I completely agree with this...
wow i agree with you... thats new
Mew!
+1. It's hard to enjoy anything with helping hands allowing for easy achievements.
i agree, they should make it so u can't get ported till first time touching the crystals yourself. this hole get ported by people first time is very weaksauce. even having the maps right from the begining. they already kinda screwed the pooch on this one, they should change these 2 things as quick as possible so we can enjoy the new zones when they come out without it being this easy peasy stuff.
could of imagined the good times with parties and groups running into each other just by hard areas to get across trying to help each other cross to crystals an stuff. and the world would of felt way bigger learning them without a map to start off. give the first map after first leves to help new people maybe but that is all. let us earn it all.
but the first times an with the challenge of getting the maps... not this hole every time stuff some people are on. first time is enough to make the game world feel like u did something special and fun. after that it is tedium.
Last edited by weeble; 09-08-2011 at 12:11 PM.
Going to have to TOTALLY agree.
Teleporting whenever I want and wherever I want is great... but do we need everything to be handed to us so easily? I for one think that walking DOES add to the difficulty of the game; increased time between locations makes it harder for people to reach places that are more suitable to grind/party. It might sound lame, but I think that an MMO (especially one with such pretty scenery) should force us to make the walks. Or at least make teleporting something only one class can do.. like in 11
Lol, this is getting rather silly. If you want to be "hardcore" and walk everywhere, feel free. Don't lump everyone else into this stupid idea, please. You may get a sense of accomplishment from walking everywhere, but there are others, such as myself, that would rather the "challenging content" come in the form of monster/ boss mechanics and not environment traversing. "Guys I just killed Ifrit!!!" "Yeah, well, I just walked from Ul'dah to BW!" Lol.
This is the biggest reason I have trouble sticking with FFXIV. In FFXI, you started out with nothing. All you could do is walk outside the city gates and kill rock eaters. Running to Jeuno for the first time and getting the chocobo license was fun, exciting and challenging, and also hooked me on XI for a long time. The first time I went to San D'Oria, I was lvl. 10, and just wanted to explore. I got lost along the way (no map, lol), nearly died, and eventually found a high-level who was kind enough to show me how to get there. I still remember the feeling of encountering new mobs, not knowing if they will aggro or not. After all, there was a real incentive to not die! Traveling was dangerous, difficult, time-consuming, exciting, and eventually routine, but going from one end of the world to the other always required a bit of planning and some thought, and maybe some time too.
For comparison, I started out in Gridania, and I don't even remember the first time I went to Uldah and Limsa. I think a friend ported me on the first day. Fun.
This post really makes me miss FFXI. In the end, I think it comes down to what developers and players expect to be part of "the game". Should traveling and exploring be part of the gameplay experience, or is it just a time-sink hurdle to be overcome? I think the same goes for leveling / grinding.
Just another reason why I want to get off Trabia...
what davysez said.
I turned down a mhorda tele when i was lvl 25 bc i wanted to get there myself and you know what? it WAS more fun that way.
I'm really surprised by the people saying that walking is not for them.
duh? I don't anyone wants to abolish teleport because walking is so amazing. People want teleport gone because its stupid, and makes no sense. Everyone has the inherent ability to teleport? what? Where's the creativity?!
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