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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    ive always felt the mages should be the ones to teleport.
    OR since things are already kinda set in stone, why not give mages more extensive teleport/warp spells that have some sort of advantage over anima (other than not having to use up your anima)
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #2
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    It's sad because this topic was actually debating something else.

    Now it got sidetracked to 'WE DON'T WANT FAST TRAVEL' vs "WE WANT FAST TRAVEL".

    On topic: Yes, we should have to touch the aetheryte in the first place before given porting rights to the zone. Players should go and collect these themselves prior to having others - or themselves teleporting to these places.
    (7)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Darkvalkyr View Post
    On topic: Yes, we should have to touch the aetheryte in the first place before given porting rights to the zone. Players should go and collect these themselves prior to having others - or themselves teleporting to these places.
    Thats some weak middle ground talk right there!

    I really just want instant travel to be limited and earned instead of giving to us like a gift from the gods as soon as we start the game.
    (4)

  4. #4
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Jynx View Post
    Thats some weak middle ground talk right there!

    I really just want instant travel to be limited and earned instead of giving to us like a gift from the gods as soon as we start the game.
    This is also a false assessment of the current state of XIV's development.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    140
    Quote Originally Posted by Dreadnought View Post
    ive always felt the mages should be the ones to teleport.
    OR since things are already kinda set in stone, why not give mages more extensive teleport/warp spells that have some sort of advantage over anima (other than not having to use up your anima)
    Actually if they went to a class teleport spell system I would rather see the gathering classes get those. They do have MP and they have nothing else to use it for. It also makes more sense (to me anyway) because they actually see more overall land than most other classes do and already have movement enhancing abilities. Another way could be to give them camp and node teles and give crafting classes the city teles. Just a thought.

    @topic: Yes to rubbing the Aetherytes...Even though I think that the new travel forms will obsolete the travel methods of gatherers. The only real advantage to the quick abilities will be that they are free.
    (2)
    Last edited by Mortikhan; 09-08-2011 at 10:27 PM.