Quote Originally Posted by Ixsiehn View Post
That's only because geirskogul eats into the duration (Monks dont have any form of mechanic that eats into their GL3 other than tornado kick which drops it completely).


I stand corrected. MNKS were inferior on FCoB (Most likely after DRG buffs, i really lost the mood for FFXIV back then, didn't research as much around FCoB).


I may very well be misinformed, bias, or jumping the gun. At least conciously, I do not think I'm just focusing on personal DPS, I truly feel that MNKs slightly inferior utility doesn't warrant MNKs' superiority to DRGs everywhere else despite being easier to play and easier to master too. Mantra is often under-appreciated, but it is really good during progression, as it really eases the burden on healers during learning phases, and allows the raid to progress further and practice more (same can be said for battle litany and DPS checks, but I'm not saying battle litany is useless, but I feel that the community as a whole under appreciates mantra, and think battle litany is the 2nd coming of jesus).

I wouldn't say that Battle Litany is "Godlike" in openers, its about as good as trick attack, crits are only 50% damage boost, out of a 15% chance (so a 7.5% damage boost over 20 seconds), better than a singular TA which is a flat 10% over 10 seconds (but more beneficial to DoTs), but battle litany has a 3 minutes CD, which makes it nowhere near "godlike" as you have mentioned. It's about slightly better than TA during the opener, but inferior to it everywhere else.
Crits DMG scales with your crit rate. For every 1% crit rate you get your crit dmg goes up by 1% as well with the base starting at 50%. This was introduced in HW.

My comment on Litany mentioned "openers' mainly because there are so many buffs and modifiers the crits are going through that the damage comes out ridiculously high. The cooldown while high, is necessary. That skill is very strong.

Mantra as I said before is nice, but it is not necessary. While I do agree that the community does not see it for the boon that it is, the things that can be done with mantra can be made up with else where by just rotating healer cooldown usage, or tanks changing their cooldown timings. Virus, Disable and Rend also help further lower mantra's utility.

It is not really that MNKs utility is slightly inferior, its the problem that it can be rendered completely useless by other means, which cannot be said for DRG and NIN.