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  1. #51
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Griss View Post
    Don't particularly understand why they turned off the requisite of having to touch the crystals your self.

    Though i guess it was to combat the following situation.

    Hey want to go on a raptor run around bolder downs?
    > Yea man i keep hearing about them, haven't been up to coerthas yet.
    ... Noob
    That always happened to me in XI and it was awesome every time except for the rest of the facepalming pt members who couldn't believe I didn't have some of the most common telecrystals yet XD Anyway it gave me a lot of smaller goals to achieve where as in XIV you're still restricted to only one activity: leves that's all you can do with different names for the same autonavigation system.
    (3)

  2. #52
    Player

    Join Date
    Aug 2011
    Posts
    9
    Those who want to or don't want to feel a sense of accomplishment may do so at their own will. It's about leaving options to all players. Play how you want to but do not force your playstyle on others.
    (6)

  3. #53
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This is not really a matter of fun.. It's about sustainability. If there is no effort in travel then content becomes meaningless. 75% of most quest in most games is to get from point A to point B and then complete a task. No matter how difficult you make the task when you get to point B you are effectively quartering the life span of your games playability by allowing people to instantly arrive at there destination.

    Unless SE intends to create well over a hundred quests that require you to walk out into the middle of no where then travel to another spot in the middle of no where this games will never break through the barrier of Users completing all of it's content before more can come out.

    Instant travel will only serve to expand this problem. It effectively eliminates the possibility of a quest to carry the user between cities. We will be stuck with quests that require us to walk somewhere then telport back to town. Or quests that require us to teleport from town to town repeatedly. And of course the ever popular teleport to a specifc location and kill something. The only way around that of course would be to have quest check points all along the path to the next city which of course they will not do because it would require a lot of work and no one will do them in favor of simply teleporting.

    How can you expect a game to have sustainable content if there is no effort required to get between start and end and your next piece of content? Even WoW, literally the easiest MMO ever made, does not have instance teleportation between towns. You have to watch yourself ride whatever random creature they give you the entire distance to the town.
    (4)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    nice copy paste answer
    (0)

  5. #55
    Player

    Join Date
    Mar 2011
    Posts
    81
    I'm going to be the bigger man and walk away.
    (0)

  6. #56
    Player

    Join Date
    Aug 2011
    Posts
    179
    Quote Originally Posted by Sephrick View Post
    Oh teh noez, teh ez-modez is commin tah git us!

    Rediculous time sink =/= any sort of challenge.





    No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.

    Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.

    There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.

    Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.


    Now you're just being silly.
    Whoa, so much fail in one post. I could pick it apart and attempt to explain how terribly broken your logic is, but after reading "There wasn't a single challenge in all of XI".. it's obvious that I'd just be wasting even more of my time.
    (5)

  7. #57
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    they're never going to turn it off, and i'm glad they wont. Anima is for casual players. If you dont wanna tele anywhere, then don't tele anywhere.
    (5)

  8. #58
    Player
    GreatLeviathan's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    319
    Character
    Excessum Leviathan
    World
    Mateus
    Main Class
    Archer Lv 50
    How many anima posts are there gonna be made? I love Anima i love ferry's and i will love chocobos..
    Play the game already. If it's not good for you then join wow or wol... world of lowlifes.
    Be happy that there is a MMO that doesnt suck ass like wow. :-)
    (2)

  9. #59
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Darkvalkyr View Post
    On topic: Yes, we should have to touch the aetheryte in the first place before given porting rights to the zone. Players should go and collect these themselves prior to having others - or themselves teleporting to these places.
    Thats some weak middle ground talk right there!

    I really just want instant travel to be limited and earned instead of giving to us like a gift from the gods as soon as we start the game.
    (4)

  10. #60
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i loves to earn my keeps in mmo's. i want to be able to run to each crystal, get maps, and all that but i also like the instant travels. everything needs to be more centralized to the ports. running 5mins tops is fine, lots of agro possiblities and fun things to run into after the instant ports are cool. that is after the first time u do it u'rself. getting free ports by others is bs. logging into game for first time and then getting someone to port u everywhere is bs. run everywhere without a map and u just added tons of good times in game.
    (0)

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