fun fact all tanks parry like 10% more than plds yes we have our shield that probably makes up for that and maybe our total migration is 5-10% at best better to dark and war due to block is better than parry. but does our 3-10% at best better migration make up for darks min 8-16% more dps? small numbers but dps checks every lil bit helps.
While numbers may be close and all everything block parry wise is rng sometimes you may block/parry a tone other times it wont proc for ages. So the fact your crying over that and counting it as our migration is kind of silly block got majorly nerfed.
I love how people don't realize all classes are like 1-2-3 cause you can set the keys like that customizing hud layouts unless you play a monk then you need a tone of positionals but all tanks don't rely on positionals so your argument there is invalid.
I think instead of fixing the DPS that they should do something more in lines of counter damage. Lets say the paladins shield shall absorb damage and gains a counter damage per damage absorbed. So if a paladins shield absorbs 1k damage from an attack it shall auto counter for 10% of damage absorbed. you can always call the trait reflect. Since it is one spell not put into the game. Give paladins the trait reflect which will reflect 10% of the damage absorbed by the shield block. This in turn should be a low level ability received at lets say level 30 and drop the Sword Oath and give the trait reflect which in turn will increase enmity as well. Lets face the fact Sword Oath is the real joke. This should balance out very well since you are not always going to block every attack. This will in turn cause the stat distribution for a pally to be in strength. With this the Paladin will be set apart from the other tanking classes.
@wise, Paladin in FFXI got Reprisal. Damage reflect.
Won't do anything for OT dps but I suggested it often, only for it to be ignored because its useless while offtanking.
PLD DPS fix. Be aggressive and stance dance main while main tanking and wear STR gear.
lol forget stance dancing at all pld sword oath 100% main tank and full str gear still makes pld weakest tank class by a lot at least 150 dps to dark alone if darks only doing say 80% efficiency to pld 100%

Ugh... Mate, you're annoying. Go back to DRG if you wanna do more DPS than DRK.
Yep, I'm also doing this dude a favore. keep the giggles coming and all.
OK so your basing your calculations raid wise on an inanimate object that does no mechanic and has no phase changes. Honestly that 1050+ WAR isn't going to be 1050+ in a raid environment having to throw up defiance, move for mechanics loose DPS on phase changes where bosses can't be attacked. PLD can still pull numbers.
There have been groups who have cleared content with PLD and WAR tank combo also so you can't say "no one uses PLDs"

It's okay, the OP has no idea how the tank classes work. I don't even think those numbers were his. It's just some DRG main who's not impressed with his SwO DPS on a dummy. Someone who's playing the wrong class and asking for it to be the way "they" want it to be.OK so your basing your calculations raid wise on an inanimate object that does no mechanic and has no phase changes. Honestly that 1050+ WAR isn't going to be 1050+ in a raid environment having to throw up defiance, move for mechanics loose DPS on phase changes where bosses can't be attacked. PLD can still pull numbers.
There have been groups who have cleared content with PLD and WAR tank combo also so you can't say "no one uses PLDs"![]()

Correct. The WAR should now be pulling at least 1100+ with raid buffs. ;DOK so your basing your calculations raid wise on an inanimate object that does no mechanic and has no phase changes. Honestly that 1050+ WAR isn't going to be 1050+ in a raid environment having to throw up defiance, move for mechanics loose DPS on phase changes where bosses can't be attacked.
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