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  1. #131
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AmyRae View Post
    Yeah, you're distracting from the issue by making it seem more complicated than it is.

    The issue is simply one of enjoying the journey. You would like to enjoy it, and I'm telling you there's absolutely nothing stopping you.

    If you don't like teleporting, then don't. There's nothing standing in your way from moving around as slowly as you like. What does it matter to you how fast anyone else travels?

    Your enjoyment shouldn't come from impeding others.
    again i can make the same argument about levelling. Why should you care if i auto-level? Its not impeding your game play? why should you care if i get all the best gear in the game instantly?

    The reason i care is because it ruins the whole feel of the game. It also lessens the chance that they will ever generate content based on the airship and will just leave it empty to please the -few- people who will ride it once. It also hurts the game in general. Instant travel ruins the sense of adventure that FFXI had. And this game isn't competitive enough to lose that.
    (2)
    Mew!

  2. #132
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    You know sometimes I just wonder...I wonder if I'll ever get back that feeling I had from when I played XI for the first time.
    nope



    at least not without some drastic and fundamental change in the way we play and interact with games/mmo in general.

    you've grown up since your early days as an mmo gamer, expansive worlds are no longer something new, but rather the norm. I myself still look back on my early FFXI days with rose-tinted classes of nostalgia, but I know that those feelings of finding something so different and completely new isn't gonna come back, because, well, they're no longer different or new.
    (2)

  3. #133
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Azurymber View Post
    again i can make the same argument about levelling. Why should you care if i auto-level? Its not impeding your game play? why should you care if i get all the best gear in the game instantly?

    The reason i care is because it ruins the whole feel of the game. It also lessens the chance that they will ever generate content based on the airship and will just leave it empty to please the -few- people who will ride it once. It also hurts the game in general. Instant travel ruins the sense of adventure that FFXI had. And this game isn't competitive enough to lose that.
    if you like ff11. go play that. this is not ff11 and we are gonna have faster means of travel. thats a fact. get over it. and as your thread states most people do not want to walk and thats not fun.

    You must understand what keeps people playing is fun (WoW) not immersion (FF11) (WoW 10 million subs FF11 500k subs? if that)
    (1)

  4. #134
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DNO View Post
    if you like ff11. go play that. this is not ff11 and we are gonna have faster means of travel. thats a fact. get over it. and as your thread states most people do not want to walk and thats not fun.

    You must understand what keeps people playing is fun (WoW) not immersion (FF11) (WoW 10 million subs FF11 500k subs? if that)
    ff14 has only 20,000ish registered to these boards.... so uhhh
    Clearly what you think is fun has fallen flat on its face in fail.

    Copying the guy who has experience and the best product isn't going to work when you can't make a product that comes close. FFXIV's only solution is to become unique and have distinctive features. As a STORY BASED RPG FRANCHISE you would think story and immersion would be an obvious pick Seriously, this is final fantasy... what FF have you played where you warp around?
    (2)
    Mew!

  5. #135
    Player
    Payadopa's Avatar
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    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Thanks to Anima I can travel around the world in an instant. There is no real sense of scale anymore. I so doesn't feel like a 'real' world anymore. It's a pity. Anima is more than enough.

    @Nabiri: I agree. It's just town->camp->camp->camp->town->logout.
    (2)
    Last edited by Payadopa; 09-08-2011 at 10:48 PM.

  6. #136
    Player
    Nikita's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by AmyRae View Post
    Apparently it's only immersive if everyone suffers.

    However, immersion is broken all the time in the game. If you can't accept teleportation as legitimate, then you can't accept weightless inventories and currency supplies; you can't accept getting chomped, burned, slashed, pierced, and bludgeoned by your foes with no permanent scars and no visible marks. When people die, they should stay dead. People shouldn't suddenly wear their armor poorly just because they picked up a wand when they normally use a sword. People shouldn't get smarter because they put on a hat of smartness or stronger because they put on a belt of strength.

    I'm sure there are plenty of other examples, but if you want immersion, I would strongly recommend playing this game called Real Life. It's pretty intense.
    Hmmmm, thanks for finding the words to describe the sheer ignorance in all of these threads. "Immersion" is really subjective, what breaks immersion varies from player to player. However, other players should not have to suffer just for your own sense of immersion.

