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Joints, you didn't shoot down squat. Stop being so damn arrogant and actually look at the content of what he's saying. All of those abilities do the exact same thing. Do more damage. There is nothing interesting about them. Ignoring Rouse and Spur or whatever that caster stuff is called, they all are just falt damage boosters. Hit a button do 10% more, hit a button do 20% more, hit a button do this much more. WHY? You could just as easily make it a 20% buff on a short CD to replicate having the 3 skills. Just average them all out, They all do the same shit. And don't try and be smug and be all "Oh look at Paladins Fast blade and savage blade, they jsut do damage" Weapon skills usually have combos associiated with them and other roe interesting effects that aren't simple things like take more and do more, do more, and do more via boost of different stat. It's boring boring boring.
Joints, you didn't shoot down squat. Stop being so damn arrogant and actually look at the content of what he's saying. All of those abilities do the exact same thing. Do more damage. There is nothing interesting about them. Ignoring Rouse and Spur or whatever that caster stuff is called, they all are just falt damage boosters. Hit a button do 10% more, hit a button do 20% more, hit a button do this much more. WHY? You could just as easily make it a 20% buff on a short CD to replicate having the 3 skills. Just average them all out, They all do the same shit. And don't try and be smug and be all "Oh look at Paladins Fast blade and savage blade, they jsut do damage" Weapon skills usually have combos associiated with them and other roe interesting effects that aren't simple things like take more and do more, do more, and do more via boost of different stat. It's boring boring boring.
Only one class has access to all three. So please explain how we have "OMG SO MUCH BLOAT".
I'm not being arrogant, I looked at the content of what he said, and I disagree. If "do more damage" is the deciding factor of what is bloat or not then we are in trouble.
Waiting to read at least one good example of bloat, still haven't. You want bloat? go look at EQ's AA system after 14 years, THAT is bloat.Even though there are the typical narsisitic replies of, " YOU DON'T SPEAK FOR ME" or variations thereof that do nothing to advance the conversation other than assert that the poster is a special snowflake, there are plenty of people that bring up good points and better examples.
Tell me these skills, I'm waiting for your compelling argument.
Yes 3 skills, and only ONE job has access to ALL 3 (that would use it as you wont see a blm use hawkeye) Please explain where all this bloat you talk about is at? Tell me the skills, give me your argument because right now this is your ONLY leg to stand on it only ONE job has will use all 3.You literally describe 3 skills that increase damage, but with slightly different flavor. That is the definition of bloat, but if you can't see that there is no arguing with you, as you are just waiting your turn to spout off nonsense while you stroke your ego in the meantime.
What classes have loads of this bloat.That is the problem, when looked at individually, they don't seem like a big deal, but when classes have loads of these, it draws attention to the action bars needlessly. This is where addons can remedy some of it to help watch when cds come up, or the developers can realize that this detracts from gameplay and redesign skills to combine with other redundant skills.
Last edited by SinisterJointss; 08-21-2015 at 11:00 AM.
Oh, Now I get it, you don't have a single class leveled up past 50. Of course you don't see the problems that the new skills cause. So, please, stop licking your own boot and get some experience to bring into the conversation please. This wasn't as much an issue in 2.0, 3.0 and later it will be.
I hate having to bring up character levels, but its largely relevant to the conversation at hand. Please stop trying to ask for me to repeat myself, if you want examples, you can find those in the first page of the thread, and I bring up multiple examples of redundant skills that could/should be merged into others. This is all I have to say to you on this topic, it's not going anywhere as you aren't going to see reason.
Last edited by Aegrus; 08-21-2015 at 11:22 AM.
Blood for blood is not entirely the same as raging strikes because BfB increases the damage you take as well as dish out, using this at the proper times in incredibly important because if you use it at the wrong time you die. So no its not really the same as the other "press buttons, gain damage" skills.On my MCH I have three flat damage % cooldowns: Blood for Blood, Raging Strikes and Hawk's Eye. These three all do more or less the same thing and serve the same purpose. That means I am pressing three buttons (usually all at the same time) to do something that could easily be consolidated into one single button.
you cant really merge Bfb with any other skill because of that
and honestly i really don't see where you are coming from , i played GW2 before i ever played FF14 and honestly the fact that GW2 had like what, 10 things to use..like at all, at any given time was very boring, battles were just not really fun in that game
Last edited by LazyC; 08-21-2015 at 12:15 PM.

Wow, these forums are nerd rage heaven.. Door is that way >>>>>>>>> Do have a pleasant day*hugs* You needed that, you know you did! <3

This. At least put the mandatory cross class skills at low lvl, not at lv 25+++.Job distinction. The class system was a nice throwback to 1.0, but now its just a meaningless restriction to new players. Wanna make a physical DPS? You HAVE to level lancer to 34. Caster DPS? LEVEL A RANGER/BARD. At least tanks only have to level other tanks and/or just monk to level 12 and be done. What does this yield? 3-5 mandatory abilities to play your class well. Invigorate, Swiftcast, Protect, Quelling Strikes(lol like people use this), Blood for Blood for a minor dps CD, Raging Strikes... It's not a choice when you are only given at most 5 skills that are possibly useful (warriors actual have to choose from 6 but that's pretty minor ultimatley).![]()
If you wanted to play GW2 then why did you buy FFXIV?
revamping the gear system to include a variety of stats is pointless becuase it'll create another problem armoury bloat.
I think the main problem is there isn't enough variety of content and mini games.
There has to be some form of character progression post level cap to keep players busy.
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*hugs* You needed that, you know you did! <3


