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Thread: Tank Balance

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  1. #1
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ladon View Post
    I'm pretty sure this isn't right.

    That means for example if you are at 100% damage + 15% Darkside - 20% from Grit, your effective damage is 95%.

    However if you stack Sword oath + Rampart + Sentinel the mitigation is multiplicative at 68.9% mitigation.
    That formula is old and probably wrong. According to t hat formula berserk is 40% increase. But it actually is 50%.

    There is a more accurate formula found on this page: https://dervyxiv.wordpress.com/2015/...r-the-dragoon/

    Damage increasing buffs do stack multiplicatively.

    Quoting from the website:

    So, here’s the Updated Models, which, are a WIP:

    Weapon Skills:
    ((Potency*0.01005)*(WD*0.0400573+1)*(STR*0.1104171)*(DET*0.0001368+1)*BUFFS)-1

    Auto-Attacks:
    ((WD*0.0319937+1)*(STR*0.1387779)*(*DET*0.0001513+1)*BUFFS)-1

    Skillspeed Mod for DoTs:
    (1+(skillspeed-354)*0.0001285) – Note, this fits into the Buffs section.
    (0)
    Last edited by Phoenicia; 08-22-2015 at 08:51 PM.

  2. #2
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Warriors are fine.
    Dark Knights are fine.

    Paladins are a bit weak, but id rather their damage not be changed. Upp their threat, give them a shorter cd on some of their mitigation, and increase the value of their utilities. Divine Veil for instance should not need a trigger and should effect the paladin. Clemency should be a GCD, not a cast--and simply interrupt combos similar to shield bash does.

    Shield Swipe should be a cone.

    Blind should effect all enemies, but only auto attacks. No natural immunes unless it has no eyes.
    (1)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I love Fell Cleave, don't get me wrong, but my favorite skill to get was definitely Equilibrium. Seeing that heal for the first time... and testing out the TP restore in AOE situations... so good. Soooo good.
    (1)

  4. #4
    Player AppropriateName8544's Avatar
    Join Date
    Dec 2013
    Posts
    67
    Character
    Fell Cleave
    World
    Moogle
    Main Class
    Marauder Lv 78
    Too bad SE is not even considering balancing DRK m. They won't give it any utility:/
    (0)

  5. #5
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    We've reached 200 posts!!!!!!!!!!!!!!
    (0)
    YouTube.com/c/iBluairjgr

  6. #6
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    There were practically no words about tank balance in 3.07 on the live letter to my knowledge, which seems quite odd since tank balance has been a hotly debated topic in the official forums ever since Dark Knight was introduced and gained even more traction with Savage showing imbalances in the viability of all 3 tanks.
    (0)

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by NFaelivrin View Post
    There were practically no words about tank balance in 3.07 on the live letter to my knowledge, which seems quite odd since tank balance has been a hotly debated topic in the official forums ever since Dark Knight was introduced and gained even more traction with Savage showing imbalances in the viability of all 3 tanks.
    https://www.youtube.com/watch?v=QNJL6nfu__Q
    (1)

  8. #8
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Beat me, hate me
    You can never break me
    Will me, thrill me
    You can never kill me
    Jew me, sue me
    Everybody do me
    Kick me, kike me
    Don't you black or white me

    All I wanna say is that, they don't really care about us!

    Definitely something a "tank" would say!
    (1)

  9. #9
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    I would love to see shield swipe on ogcd(this will also help with eminity but i never have eminity problems) If its too strong u can raise the time of the cd or lower the potency a little. Also taking ur oaths off gcd will help. And for tp issues u can lower fast blade by 5 or 10 tp. Doing these will keep the same playstyle while helping out with eminity, tp and dps (doesnt need to be as much as war or drk but a little more than it has now)
    (0)

  10. #10
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by LadyCeles View Post
    doesnt need to be as much as war or drk
    I don't think people are really thinking clearly when they say things like this. PLD needs to actually out-DPS WAR and in some situations DRK by a fairly substantial amount in order for the DPS to be balanced. Why?

    In the case of DRK, their DPS goes up a great deal if they're taking physical damage. For PLD to get the same numbers in real encounters as DRK, they need to do much more on a dummy (I would actually prefer they adjust this to some degree so that DRK doesn't "need" to MT as much as it does now). In fact this is sort of the situation you have now with WAR and DRK where WAR does better on a dummy, but DRK does the same or sometimes more in actual encounters.

    In the case of WAR, their DPS is huge in burst. So if, for example, a WAR gets pulled into Quarantine the DPS loss is minimal compared to a DRK or PLD since they've already finished their 3x Fell Cleave opener. This was really apparent in 2.0 when PLD could out-DPS WAR on dummies, but very rarely did so in encounters.
    (0)
    Last edited by eagledorf; 10-30-2015 at 12:14 AM.

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