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  1. #1
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Verdan View Post
    They need to do this if they want to go through their stated goal of killing omnicrafting.
    That was never stated. If so when and where? Also if that was there goal why even let us even level all crafts pass 50?
    (0)

  2. #2
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Ranzan View Post
    That was never stated. If so when and where? Also if that was there goal why even let us even level all crafts pass 50?
    Their goal has never been precisely about killing omni-crafting. It has always been about making crafting as accessible as possible. They're addressing complaints about the difficulty of getting into crafting and competing with the established omni-crafters. In fact, back in 2.4, they tried to make crafting more accessible by making it easier to be an omni-crafter (artisan's gear with very low meld caps). Probably backfired in a big way (partly due to those master book 2 tokens).

    Let's see what they've done this time around.

    1. Added a specialization system so players do not have to level that many classes to 50. It might not be the most effective method of crafting, but that's the big problem with adding a specialization system that can be used along with cross class abilities.

    2. Reduced the difficulty of endgame crafts relative to the level 50 3 star and 4 star crafts. Guess there won't be any more complaints about difficulty like the master book 2 tokens or the Level 50 4 star crafted materials, which forced you to start with close to 0 quality.

    3. Introduced an incredibly long grind for anyone wanting to craft the new items. This means that most crafters, including the dedicated omni-crafters from before will likely be stuck with the non-crafted i180 pieces putting most players on equal footing with each other.

    4. Added a low red scrip limit, meaning that it would take over 2 months to gear a single class using the non-crafted i180 path.

    I guess adding specialist recipes would simply be another method of helping newer crafters compete in the market. I do believe that it was initially stated that there would be specialist recipes, but I thought they had abandoned the idea.
    (4)

  3. #3
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    Dear SE: this one thing that i don't think is fun is definitely not fun and nobody else thinks it's fun
    (1)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Destomius View Post
    nobody else thinks it's fun
    Speak only for yourself. I rather enjoy the concept of being able to specialize in a few crafts instead of ALL crafts. The lovely thing is if I want to change I have that option.
    (5)

  5. #5
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    I really do not want to see recipes locked behind specialists. I thought the whole specialist thing was supposed to just help the people that did not want to level up the other crafting classes. What it should have done was give access to the needed skills that the other classes had like Byregot's Blessing, etc (and with versions that are not a lot worse than the real thing ). The whole only 3 desynth skills per character already annoys me. Basically if they go through with it all it means is the really serious crafters will be forced to make and level up true alt characters to have all the recipes again.
    (2)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vasala View Post
    Basically if they go through with it all it means is the really serious crafters will be forced to make and level up true alt characters to have all the recipes again.
    Or they farm scripts and just change to another specialist if needed.
    (1)

  7. #7
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    It feels artificial in a mmo where you can master all dow/dom classes/jobs to not be able to master all crafting at the same time.
    There is no merit in the fact that some other player "specialized" in something else, "I would've put in the effort myself had I been allowed to" says my crafter friend, but SE won't allow him to, and there's zero intention for alts after having one character for 5 years, out of the question.
    (1)

  8. #8
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    My god I am so sick of people complaining about systems that actually encourage player cooperation in an MMO. It's an MMO! You're not supposed to be able to do absolutely everything yourself! Find other players who have the specializations you don't have and cooperate to make what you need. It's not hard.

    I personally love the desynth and specialist lockouts. Honestly I wish they were more restrictive and forced players to only pick one instead of three. I don't really understand why these systems always get a lot of complaints, I'm quite sure that the vast majority of players can't omnicraft because of the meld requirements. Hell, most people can't even make the 2 star requirements right now on one crafter.

    And restrictions like this are better for the economy. As it is now, everyone has access to make everything so prices are driven into the ground very quickly because of undercut wars as well as less people buying the stuff in general since they can just make most of it themselves. By putting recipes behind specializations, it makes specializing in a craft actually mean something.

    So you know what, I'm all for systems like this. I wish they'd add more. People who want to treat this game like a single player game are missing one of the biggest points of MMOs.
    (17)

  9. #9
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Sol_Aureus View Post
    ...
    How about you can only play 3 dow/dom to their maximum potential, all the rest up to level 59 only ? It makes just about as much sense to me in FFXIV.
    If a player is willing to put in the effort to level something, to quest for achieving something, why lock him out of it ?
    Oh, no, wait, they're not locking him out of it, they're simply locking it behind leveling an ALT, stupid in a mmo such as this, that intrinsically encourages 1 character per account model.

    And my main problem is, I love this character, I've been playing it since 2010, I have no intention of leveling an alt, and I imagine there are more like me.

    Oh well, they seem hell bent on not really allowing all crafting classes on the same character, not really anyway.
    (2)
    Last edited by GabrielK; 08-23-2015 at 03:49 AM.

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by GabrielK View Post
    How about you can only play 3 dow/dom to their maximum potential, all the rest up to level 59 only ? It makes just about as much sense to me in FFXIV.
    If a player is willing to put in the effort to level something, to quest for achieving something, why lock him out of it ?
    Oh, no, wait, they're not locking him out of it, they're simply locking it behind leveling an ALT, stupid in a mmo such as this, that intrinsically encourages 1 character per account model.
    This argument doesn't work, because you are limited by how "strong" your job can be through esoterics and weekly loot lockouts. So technically, ya the "max" potential of a DOW/DOM is limited based on the limitations on the type of gear you can get. You have to choose which job you want to gear with the top IL, so honestly, why shouldn't crafters/gatherers have a similar concept? Until they actually showcase the recipes, all people are doing is throwing pitchforks and torches like an angry mob. Just wait it out, see how they pull it off and honestly if it's a problem or you see an imbalance, then talk about it, suggest and explain why it's bad, but you can't do that now, until they actually implement it.
    (12)

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