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  1. #11
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Have you ever considered that it may not be the Paladin and Dark Knight where the problem lies and it is actually in the Warrior's "Perfection"?
    • The Warrior does the most DpS as both the OT and MT (beyond the ~11% damage boost it gets from its slashing debuff).
    • The Warrior has the best continuous debuff (-10% damage vs -10% str and -10% int)
    • The Warrior has no TP issues through a combination of "free" on GcD actions and a TP restorer.
    • The Warrior has the best fast anti-tankbuster as long as they come only once every 9 or more gcds.
    PLD and the old WAR were designed with tank swapping in mind. When WAR got fixed in 2.1, it suit just became... magnificent. WAR's toolkit is great, there is no denying it. Is it over-done? Maybe. But not badly that it needs a nerf. It's the tank that requires the most micromanagement.
    • WAR doing most DPS is an intentional design to be their "thing" at the cost of being the riskiest tank to play. WAR CANNOT deal that "amazing" DPS if it wants to mitigate as well as PLD/DRK. More on to "why" in the following points.
    • The "continuous" debuff is not continuous because you cannot maintain both Storm Eye and Path while keeping aggro or dishing out maximum DPS. A WAR MT will not have Path up continuously, but would rather only apply it before busters/major AoE damage. Storm path is simply a trade off the WAR has to make between either the slashing debuff or optimal DPS/aggro via Butcher's. WAR doing Storm Path "continuously" is either 1) not holding aggro or 2) not doing good DPS or 3) both.
    • WAR having no TP issues is as how it was since 2.0. The TP restorer was an overkill. When tanking in defiance, the TP restorer is gone.
    • Inner Beast is amazing, it's the best anti-burst skill in the game. It only needs 5~9 GCDs (12.5 to 17.5 seconds) to be ready, heals you for a good chunk and reduces damage for ~3 GCDs. All that AND it can be refreshed with Infuriate. But it's a trade off from Unchained (huge DPS loss), Steel Cyclone (Massive aggro/DPS loss in AoE), Fell Cleave (Again, DPS loss) or Decimate (Even more massive loss in AoE). A WAR mitigating Twintania's death sentences will not do double the DPS of PLD.

    Please, I implore you, let's stop pretending that WAR, in its "perfection", deals the DPS of a DRG while mitigating like a PLD. WAR's MAXIMUM DPS is higher than PLD, but if it wants to mitigate like a PLD, it will not reach those levels of DPS.

    EDIT: A PLD dishing out its maximum DPS will still mitigates more than WAR simply because it does not lose a single tool of mitigation aside from Shield Oath. As none of its mitigation tools par Shield Oath "interrupts" the PLD's DPS flow. WAR loses IB and in a magical environment they go down to having only Vengeance as a "good CD" and ToB+Convalescence which is far worse than Rampart in both effectiveness and CD/uptime.

    Now on topic, ACTUAL data collected shows PLD can deal the DPS levels of DRK, with A2S being the exception since PLD can't AoE for jack.

    I stand at where I have been standing from the beginning of this ridiculously asinine thread, as long as PLD has its defensive superiority and ease of play, it doesn't deserve a single potency increase on any of their abilities (Shield Swipe might be an exception). However, it DOES have issues, DPS is definitely not one of them.

    What PLD needs:
    • Enmity multipliers fix to be in line with the other classes. This WILL allow PLDs to deal more DPS as main tanks.
    • Some form of TP management. It doesn't have to be a TP restore. Anything is fine as long as it is not a DPS loss that involves standing there and watching boss.
    • Removed clunk from their utility abilities. Such as follows:
      1- Clemency cast time reduction and/or cast interruption prevention (block during casts?).
      2- Divine Veil on a shorter CD and/or not require a heal trigger.
      3- Cover to also "cover" magical damage. There is no reason it doesn't other than that it didn't in previous FF games, but this is not the previous FF games.
      4- At the very least, stance swaps shouldn't break combos. You can keep them on GCD if you must.
    (2)
    Last edited by Phoenicia; 08-28-2015 at 07:51 PM.