LMAO Bruce
LMAO Bruce



You really are trying to claim that putting players in time out (which, let's be honest, that is all airship travel was in FFXI) added challenges and rewards to a game? Did Outpost Warps ruin XI? Return Rings? Warp Scrolls? Oh, but first you had to run to the outposts to get them, you say. Yeah. A whole whopping hour of travel in game, and then 8 YEARS of instant travel. OOOoooooooo, challenges!People like you will never understand because you don't see the consequences of your actions, your not looking at the long term, you don't want too. You want everything now.
Look, I could agree with you if they were handing out xp scrolls, or having HQ armor/weapons dropping like skittles from the sky. I could even agree with you if they were allowing us to just throw gil at bosses to beat them instead of forcing us to use strategy in fighting and mp balance. And when they actually start handing stuff out without effort, I'll be there bitching too. But the simple fact is, forcing your players into time out doesn't add to the game, and skipping it isn't magically making the game easy. And hey, look at that! They are adding actual content to boat and airship rides, thus adding some purpose to them beyond admiring the vistas.
Seriously, I have never seen such a mountain made of anything in this game as what people are making of this.
/thumbs upOriginally Posted by BruceyBruceyBangBang
You do a lot of talking, but you still don't do a great job at convincing others that your argument is superior when you can't stop talking about XI. Why bring WoW into the mix as well? Who was pulling from WoW?
While I am supposedly cowering behind something that you apparently think I stand for, this is definitely news to me, you just keep bringing up points that further support that you are worried of XIV breaking away from that strong sense of nostalgia from your has been video game. I loved XI. I loved everything you brought up, but this isn't about XI and how it was developed to be a time sink that supposedly gave you senses of accomplishment and allowed you, yourself, to be immersed.
We're talking about XIV. A game that is still being redeveloped in 2011 that understands there is a different way to do things that accommodates different types of players and lets itself stretch a little in order to be user friendly. We're still trying to figure out why some people are blue in the face defending all player's immersion when it only affects them. How is this your business? It isn't. It's been stated several times throughout the thread. You are given a choice. Don't want to port? Walk. Don't want to skip the airship ride? Don't skip it and enjoy the ride and content with others, me being one of them, who enjoy it.
Immersion is personal. You or others speaking for what is good for the community needs to change to what is good for you and you alone.
You guy want stuff simple and easy to come across like WoW, travel included. I've said my peice and I'll leave it at that both sides are at a impass really so I'll just let it slide.
neither of us are "Convincing" the other or anyone else. Neither am I trying to convince you because that would be pointless, thats like trying to talk to a brick wall you have your opinion and I have mine. Your arguements are as silly to me as mine are to you.
To me it's not about logistics or making sense, hell not even really the immersion. It's having substantial content thats worth earning. It may be we don't know enough about the airship yet but it just seems like a cop-out for SE to run around present issues instead of fixing them. Such fast transportation shouldn't exist in MMO's without a heavy cost. In my opinion people have been spoiled by anima and now just expect things to play like a series of instanced areas.
I want a vast world with millions of places to explore, I don't want to walk for the sake of walking. I want to walk because I never know what lies around the next corner, I want a sense of adventure, I want to feel like the world was created to be a world not a series of areas I warp from at a snap of my fingers. People look at MMO's far too often like "Work" and thats what all these min/max time consumers are doing, they want to get the most work done in the least ammount of time possible.
Whats fun about that? I'll never know, you need to accept that there are others who don't share your viewpoint. Fast-travel is just a small part of the larger issue that is at hand and pretending like it's not going to effect the entire way the game developes is just being naive.
Way to support the team, maybe next time you will deem yourself worthy of actually thinking instead of quoting.


