Sapphidia basically explained my point in different view, but it also brings up the interesting question of why Paladin's DPS is so low comparatively.

As I stated earlier in the thread, PLD is the only class without an ability that directly counteracts the damage penalty brought on by remaining in their tank stance. DRK has Darkside, WAR has Unchained and IB. Paladin technically has FoF, but it neither ignores the damage penalty or has close to full uptime. So, before you even get into combo potencies, PLD is already at a disadvantage in damage. This problem with DPS output is only reflected in their struggle for enmity generation.

They are forced into using Halone, lowering their DPS more. SE is currently trying to justify this unbalance in DPS through the use of party support skills, but ultimately, is it enough to warrant the loss of DPS inherent to bringing a PLD?