Quote Originally Posted by Donjo View Post
If you are outside of a Tank Stance, you are producing less enmity. Therefore, it is more difficult to stay ahead of your party members. This is basic mathematics.
You don't need any extra threat past a well established initial rotation. Considering (At least from a WAR standpoint) that my main DPS rotation is threat based, and my starting one consists of Unchained/Zerk, no one is pulling anything before the boss dies. Regardless of what stance I choose after my first pacify.


You need enough to hold the boss. Anything more is wasted.

Whether or not you are easy to heal outside of the Tank Stance is irrelevant. Turning it on will make it even easier to heal you. This is basic logic.
How is this irrelevant? Re-read that statement.

Whether or not you are easy to heal outside of the Tank Stance is irrelevant.
How is healing a tank in DPS stance with cool downs, which is the same as in tank stance, BTW, irrelevant? This kind of counters the entire point you are attempting to make while side stepping a valid fact I just pointed out. Making your heals larger at this point is just a waste of DPS time that could be spent killing the damn boss. Hell, if you can ignore your healing crit boner for a minute, you can even just throw a few regens up when Conv is popped and I'm good until they fall off. DPS your heart out.

A faster kill that comes from a Tank or Healer going out of their way to increase DPS results in a shorter fight that is more difficult during its duration than the alternative slower but easier fight. Overall numbers are not as meaningful as what happens in the heat of battle.
It is not more difficult. Please. Now we're over exaggerating and throwing crap at a wall to see what sticks.

Overall numbers are meaningful when a majority of content in this game is on an enrage timer. Tank DPS is also considered in these fights when they balance them, just so you know.

The idea isn't that the four points are 100% not being met outside of a Tank Stance. The point is that all of them are being met better when inside one. Therefore, being outside of the Tank Stance is less tank-like than being inside of it.
No, the idea is that these four points are vague opinions on how tanks should play. We could just read an actual definition of a tank instead of using skewed rhetoric. Notice the part where it says attract the attention of monsters? We do that. Have large HP pools and special armor to tank with? We have that.

Nothing more, nothing less. This, again, is a thread geared towards bad tanks and bad healers. It has nothing to do with the system, which does its job.

I still find it amusing that we're attempting to argue that a shorter fight isn't better...