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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Specialist exclusive recipees are perfectly ok. As it stands now, being an specialist means the same for crafting as having a chocobo.

    The problem is, forcing omni-crafting while trying to kill omni-crafting. I hope specialist exclusives requieres ZERO materials from other classes not specialists, of course, that won`t happen (as the stupid 2 stars that requiere more materials from other crafters than the main one for the lulz) and the whole high end crafting will still be dead. Congratulations SE, Congratulations.

    Can you give us 2.0 crafting back? we were having a blast with it, thanks.
    (6)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    The problem is, forcing omni-crafting while trying to kill omni-crafting.
    They never wanted to kill omni-crafting. Only to make it a less neccessary to have all crafting classes at lv 50+. The new skills make it easier for those who don't have all DoH classes at level 50+, while all DoH classes at lv 50+ still reward you.
    (1)

  3. #3
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Well in ffxi you could only raise 1 craft to max and one sub half way. I don't think any mmo lets you raise more than a few.
    (2)

  4. #4
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dererk View Post
    Well in ffxi you could only raise 1 craft to max and one sub half way. I don't think any mmo lets you raise more than a few.
    and in Wow you couldn't have more than one class per character, but you could mail stuff to alts so you could you know have youown self production team. The promise of this game is you can level everything. Specialization hurts that. IF they want to make SPecialization matter they need to first balance crafting so its worth it rather than putting up a few specialist recipes which being horribly unbalanced will clearly all be the same choice.
    (2)
    Last edited by jomoru; 08-23-2015 at 10:43 AM.

  5. #5
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by jomoru View Post
    and in Wow you couldn't have more than one class per character, but you could mail stuff to alts so you could you know have youown self production team. The promise of this game is you can level everything. Specialization hurts that. IF they want to make SPecialization matter they need to first balance crafting so its worth it rather than putting up a few specialist recipes which being horribly unbalanced will clearly all be the same choice.
    This game promises the ability to level everything. It never promised being able to play them all at an equal level. Forcing a little bit of specialization (you know, having you make a choice) is a good thing and usually helps cultivate group play.

    Plus, in typical FFXIV Community fashion, we're jumping the gun on something when we know zero about it. Feel free to doomsay when we actually know more, but until then you're all getting worked up over nothing.
    (5)
    With this character's death, the thread of prophecy remains intact.

  6. #6
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by jomoru View Post
    and in Wow you couldn't have more than one class per character, but you could mail stuff to alts so you could you know have youown self production team. The promise of this game is you can level everything. Specialization hurts that. IF they want to make SPecialization matter they need to first balance crafting so its worth it rather than putting up a few specialist recipes which being horribly unbalanced will clearly all be the same choice.

    You keep in mind you can level all jobs in ffxi too. And one more thing also keep in mind that crafting and gathering are classes with levels on here their not skill level based RNG.
    (1)

  7. #7
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Heavensward seems to be about making everything harder than it should be except for raiding, which is easier while being simultaneously more repetitive. At least the story was worth it.
    (2)

  8. #8
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    Specialist recipes are an idiotic idea.

    Specialists being worthwhile doesn't require them. If they made specialists have useful actions with fewer cross-class slots so that there was both an upside and a downside to it, and such that a specialist could match or exceed an omnicrafter on the same craft for success and quality ... then specialization would be worthwhile, meaningful, and interesting. But that would have required thoughtful, careful design.

    Specialization is exactly the same as saying you can only have 3 battle job stones; and that it takes 480 esoterics to change them. Except worse, because there is no equivalent to the cross-class raid gear.

    And as for "battle requires people" ... you have duty finder. Crafters have ... what exactly? The market board?
    (1)

  9. #9
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Joronas View Post
    Specialization is exactly the same as saying you can only have 3 battle job stones; and that it takes 480 esoterics to change them. Except worse, because there is no equivalent to the cross-class raid gear.
    Except, you know, the belt and accessories? That's half your gear right there, and since they have most of your CP on them, even your least used class gets quite a boost. I wish my PLD could use my NIN accessories without penalty (even just the ring), but DEX isn't even a mitigation stat anymore.

    Quote Originally Posted by Joronas View Post
    And as for "battle requires people" ... you have duty finder. Crafters have ... what exactly? The market board?
    Yep. It's really just another system for creating interaction between players. And if buying mats seems expensive, you can always sell mats to cover the difference, and you'd be surprised what some mats you consider "easy" can go for. You have to spend money to make money; it's an economy.
    (3)

  10. #10
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Fenral View Post
    wth?
    the economy wasn't bad because of omnicrafters. The economy was bad because SE set it up that mostly crafters are trading amongst themselves. Raiders really didn't need our goods so they have little reason to buy. Don't you think when the majority of the gamers don't have to interact with the market board it will make the economy bad?

    Hell that made it worse by not having any tome items. Atleast battle only people could make gil selling tome item but they took that too. That made the economy even more atrocious.

    Specializations recipes on top of all this red favour of grind crafters have to go thru will just promotes price gouging that the majority of the player base can't obtain or afford. Because we all know SE lately will have it where u need items from 4 other specializations to make one craft so it may not be worth it to craft gil wise cause people will price gouge on their item cause they know not ever crafter can make cause of specializations recipes.

    They really just need to fix the specialization skills so they are not so RNGESUS heavy. Also what I thought they would make specialist have a trait where for example if your a weaver specialist (any weaver recipes max quality will be halved). That to me would make it more accessible and less intimidating to start crafting. Not this uber RNG grind fest they cooked up... /end rant
    (0)
    Last edited by Ranzan; 08-23-2015 at 12:53 PM.

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