Think of what you're saying in your head while considering the other side. Then reconsider who has been the "brick wall".You guy want stuff simple and easy to come across like WoW, travel included. I've said my peice and I'll leave it at that both sides are at a impass really so I'll just let it slide.
neither of us are "Convincing" the other or anyone else. Neither am I trying to convince you because that would be pointless, thats like trying to talk to a brick wall you have your opinion and I have mine. Your arguements are as silly to me as mine are to you.
To me it's not about logistics or making sense, hell not even really the immersion. It's having substantial content thats worth earning. It may be we don't know enough about the airship yet but it just seems like a cop-out for SE to run around present issues instead of fixing them. Such fast transportation shouldn't exist in MMO's without a heavy cost. In my opinion people have been spoiled by anima and now just expect things to play like a series of instanced areas.
I want a vast world with millions of places to explore, I don't want to walk for the sake of walking. I want to walk because I never know what lies around the next corner, I want a sense of adventure, I want to feel like the world was created to be a world not a series of areas I warp from at a snap of my fingers. People look at MMO's far too often like "Work" and thats what all these min/max time consumers are doing, they want to get the most work done in the least ammount of time possible.
Whats fun about that? I'll never know, you need to accept that there are others who don't share your viewpoint. Fast-travel is just a small part of the larger issue that is at hand and pretending like it's not going to effect the entire way the game developes is just being naive.
When are you going to stop talking anyway? You're not even really on topic anymore. That's a good sign there is nothing substantial to debate anymore regarding this topic. Best to move on now and maybe create a new thread for the new issue you have with the direction of the game. There isn't enough of that. We need more mind numbing opinion threads where the OP believes their posts are the most unique diamonds of literary proportion.
Sounds like someone needs to get off their high-horse.
You seem to think I'm trying to force my opinion on you by plainly stating it. Sorry man as long as SE keeps asking we will all give our opinions on any and all topics. It's a shame you think that people posting on a forum seems to be a bad thing, I do wonder why you are here then if you can't handle people not agreeing with you.



Jynx has good points and doesn't seem to be being a brick wall.
There are 2 arguments here
1. Easy-mode the game, allow players to choose to do things efficiently (ex insta-travel), avoid a time sink game like FFXI
2. Leave time-sinks in, if you play an MMO you should be able to devote time, don't easy-mode things
both have pro's and con's
But SE has made a successful number "2" game and has failed to make number "1" even a bit successful for a year now.
Rationally if you have a product that is successful it makes sense to take the good things from it (and the whole mass world, sense of exploration, story,engaging world + lore, was praised in reviews for ffxi) and use those when you create a new product.
SE tried a different route, it didn't work, its not working. So why stick to it. FFXIV will have nothing competitive in it to make it stand out from other MMOs for well over 6 months since they are so focused on the job system. They have nothing "epic" planned either. At least nothing they have told us. I mean we are looking forward to ONE primal fight. FFXI had like all the summon fights... and they werent just fights. You got to use them as summons after if your were summoner.
SE needs to play to their strengths and to what makes Final Fantasy games successful
And that isn't grinding and instancing.
Its immersion, story, and "RPing"
Mew!



i completely agree, what i always liked about final fantasy games, rpgs and FFXI is that it has a good story and a world that you can get lost in. and i do feel like the instant teleporting takes away from that immersive feeling. and im speaking as a student 3D artist for games, gonna graduate in about 3 months. so going into the industry that makes games, i know about immersion. it feels alittle too much like "ok i got business to do so let me do it quickly" where, FFXI is alittle bit structured better to give you the feeling of being in a fantasy world.
and i know alot of people have been saying, you have the option to take the long route or just teleport quickly but in reality, if your trying to meet with people and your taking too long to get there because you want to enjoy the game, the party is going to say, "well we can just get someone else, this person is taking too long"
you cant please everyone, they have tried to do so, and with some success, but i feel its kinda off with the feeling that i think they were going for because they added a feature that revolved more around playing for short periods of time and because of that they lost some of the immersion along the way
Last edited by IveraIvalice; 09-09-2011 at 07:53 AM.
being locked on a boat with some players is only way they think they can have convo's with there friends/boyfriends and groups. it is official i say this is the only reason left for wanting the boat to be long ride only. or maybe they like cyber with the ocean waves. i dunno. lol there is nothing left to consider.![]()
There is also the simple argument that a boat ride lasting more than 30 seconds makes sense. Explain in what logical terms it makes sense to have to wait 15 minutes for a boat to show up so you can step on board the boat and immediately arrive at the destination, only to have the boat you boarded take 15 minutes to show up at the dock you just arrived at (being carried by that boat, no less). At that point, seriously, screw it, join LL and Thanalan with a zoneline. Same thing with the darn cities. This isn't about immersion; this is about laziness, impatience, and self-entitlement carried to ridiculous levels.being locked on a boat with some players is only way they think they can have convo's with there friends/boyfriends and groups. it is official i say this is the only reason left for wanting the boat to be long ride only. or maybe they like cyber with the ocean waves. i dunno. lol there is nothing left to consider.
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