Page 14 of 60 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 926

Hybrid View

  1. #1
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by DNO View Post
    tell that to the insanly popular angry birds game. not hard no obstacles all you do is sling a bird over and hope you hit something yet it sold over 10 million.

    Morale of the story hard does not equal fun for everyone. and truthfully hard does not equal sales as the wii killing everyone is proof off. and WoW killing everyone is also proving.

    You do not need to add stupid timesinks for a game to be fun. Im glad with anima and insta airships SE has finally learned that.

    Other then that i agree that games do not have to be realistic to be immersive.
    Agree 100%. Not everyone is a hardcore gamer who can spend 30+ hours a week playing a game and making something incredibly long and hard does not = more fun. Either way to me it looks like SE is taking wow's approach and trying to give something for everyone.
    (2)

  2. #2
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by DNO View Post
    tell that to the insanly popular angry birds game. not hard no obstacles all you do is sling a bird over and hope you hit something yet it sold over 10 million.

    Morale of the story hard does not equal fun for everyone. and truthfully hard does not equal sales as the wii killing everyone is proof off. and WoW killing everyone is also proving.

    You do not need to add stupid timesinks for a game to be fun. Im glad with anima and insta airships SE has finally learned that.

    Other then that i agree that games do not have to be realistic to be immersive.
    Please, re-read my post. I did not use the word hard once. I never spoke about degrees of difficulty, nor did I advocate hard or easy in that post.

    BTW, I think Birds has its obstacles and its difficulties all right. It's just that the motivation to surmount them is just not there for me. It's not that it is an easy game, it's that to me it appears simplistic and lacking in depth, and therefore boring.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Either way to me it looks like SE is taking wow's approach and trying to give something for everyone.
    EXACTLY!!! They're making options for everyone but the "omg my immersion is ruined" people still have to moan about it even though they have the OPTION of enjoying the game how THEY see fit
    (4)

  4. #4
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by PrettyPrincess View Post
    EXACTLY!!! They're making options for everyone but the "omg my immersion is ruined" people still have to moan about it even though they have the OPTION of enjoying the game how THEY see fit
    yup and its selfish and silly just like the thread. This thread is telling SE to limit people to what the OP thinks is best. When its clearly not best for everyone
    (4)

  5. #5
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This is not really a matter of fun.. It's about sustainability. If there is no effort in travel then content becomes meaningless. 75% of most quest in most games is to get from point A to point B and then complete a task. No matter how difficult you make the task when you get to point B you are effectively quartering the life span of your games playability by allowing people to instantly arrive at there destination.

    Unless SE intends to create well over a hundred quests that require you to walk out into the middle of no where then travel to another spot in the middle of no where this games will never break through the barrier of Users completing all of it's content before more can come out.

    Instant travel will only serve to expand this problem. It effectively eliminates the possibility of a quest to carry the user between cities. We will be stuck with quests that require us to walk somewhere then telport back to town. Or quests that require us to teleport from town to town repeatedly. And of course the ever popular teleport to a specifc location and kill something. The only way around that of course would be to have quest check points all along the path to the next city which of course they will not do because it would require a lot of work and no one will do them in favor of simply teleporting.

    How can you expect a game to have sustainable content if there is no effort required to get between start and end and your next piece of content? Even WoW, literally the easiest MMO ever made, does not have instant teleportation between towns. You have to watch yourself ride whatever random creature they give you the entire distance to the town.
    (3)
    Last edited by Kiote; 09-09-2011 at 01:15 AM.

  6. #6
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    This is not really a matter of fun.. It's about sustainability. If there is no effort in travel then content becomes meaningless. 75% of most quest in most games is to get from point A to point B and then complete a task. No matter how difficult you make the task when you get to point B you are effectively quartering the life span of your games playability by allowing people to instantly arrive at there destination.

    Unless SE intends to create well over a hundred quests that require you to walk out into the middle of no where then travel to another spot in the middle of no where this games will never break through the barrier of Users completing all of it's content before more can come out.

    Instant travel will only serve to expand this problem. It effectively eliminates the possibility of a quest to carry the user between cities. We will be stuck with quests that require us to walk somewhere then telport back to town. Or quests that require us to teleport from town to town repeatedly. And of course the ever popular teleport to a specifc location and kill something. The only way around that of course would be to have quest check points all along the path to the next city which of course they will not do because it would require a lot of work and no one will do them in favor of simply teleporting.

    How can you expect a game to have sustainable content if there is no effort required to get between start and end and your next piece of content? Even WoW, literally the easiest MMO ever made, does not have instance teleportation between towns. You have to watch yourself ride whatever random creature they give you the entire distance to the town.
    the problem is clearly you are saying beause its faster to get to town then he game is boring because you get to content faster.

    That is wrong.

    And it is a matter of fun. Last night i had 1 hour left and no anima. i needed to get to LL from grind. guess what i did? i signed out. Travel to camps and raids is needed but traval between quest hubs becaue thats all a town really is a huge quest hub is not needed. Signing out because i did not feel like walking for 45 mins IS and always will be a matter of fun or not fun.

    anyways we will agree to disagree because it does not matter. SE agrees with us thats why we are getting airships. its a moot point aanyway becasue we are both getting what we want.
    (2)

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DNO View Post
    the problem is clearly you are saying beause its faster to get to town then he game is boring because you get to content faster.

    That is wrong.

    And it is a matter of fun. Last night i had 1 hour left and no anima. i needed to get to LL from grind. guess what i did? i signed out. Travel to camps and raids is needed but traval between quest hubs becaue thats all a town really is a huge quest hub is not needed. Signing out because i did not feel like walking for 45 mins IS and always will be a matter of fun or not fun.

    anyways we will agree to disagree because it does not matter. SE agrees with us thats why we are getting airships. its a moot point aanyway becasue we are both getting what we want.
    You would not have signed out if there was a 5 minute Airship ride.
    (1)

  8. #8
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    You would not have signed out if there was a 5 minute Airship ride.
    Nope which is the whole point. Faster means of travel is needed. way to go only answering part of the post. You are saying faster travel kills immersion im saying it does not. Weather a 5 min airship or a insta airship is there it does not kill immersion.

    what it does it get me to my place faster so i can stay immersed and keep playing.

    You also have to understand that bein immersed in something is different for everyone. i keep playing when i am moving forward and growing my toon. Not sitting on an airship for 10 mins. and for sure not walking. Immersion is not waiting. If it is for you thats fine but understand people... most people do not enjoying waiting when the do not have to.
    (0)
    Last edited by DNO; 09-09-2011 at 03:10 AM.

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Except I've already had to go into the middle of nowhere for quests. R36 btn quest? "HERE GO THROUGH THIS AREA THAT HAS PTEROCTRAPS AND ANOLES 20 RANKS ABOVE YOU"

    There are plenty of other quests that require to walk to random locations as well. Hamlets anyone? I dont remember being able to teleport to those. That requires walking.
    (1)

  10. #10
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by PrettyPrincess View Post
    Except I've already had to go into the middle of nowhere for quests. R36 btn quest? "HERE GO THROUGH THIS AREA THAT HAS PTEROCTRAPS AND ANOLES 20 RANKS ABOVE YOU"

    There are plenty of other quests that require to walk to random locations as well. Hamlets anyone? I dont remember being able to teleport to those. That requires walking.
    LOLLLL I remember that quest..... best quest ever, i think i died like 5 or 10 times and raged about how SE fails at mob placement
    (0)
    Mew!

Page 14 of 60 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast