ive always felt the mages should be the ones to teleport.
OR since things are already kinda set in stone, why not give mages more extensive teleport/warp spells that have some sort of advantage over anima (other than not having to use up your anima)
ive always felt the mages should be the ones to teleport.
OR since things are already kinda set in stone, why not give mages more extensive teleport/warp spells that have some sort of advantage over anima (other than not having to use up your anima)
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
It's sad because this topic was actually debating something else.
Now it got sidetracked to 'WE DON'T WANT FAST TRAVEL' vs "WE WANT FAST TRAVEL".
On topic: Yes, we should have to touch the aetheryte in the first place before given porting rights to the zone. Players should go and collect these themselves prior to having others - or themselves teleporting to these places.
Thats some weak middle ground talk right there!
I really just want instant travel to be limited and earned instead of giving to us like a gift from the gods as soon as we start the game.
Actually if they went to a class teleport spell system I would rather see the gathering classes get those. They do have MP and they have nothing else to use it for. It also makes more sense (to me anyway) because they actually see more overall land than most other classes do and already have movement enhancing abilities. Another way could be to give them camp and node teles and give crafting classes the city teles. Just a thought.
@topic: Yes to rubbing the Aetherytes...Even though I think that the new travel forms will obsolete the travel methods of gatherers. The only real advantage to the quick abilities will be that they are free.
Last edited by Mortikhan; 09-08-2011 at 10:27 PM.
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