Results -9 to 0 of 620

Threaded View

  1. #11
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    I'm not pretending that Warrior DpS competes with actual DpS. I just see a problem when a Warrior is dealing ~115% to ~120% of the damage the other two tanks are without assistance and still keeps a ~5% to ~10% advantage when they do have it and at the same time can reach a similar levels of survivability in current content. The ability to mitigate as much as a PLD is not an advantage when you only need what the Warrior provides.
    There is no problem that a class deals so much more damage than another when it is declared their "thing". As I said in my post, that "so much more damage" is only achievable at the cost of being not so tanky. You say WAR has Storm Path? Well, if WAR wants to reach that 15~20% more DPS than DRK/PLD, he HAS to never touch Storm Path or Inner Beast.

    Also DPS disparity is not a problem when DRG was the top ST DPS and 300 DPS ahead of BRD/MCH which are also deemed "DPS". Now one will argue that BRD/MCH are support, but they aren't, SMN provides E4E, Virus, Battle Rez, tank pet and all those "supporty things" yet it is ~200ish DPS ahead of BRD/MCH. Yet, that is not considered a problem. Why should WAR doing 5% to 10% higher than its counterparts at the cost of being a riskier option be a problem?

    No one is saying SMN shouldn't do that AoE DPS because NIN sucks at it either. No one is asking for NIN AoE buffs either.

    Quote Originally Posted by Donjo View Post
    Thril + Conva is fine if they're both combined and is not far worse than Rampart in either count.
    By "uptime" I meant 20s up and 100s down for Thril+Conv compared to 20s up 70s down in Ramps. Ramps also is 25% effective HP and healing increase while Thrill is 20% (equivalent to 16.67% damage reduction) and requires Conv. to be combined for the 20% effective healing increase (to give the actual 16.67% mitigation). So in "both regards" Thril+Conv. is "worse" than Ramps. Being worse in BOTH regards, makes the combo "far worse". Specially that Ramps doesn't need Conv. which keeps it free for other uses. I only brought it up as a comparison of what options the WAR has while "locked" out of Defiance to achieve the maximum coveted DPS that everyone is so jealous of.

    Either way, I wasn't trying to "exaggerate" any more than what this whole thread is about. The tanks have problems, but PLD's DPS is not one of them.
    (2)
    Last edited by Phoenicia; 08-28-2015 at 10:35 PM.