFENSIVE cooldown, i will repeat again that i mentioned what I did in the other thread just to "put it out there", and am not going to propagate mantra as a DPS utility.

    Quote Originally Posted by RapBreon View Post
    I can see this getting into a hair-splitting contest about the length of burst windows. Even if a MNK used tornado kick, their burst is defs not higher than a DRGs on average.
    It may just be my small sample size observations on the numerous Bisex runs i did, where i parse spine only damage. A well played MNK will always out burst a well played DRG during that phase.

    Quote Originally Posted by RapBreon View Post
    If your opening burst is coming at the 9th GCD I think you might be doing something wrong. Mine starts at my 5th and I can't double weave on my ping.
    The opening burst starts on the 5th, but it only makes up for all the build up at around the 8th-9th, i mentioned 9th to be safe. That is the peak of DRG's burst. (DRG rotation is rigid, theres not much difference in how most DRGs play unless they're just playing it wrong)

    Quote Originally Posted by RapBreon View Post
    Of course you were, you were the undisputed king of melee DPS in every area, minus sustained AoE.
    king of ST DPS, not the king of utility (NIN holds it) or AoE (MNK holds it), and still competing for that "king" spot with MNKs during actual raids pre-buff anyway.

    Quote Originally Posted by RapBreon View Post
    Well, I've played both MNK and DRG at 60. Doing Sav with DRG so more experienced with it in general. But I find the mechanics of Alexander fuck with my MNK far more than my DRG. But that could be mostly due to experience.
    You can mitigate most of the "downtime" with proper use of stance switching, chakra charging, and if the downtime is long enough to drop GL3, weave tornado kick before the downtime. These are tools DRGs didnt get, and its something we manage by using less geirskoguls. But during the actual downtime, we got nothing to pad the DPS loss.

    Adds switching definitely impacts DRG more than it impacts MNK no matter how you look at it (its always the case since ARR).

    Quote Originally Posted by RapBreon View Post
    Regardless, the points you contested wasn't really the important one.

    The important one was that DRGs are more desirable than MNKs regardless of their DPS difference - precisely because they difference is not huge relative to the utility provided by the DRG.
    which IMHO, could be fixed by having another blunt DPS (MCH being blunt would have been perfect), and their ST DPS levels were more or less equal in the raid environment before the buff.
    (0)

  4. #4
    Player
    Hakmatic's Avatar
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    Feb 2014
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    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Is this real life right now.
    (6)

  5. #5
    Player
    FoxyAreku's Avatar
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    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    DRG's are better than monks right now, monks have more sustained, but dragoons buff the sustained damage of not only themselves, but of bards and machinists as well. And since you need a bard or machinist in every progression group...it's better to have a dragoon.
    (0)

  6. #6
    Player
    Ggx's Avatar
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    Sep 2013
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    20
    Character
    Gg Ex
    World
    Leviathan
    Main Class
    Ninja Lv 60
    What a horribly biased post. DRG harder to master than Monk or Ninja? lol

    DRG has never been the hardest of the three melee to learn, or master. None of the melee are particularly hard, hell none of the classes in this game are hard to play at all, but DRG is especially not hard.
    (2)

  7. #7
    Player
    Ephier's Avatar
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    Sep 2013
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    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ggx View Post
    What a horribly biased post. DRG harder to master than Monk or Ninja? lol

    DRG has never been the hardest of the three melee to learn, or master. None of the melee are particularly hard, hell none of the classes in this game are hard to play at all, but DRG is especially not hard.
    Can not agree with that. As a MNK main from 2.4 and a NIN main from 2.4~2.55, those two are definitely easier to learn and master than DRG because they are no where near as strict rotation wise.
    (4)

  8. #8
    Player
    RapBreon's Avatar
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    Sep 2013
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    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ggx View Post
    What a horribly biased post. DRG harder to master than Monk or Ninja? lol

    DRG has never been the hardest of the three melee to learn, or master. None of the melee are particularly hard, hell none of the classes in this game are hard to play at all, but DRG is especially not hard.
    Can I be your disciple?
    (0)

  9. #9
    Player
    Leonus's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ggx View Post
    What a horribly biased post. DRG harder to master than Monk or Ninja? lol

    DRG has never been the hardest of the three melee to learn, or master. None of the melee are particularly hard, hell none of the classes in this game are hard to play at all, but DRG is especially not hard.
    This is completely subjective, and varies from person to person. Of the 3 melee to me, it was drg 》nin 》mnk in terms of difficulty. Again, it completely depends on the person. Like you said though, none of the melee are really that hard.
    (0)
    Last edited by Leonus; 09-06-2015 at 02:52 AM.

  10. #10
    Player
    RapBreon's Avatar
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    Sep 2013
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    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ixsiehn View Post
    I agree, mantra I repeatedly mentioned mantra as a DEFENSIVE cooldown, i will repeat again that i mentioned what I did in the other thread just to "put it out there", and am not going to propagate mantra as a DPS utility.
    Then it doesn't 'make-up' for it. It does something completely different and not comparable.

    Quote Originally Posted by Ixsiehn View Post
    It may just be my small sample size observations on the numerous Bisex runs i did, where i parse spine only damage. A well played MNK will always out burst a well played DRG during that phase.
    The spine is kind of a perfect storm for a MNK. He gets to start on it with 3x GL and gets to finish with a Tornado Kick + Forbidden Chakra. DRG has to start from HT. The spine favours MNK, for sure. But it's closer to the exception than the rule. At least from my experiences. And even then, I'm not overly convinced.

    Quote Originally Posted by Ixsiehn View Post
    The opening burst starts on the 5th, but it only makes up for all the build up at around the 8th-9th, i mentioned 9th to be safe. That is the peak of DRG's burst. (DRG rotation is rigid, theres not much difference in how most DRGs play unless they're just playing it wrong)
    My largest hit comes at the 5th GCD - Power surged jump + Wheeling/Fang. That's the peak for me. It peaks again at LS+FT+GK, but not as high.

    Quote Originally Posted by Ixsiehn View Post
    You can mitigate most of the "downtime" with proper use of stance switching, chakra charging, and if the downtime is long enough to drop GL3, weave tornado kick before the downtime. These are tools DRGs didnt get, and its something we manage by using less geirskoguls. But during the actual downtime, we got nothing to pad the DPS loss.
    I can't speak for A4. But I've dealt with every Alex Sav phase change by using Geirskogul until the buff drops off (after a Wheeling/Fang and Jumps are on CD) and just simply not using BoTD until the phase moves forward. If you time it right, you've lost nothing.

    Oppressor jump ruins MNK, it doesn't do anything to us because BOTD should be off CD by then. Actually it's far better for us because it gives us time for B4B to come up. Which is far more valuable for us than a MNK. Time pads our DPS loss because we function on peaks and valleys. MNKs don't. Longer phase transitions favour us naturally. Presumably that is why they got a way to mitigate the disaster that is 30 second phase changes for them.

    Alex 3 doesn't affect either too poorly. They keep GL3 you just press BOTD and still get your 3 Geirskoguls in.

    We don't need the tools MNKs got because our buff functions very differently.
    (2)
    Last edited by RapBreon; 09-01-2015 at 08:11 PM.

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