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  1. #1
    Player
    miqokini's Avatar
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    Jul 2011
    Posts
    480
    Character
    Belts Guan
    World
    Faerie
    Main Class
    Goldsmith Lv 50

    Too Weak To Be Worthwhile - Teleporting

    I don't mind certain things being easier than they were in FFXI, but this one issue totally takes away from the enjoyment of exploration.

    Since when could you get tele'd to a crystal you have not activated? SE, please turn this particular easy-mode off.

    EDIT: After reading some comments, and thinking a little more about this issue, I've got a question for the devs.

    DEVS: Will the ability to be teleported to an area where you have never been be removed once the zones are redesigned? A comment on this would be much appreciated. Thank you!
    (45)
    Last edited by miqokini; 09-13-2011 at 12:45 AM.
    10/14/11 - FFXIV community civil war erupts. "I'm paying and the game is gonna be awesome." VS. "I'm leaving and the game is gonna die." Let the battles begin!

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    I am not trying to start a war here, but they have REALLY been making an effort to make this game REALLY easy.

    Driving me nuts tbh, I would like some challenge.
    (34)

  3. #3
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    Quote Originally Posted by DoctorMog View Post
    I am not trying to start a war here, but they have REALLY been making an effort to make this game REALLY easy.

    Driving me nuts tbh, I would like some challenge.
    There is no challenge in an obvious time sink, or broken mechanic.
    (3)

  4. #4
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Isaveron View Post
    There is no challenge in an obvious time sink, or broken mechanic.
    Every game in existence is a time sink. They are for enjoyment purposes.

    You can not just "reward" players all the time. There must be something to reward them FOR.

    There is no sense of accomplishment in systems where rewards are handed out freely.
    (27)
    Last edited by DoctorMog; 09-08-2011 at 06:34 AM.

  5. #5
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DoctorMog View Post
    Every game in existence is a time sink. They are for enjoyment purposes.

    You can not just "reward" players all the time. There must be something to reward them FOR.

    There is no sense of accomplishment in systems where rewards are handed out freely.
    I completely agree with this...
    wow i agree with you... thats new
    (5)
    Mew!

  6. #6
    Player

    Join Date
    Mar 2011
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    190
    Quote Originally Posted by DoctorMog View Post
    Every game in existence is a time sink. They are for enjoyment purposes.

    You can not just "reward" players all the time. There must be something to reward them FOR.

    There is no sense of accomplishment in systems where rewards are handed out freely.
    +1. It's hard to enjoy anything with helping hands allowing for easy achievements.
    (4)

  7. #7
    Player
    Sephrick's Avatar
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    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Oh teh noez, teh ez-modez is commin tah git us!

    Rediculous time sink =/= any sort of challenge.



    Quote Originally Posted by DoctorMog View Post
    Every game in existence is a time sink. They are for enjoyment purposes.

    You can not just "reward" players all the time. There must be something to reward them FOR.

    There is no sense of accomplishment in systems where rewards are handed out freely.
    No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.

    Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.

    There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.

    Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.

    Launch FFXIV -> Press "Win" button. -> The End.
    Now you're just being silly.
    (4)
    Last edited by Sephrick; 09-08-2011 at 11:48 PM.

  8. #8
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Sephrick View Post
    Oh teh noez, teh ez-modez is commin tah git us!

    Rediculous time sink =/= any sort of challenge.





    No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.

    Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.

    There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.

    Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.



    Now you're just being silly.
    While I appreciate that you needed an excuse to bash on me and my shell, you could have addressed the issue itself instead of attacking me personally and people who have nothing to do with this conversation. So, with that said, lets talk about the issue instead. Ok?

    Have you not heard of the phrase:

    "It's about the journey, not the destination"?
    Now, since you have a hard time understanding my intent, this is a metaphor, not a literal example. So don't quote it as "Mog says walking is better than teleporting" Ok?

    The quote applies here with our game.
    Results mean nothing if the journey is fruitless.

    Grow a garden instead of buying it from the store.
    Buy your 1st car instead of having daddy buy it for you.
    Hike a mountain instead of driving up to see the view.
    Walk your lazy a$$ to a crystal (just once!) to be able to teleport there in the future.

    You might just find that you enjoy life a little more.


    And as for:
    Launch FFXIV -> Press "Win" button. -> The End.
    This is called a joke.
    (6)
    Last edited by DoctorMog; 09-09-2011 at 12:08 AM.

  9. #9
    Player

    Join Date
    Aug 2011
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    179
    Quote Originally Posted by Sephrick View Post
    Oh teh noez, teh ez-modez is commin tah git us!

    Rediculous time sink =/= any sort of challenge.





    No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.

    Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.

    There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.

    Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.


    Now you're just being silly.
    Whoa, so much fail in one post. I could pick it apart and attempt to explain how terribly broken your logic is, but after reading "There wasn't a single challenge in all of XI".. it's obvious that I'd just be wasting even more of my time.
    (5)

  10. #10
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Sephrick View Post
    Oh teh noez, teh ez-modez is commin tah git us!

    Rediculous time sink =/= any sort of challenge.





    No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.

    Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.

    There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.

    Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.



    Now you're just being silly.
    I support a performance based-reward system over arbitrary time sinks. +1
    (0)

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