    I wish I could use your entire post as a quote for my signature, but it is simply too large and I love every word you wrote too much to leave anything out. :P
    (2)

  7. #137
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Azurymber View Post
    ff14 has only 20,000ish registered to these boards.... so uhhh
    Clearly what you think is fun has fallen flat on its face in fail.

    Copying the guy who has experience and the best product isn't going to work when you can't make a product that comes close. FFXIV's only solution is to become unique and have distinctive features. As a STORY BASED RPG FRANCHISE you would think story and immersion would be an obvious pick Seriously, this is final fantasy... what FF have you played where you warp around?
    Wow really? REALLY?
    You are gonna blame f14 subs on the fact that ONE YEAR after a failed launch and horrid reviews that SE finally puts in a faster means to travel via airship??

    On to the second horrid point you made.
    Wow again really!? You would rather SE copy idea from ff11 which never got 1 million people to sub for any long period of time then to copy WoW which has had 10 million subs + for 5 years now? REALLY? (personally i played ff11 for 6 years over wow so i do like ff11 better but i want a huge population and ff11 never had that. So i understand that things like 2 hour walking to get to camp is just not fun for everyone.)

    O and FF11 has tele/warps everywhere BTW.
    (1)
    Last edited by DNO; 09-08-2011 at 11:38 PM.

  8. #138
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AmyRae View Post
    Yeah, you're distracting from the issue by making it seem more complicated than it is.

    The issue is simply one of enjoying the journey. You would like to enjoy it, and I'm telling you there's absolutely nothing stopping you.

    If you don't like teleporting, then don't. There's nothing standing in your way from moving around as slowly as you like. What does it matter to you how fast anyone else travels?

    Your enjoyment shouldn't come from impeding others.
    This is post of the year
    (1)

  9. #139
    Player
    Join Date
    Mar 2011
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    Gridania
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    1,620
    AmyRae and Brucey have won this thread already.

    I wonder if people like you ever have experiences like this. I hope someday we can all enjoy our adventures in Eorzea and remember what it means to be an adventurer.
    I experience this everytime I play. My playstyle is enjoyable. Everyone has a different playstyle. EVERYONE PLAYS A GAME DIFERENTLY Jesus christ they're giving everyone different options depending on how they play I do not understand how that is harming anyone.
    (2)

  10. #140
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    The mistake resides in associating the problems of this game (or any other) with a lack of immersion, and then, associating that lack of immersion with a lack of correspondence to reality.

    Games don't have to be realistic in any form to be immersive.

    The fact is that every game that ever was is based in well-crafted obstacle management. Without obstacles, there's just instantly achievable goals. And the moment you achieve your goal, the fun is over. (Also, the easier the path to achieve the goal, the less fun there is to be had.) The other fact is that every game that ever was edits, stylizes, and distorts reality, since its point is not to be reality, but a reminder thereof. The same happens in the theater, or in the movies. Nobody gets to witness anybody's every little move or to hear them think. Nobody in real life breaks into song and dance when they feel a strong emotion. And the Hong Kong martial-arts honcho, without bruises in his face and body after taking that beating, is as immersive and etertaining as we want him to be.

    Chess is enormously immersive, and so are Go, Bridge, Poker and Mahjong. They actually are so stylized and abstracted that you really have to make an effort to remember that they all are basically representations of warfare and combat. You don't see bruises, blood, broken bones. The game is distilled to the abstracted basics of the encounters they try to replicate, and nobody minds that.

    Nobody minds it because the obstacles to winning are considerable, and the management of those difficulties are what make those games fun. It's the same with every successful video game. Also--it goes without saying--the success of games depends on how elegant the abstraction is, not on how close to reality they remain.

    Games are not about just tagging the tail to the donkey. They are about doing it blindfolded. Tie your left leg to your companion's right one, or jump into a sack and win that race. Don't let that egg off the spoon as you stride to the finish line. Remove the difficulties, lower the obstacles, avoid the hurdles, and the game is gone.

    Rut
    (5)
    Last edited by Rutelor; 09-08-2011 at 11:51 PM.

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