Yawn...another player who hasn't really done any serious end game content complaining about a game they have only half played and skills that are necessary in serious end game content. Abilities with similar effects are needed, some times you pop all of your abilities in succession some times you space them out, fights vary, rotations vary. Half of the skill in this game is tracking those multiple skills and knowing the right time to use them.
That Quelling Strikes thing made me laugh though...I'm guessing you haven't seen a Black Mage rip mobs off a tank before.


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In terms of rotation, you CAN argue they have less to do via pure rotation but more to do in terms of mechanics. Tanks have to be wary of when tank busters come in, where the mob is facing so the party don't get screwed as a result, position the mob optimally so DD's can be optimal. Healers have to be wary about debuffs, DDs not being able to dodge and thus expending more of their resource (MP) to save them, creating a whole new slew of problems.

