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  1. #11
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This is not really a matter of fun.. It's about sustainability. If there is no effort in travel then content becomes meaningless. 75% of most quest in most games is to get from point A to point B and then complete a task. No matter how difficult you make the task when you get to point B you are effectively quartering the life span of your games playability by allowing people to instantly arrive at there destination.

    Unless SE intends to create well over a hundred quests that require you to walk out into the middle of no where then travel to another spot in the middle of no where this games will never break through the barrier of Users completing all of it's content before more can come out.

    Instant travel will only serve to expand this problem. It effectively eliminates the possibility of a quest to carry the user between cities. We will be stuck with quests that require us to walk somewhere then telport back to town. Or quests that require us to teleport from town to town repeatedly. And of course the ever popular teleport to a specifc location and kill something. The only way around that of course would be to have quest check points all along the path to the next city which of course they will not do because it would require a lot of work and no one will do them in favor of simply teleporting.

    How can you expect a game to have sustainable content if there is no effort required to get between start and end and your next piece of content? Even WoW, literally the easiest MMO ever made, does not have instant teleportation between towns. You have to watch yourself ride whatever random creature they give you the entire distance to the town.
    (3)
    Last edited by Kiote; 09-09-2011 at 01:15 AM.