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  1. #1
    Player
    davysez's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    9
    Character
    Isodore Aurelius
    World
    Hyperion
    Main Class
    Miner Lv 60
    This is the biggest reason I have trouble sticking with FFXIV. In FFXI, you started out with nothing. All you could do is walk outside the city gates and kill rock eaters. Running to Jeuno for the first time and getting the chocobo license was fun, exciting and challenging, and also hooked me on XI for a long time. The first time I went to San D'Oria, I was lvl. 10, and just wanted to explore. I got lost along the way (no map, lol), nearly died, and eventually found a high-level who was kind enough to show me how to get there. I still remember the feeling of encountering new mobs, not knowing if they will aggro or not. After all, there was a real incentive to not die! Traveling was dangerous, difficult, time-consuming, exciting, and eventually routine, but going from one end of the world to the other always required a bit of planning and some thought, and maybe some time too.

    For comparison, I started out in Gridania, and I don't even remember the first time I went to Uldah and Limsa. I think a friend ported me on the first day. Fun.

    This post really makes me miss FFXI. In the end, I think it comes down to what developers and players expect to be part of "the game". Should traveling and exploring be part of the gameplay experience, or is it just a time-sink hurdle to be overcome? I think the same goes for leveling / grinding.
    (15)

  2. #2
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by davysez View Post
    This is the biggest reason I have trouble sticking with FFXIV. In FFXI, you started out with nothing. All you could do is walk outside the city gates and kill rock eaters. Running to Jeuno for the first time and getting the chocobo license was fun, exciting and challenging, and also hooked me on XI for a long time. The first time I went to San D'Oria, I was lvl. 10, and just wanted to explore. I got lost along the way (no map, lol), nearly died, and eventually found a high-level who was kind enough to show me how to get there. I still remember the feeling of encountering new mobs, not knowing if they will aggro or not. After all, there was a real incentive to not die! Traveling was dangerous, difficult, time-consuming, exciting, and eventually routine, but going from one end of the world to the other always required a bit of planning and some thought, and maybe some time too.

    For comparison, I started out in Gridania, and I don't even remember the first time I went to Uldah and Limsa. I think a friend ported me on the first day. Fun.

    This post really makes me miss FFXI. In the end, I think it comes down to what developers and players expect to be part of "the game". Should traveling and exploring be part of the gameplay experience, or is it just a time-sink hurdle to be overcome? I think the same goes for leveling / grinding.
    this right here, totally lol, from making way threw la theine, my first time finally finding rabao after going threw tunnel and then spending like hole day lost in the sands till i finally asked some dude killing mobs.. i was like 1min from entrance lol. i hate all running and time sinks but not for the first time it is awsome ... for people who think the exploring and learning zone and not dying from mobs wasn't cool in ffxi u is incorrect. ffxiv should move to this route but i think even though it kinda moving that way it's not gonna ever get there. but i can be wrong and hopefully the new zone to be seen totally surprise me.
    (8)

  3. #3
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by davysez View Post
    This is the biggest reason I have trouble sticking with FFXIV. In FFXI, you started out with nothing. All you could do is walk outside the city gates and kill rock eaters. Running to Jeuno for the first time and getting the chocobo license was fun, exciting and challenging, and also hooked me on XI for a long time. The first time I went to San D'Oria, I was lvl. 10, and just wanted to explore. I got lost along the way (no map, lol), nearly died, and eventually found a high-level who was kind enough to show me how to get there. I still remember the feeling of encountering new mobs, not knowing if they will aggro or not. After all, there was a real incentive to not die! Traveling was dangerous, difficult, time-consuming, exciting, and eventually routine, but going from one end of the world to the other always required a bit of planning and some thought, and maybe some time too.

    For comparison, I started out in Gridania, and I don't even remember the first time I went to Uldah and Limsa. I think a friend ported me on the first day. Fun.

    This post really makes me miss FFXI. In the end, I think it comes down to what developers and players expect to be part of "the game". Should traveling and exploring be part of the gameplay experience, or is it just a time-sink hurdle to be overcome? I think the same goes for leveling / grinding.
    I also agree with the above. Having to walk and learn the path to each location, avoiding aggro along the way, is a challenge that can be fun and rewarding that first trip. I was actually shocked to find out that I could simply ask any player to teleport me directly from my starter location to any tele hub in the game in my first few minutes of playing, without ever having stepped foot outside my starter city gates. I didn't realize that until later on, and I am actually glad about it. It was fun to wander around learning the terrain and seeing the different mobs, etc.

    I do think that players should have to at least walk to the crystals the first time, and then after that always be able to port to them. I am fine with there not being any quest or level cap to unlock the crystals, and I am fine with teleporting being available to any player of any level on any class. But it should require at least a little effort to gain access the first time.
    (2)

  4. #4
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by davysez View Post
    This is the biggest reason I have trouble sticking with FFXIV. In FFXI, you started out with nothing. All you could do is walk outside the city gates and kill rock eaters. Running to Jeuno for the first time and getting the chocobo license was fun, exciting and challenging, and also hooked me on XI for a long time. The first time I went to San D'Oria, I was lvl. 10, and just wanted to explore. I got lost along the way (no map, lol), nearly died, and eventually found a high-level who was kind enough to show me how to get there. I still remember the feeling of encountering new mobs, not knowing if they will aggro or not. After all, there was a real incentive to not die! Traveling was dangerous, difficult, time-consuming, exciting, and eventually routine, but going from one end of the world to the other always required a bit of planning and some thought, and maybe some time too.

    For comparison, I started out in Gridania, and I don't even remember the first time I went to Uldah and Limsa. I think a friend ported me on the first day. Fun.
    I couldn't agree more.
    It's sad.
    (3)