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  1. #11
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Miscreant View Post
    Yawn...another player who hasn't really done any serious end game content complaining about a game they have only half played and skills that are necessary in serious end game content. Abilities with similar effects are needed, some times you pop all of your abilities in succession some times you space them out, fights vary, rotations vary. Half of the skill in this game is tracking those multiple skills and knowing the right time to use them.

    That Quelling Strikes thing made me laugh though...I'm guessing you haven't seen a Black Mage rip mobs off a tank before.
    You are a scholar. Healers and tanks do not have the problem damage dealers have in this game. The situation is that the damage dealers require more concerted effort to play to max efficiency than tanks or healers. Not only this, but it acts as a soft cap on play time for the damage dealers. My friend is a dragoon and I'm currently playing ninja. We both tried to do a speed run with a friendly tank and healer. Both of them were willing to go for 2-4 more runs while us two DD were ready to vomit and pass out from just doing 1 1/2 runs of Expert Roulette. To clarify, we were trying to speed run stuff at maximum efficiency. The only other game that exhausted me in this way was Wild Star, and that was during raids. Half the raid would be passed out before we could finish the first boss, only at least there it felt satisfying, while here we're now in conflict with the other two roles over how long we can play.

    Edit: Also, Wild Star flopped hard.
    (1)
    Last edited by Fendred; 08-22-2015 at 12:30 AM.