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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sapphidia View Post
    Whilst I don't disagree with your point, Paladin DPS is very very easy to optimise in terms of the mechanical play of the Paladin. The tricky part is in actually having windows in which you can DO that rotation. The fact that we've seen no paladins approaching the values of WAR and DRK just shows more that it's very difficult to find the windows in a fight that allow that, more than saying the paladins on the leaderboard need to git gud.
    I don't believe the PLDs on that leaderboard who are doing significantly less than the DRK/WARs in A1 and A3 are necessarily playing sub-optimally or need to git gud, TBH. They are probably doing their rotation with 95-100% efficiency. It's all about comp and kill speed and gear, once you've settled on going Sword Oath as much as possible, and that's where I think the major difference is going to be. As I mentioned I believe, a lot of these good groups including mine who've beaten A1S and A3S in good clear times just aren't using PLD period because there's not much point.

    Don't get me wrong, I've experienced PLD Sword aggro, it's terrible and needs to get buffed pretty bad. I agree with most of the people at this point who want a little love on PLD, but it has to be in the right places; TP, Shield Swipe potency, and aggro. Just, posting leaderboard results as proof that PLD's potential is 70% of DRK and WAR is very flawed to me.
    (4)

  2. #2
    Player
    Xyphon's Avatar
    Join Date
    Nov 2011
    Posts
    99
    Character
    Shira Tempest
    World
    Ridill
    Main Class
    Gladiator Lv 90
    I've said this since 2.0, flash should never have been allowed to be cross classed as an AOE move.

    In 1.0, the "aoe" part of flash was a trait you learned as you lvled up. Now, the trait you get is "added blindness". Which, also is really silly because it only works on trash (bosses either resist it *current titan*, or have such high accuracy its ineffective). To top it off "blindness" is only a -% to accuracy to the mob, and not a straight miss.

    Flash in ff11 was a guaranteed chance that the mob would miss the next physical attack; though it was only single target. So in that case, it was both an enmity and a mitigation move.

    Obviously now, there's very little reason for war/drk to use flash; unlike how it was used pre-heavensward. This is another example of stuff left over by the devs that hasn't been updated/flushed out yet.

    I've seen tons of ideas going around about how to change pld, and most of them are probably better than what the dev team will come up with. I'm still baffled that pld being the supposed "highest mitigation tank" has the exact same physical/magical defense as the other two tanks.

    I never was a fan of the shield system that was implemented, and found the variety of shield types to be extremely flawed. I also still find it hilarious that a pld is unable to hide behind their shield, to block ranged magic projectiles. Apparently the devs are scared that the shield would melt on contact.
    (3)
    Last edited by Xyphon; 09-05-2015 at 09:40 AM.

  3. 09-05-2015 09:47 AM

  4. #4
    Player
    Tadus's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Xyphon View Post
    I've said this since 2.0, flash should never have been allowed to be cross classed as an AOE move.

    I've seen tons of ideas going around about how to change pld, and most of them are probably better than what the dev team will come up with. I'm still baffled that pld being the supposed "highest mitigation tank" has the exact same physical/magical defense as the other two tanks.

    I never was a fan of the shield system that was implemented, and found the variety of shield types to be extremely flawed. I also still find it hilarious that a pld is unable to hide behind their shield, to block ranged magic projectiles. Apparently the devs are scared that the shield would melt on contact.
    Amen my friend, you are 100% correct. This post has around 540 replies, and 40k views, and yet not in the dev tracker. Its like our PLD suggestion are just going nowhere.
    (0)

  5. #5
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tadus View Post
    Amen my friend, you are 100% correct. This post has around 540 replies, and 40k views, and yet not in the dev tracker. Its like our PLD suggestion are just going nowhere.
    Probably due to the mixed bag of people going back and forth. ;x Should instead make a single forum post for people to "sign" that pld needs updates. If anything that seems to get SE's attention right away. It did with PvP anyway. T-T
    (0)

  6. #6
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    Each tank has to have it's own trade off and that is just the way it will be. You cannot have them all doing the same dps when their other skills are vastly different. I think once their is more gear people will go back to Pally for the defensive cooldowns that can make the fights much easier.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  7. #7
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Mikedizzy View Post
    I think once their is more gear people will go back to Pally for the defensive cooldowns that can make the fights much easier.
    This is just what we needed—More fodder! This post needs to reach 600! LET THE BATTLE BEGIN ANEW!
    (1)
    YouTube.com/c/iBluairjgr

  8. #8
    Player
    Tadus's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mikedizzy View Post
    Each tank has to have it's own trade off and that is just the way it will be. You cannot have them all doing the same dps when their other skills are vastly different. I think once their is more gear people will go back to Pally for the defensive cooldowns that can make the fights much easier.
    a bard talking bout PLD please k. Only those who have been PLDs for a while can say what PLD needs or doesn't need. People who are PLD wouldn't be saying these stuff it they weren't true. I don't see any war saying anything bout WAR, why? because they are already good.
    (0)

  9. #9
    Player
    Tadus's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Valkyrie-Amber View Post
    ok so my pld ilevel 186 bairly does 815dps in sword oath on dummy 200 blade
    dark same ilevel like gear 180 wep 950+
    war same ilevel gear again with 180 wep 1050+

    So plds need to be fixed majorly because this is a bad joke and my rotations are optimized before any one says anything like git gud.
    TBH I am okay w their current DPS, the only thing that needs is development in the fun zone and change some skills like shield swipe. SE meant for PLD to be defensive I get that, adding more dps is ehhh ( like ppl say if PLD reached Drk or War dps, that is bad). They should give us more defense though, so we become the true defense kings.
    (0)

  10. #10
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    inb4 sword oath pot raised to 80/90 to match auto attack pot.
    (0)

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