


doesn't matter. it was successful in NA, and continued to be successful over time. It also got... dun dun dun, good reviews.
CoP was its shining star. The story was epic, had TONS to do (was like 50times longer than this games entire mission set), and is considered to be one of the best MMO stories of all time. The zones were unique, the gear and jobs were cool, etc. Then you have ToAu which again, was EPIC. The zones were massive, well put together, and besieged was amazing. And then WoTG while just a rehash of past zones was amazing as well. Campaign was incredibly fun, the quests and missions were deeper than anything in this game, and the sense of exploration and journey you felt traveling through the war-torn past was awesome.
For story, immersion, and sense of adventure, no MMO has even come close to touching FFXI. Cept now cuz abyssea kinda killed everything lol.
Mew!


Did you seriously miss the point I made of XI being in a crap state when it hit Japan? And how it came to NA about a year after the JP release? No crap it had good reviews back then since the NA market wasn't aware of how bad of a state it was in the initial launch.
Faur enough I suppose, although I MMOs weren't a dime a dozen back then like they are now.
Last edited by Corrderio; 09-09-2011 at 12:25 AM.



I understand making the world feel bigger by focusing more on exploration and less on teleporting everywhere. That being said though, I feel we're close to a balance here in terms of playstyle available. I ran from Gridania to Ul'dah just cause I wanted to explore. Did it take a while? A bit but it was fun. Later, I got ported by a friend to Limsa simply cause I didn't have the time at that moment to make a big trek. Do i still run places? Yes, for the most part.
I think just having the option to go for a stroll or bypass it is good enough. As long as both options remain without being railroaded into one, things seem fine to me.
That first run to Jueno was indeed a blast though, XI's world felt big and scary and I hated not having a map lol. I never really felt though being made to run everywhere at first was a challenge per se, more like "well I got nothing but my own two feet so let's do this!". I like a good challenge but walking everywhere when there's quicker alternatives doesn't seem like a challenge, it just seems making things more time consuming than they have to be.
Last edited by SilverObi; 09-08-2011 at 04:49 PM.
Give me a world worth exploring and I won't mind the trip. Copy and pasted terrains that only invoke past memories of locations in FFXI doesn't count. Where is the epicness? That is what it takes to keep a world interesting, I think. High polygon counts do not stand for anything when the world is decidedly uninspiring.
Personally, I think the world could've used greater terrain variations: properly epic landscapes that'd draw you into the world and make you really wonder "what's over the horizon?"
Where are the larger than life waterfalls, mountains, mists? Ruins could've been a nice supplementary feature for the landscapes, as well as provide some paths for future storytelling... but the world with all of its 5 years of development just feels too technical.
I'll say it again: it's not the graphics that matters. You can go and play any modern game and get wonderful graphics. We are desensitized to graphics. Where is the "soul?" What we have now just feels like some manager decided that this would be the most efficient way to make an RPG world, and everyone started coding/designing. It doesn't "feel" like art--like something they'd want to make themselves.
ive always felt the mages should be the ones to teleport.
OR since things are already kinda set in stone, why not give mages more extensive teleport/warp spells that have some sort of advantage over anima (other than not having to use up your anima)
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
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