This game is pretty. No one will dispute that.
This game also has problems.
Skill bloat is one, one that will have to be addressed next expansion at the latest.
Skill delay, hidden by GCDs but painfully obvious when dealing with multiple Off-GCD abilities due to server side confirmation that even on the best connections you experience a .1-.2 sec delay(50-100 ping to and back to client) due to server confirmation of both press and activation. (See new bard mix of casts+oGCD or ninja mudra lag).
Job distinction. The class system was a nice throwback to 1.0, but now its just a meaningless restriction to new players. Wanna make a physical DPS? You HAVE to level lancer to 34. Caster DPS? LEVEL A RANGER/BARD. At least tanks only have to level other tanks and/or just monk to level 12 and be done. What does this yield? 3-5 mandatory abilities to play your class well. Invigorate, Swiftcast, Protect, Quelling Strikes(lol like people use this), Blood for Blood for a minor dps CD, Raging Strikes... It's not a choice when you are only given at most 5 skills that are possibly useful (warriors actual have to choose from 6 but that's pretty minor ultimatley).
Stats. You don't really have a choice, equip the highest item level, maybe downgrade one or two pieces if accuracy is WAY over cap, but even then the main stat/defense/damage usually outweighs it. Parry is a joke. Even if you wanted to stack a specific stat they nerfed crafted items (the only way to customize stats) so you have to use the only set of gear available. All this so you can decipher an outdated stat system that cant even give you useable numbers without resorting to linear regression to find out that your 684~ish crit is really only 12ish% crit rating, and rely on a third party program to get an accurate log to narrow down that 30-40ish parry rating should yield an increase of 1%. Speaking of gear...
Gear may as well not exist in this game. If you clear a dungeon, you may as well just get a stat boost, and some cosmetic choices from the drops in that dungeon. hell, that would be a great selling point. Instead, you get a restrictive "glamour" system.
DPS. I have to point it out, if you are going to tune savage fights to the point that you need to be performing the best you can, you have to have a way to know you are doing good damage, and you cannot do this without a third party program. Otherwise the bard, warrior, or paladin that is only performing at 40% of their damage potential just makes the group feel like they are under performing without knowing what exactly is wrong. All this does is make those that are pulling their weight get disenheartened since OBVIOUSLY there is something that they as a dragoon, monk, and/or blackmage are doing wrong, since the bard is hitting the right songs....
This game is pretty, but it rapidly looses its luster as you look under the surface. I played this game since 1.0, and well... I just had to vent. If even an iota of this gets to those that matter I would love it, but its doubtful. This game survives on the Final Fantasy franchise, pretty graphics, and that its not WoW. Ask for more.
This game is as restrictive as it gets. This is 2015, I had more freedom in Diablo, Everquest, HELL EVEN LEGENDS OF TERRIS (a text based mmo), than I do in this game.