I've seen these things happen frequently, whether I started in the original group, or I came in later as a replacement.
Someone wants a kick immediately when they get a dungeon they do not like. As soon as they enter. And, sometimes, when I use the opening dungeon cutscene as a chance to get a quick drink refill or something, cutscene will end, and someone has already left.
Someone wants a kick when everyone is the minimum level to enter the dungeon. Thus, maybe gear is not too good yet and will take longer.
Someone wants a kick because too many new people.
Someone wants a kick as soon as they see the party makeup. Pre-50 dungeon, PLD, 2 melees, AST healer? Not a lot of AOE damage there, must immediately leave, run will take longer.
Someone wants a kick if there is that first accidental bad pull. Where hey they at least try to stick it out. Most famous, first room in AV. First bad pull, train wreck happens, immediately they want to leave.
I see these various reasons happen fairly frequently. Again, as either someone in the original group, or when I come in as a replacement, I am always curious (Especially in like AV, only 1 thing, or nothing, is dead in the first room) so I ask what happened. All of this before we really know if the run will take long, or if we may run out of time, or any other various "different play style" reasons.
It is these various immediate wanting of a kick that I think is the main issue. If a run is taking long, or I join and there is less than 20 minutes left (and again I ask what happened) I can't remember someone ever wanting a kick in a 90 minute dungeon, with 20-30 minutes left to go. It usually happens at the very beginning, or by the first-second boss range, maybe 30 minutes into it. Why did I join an in progress so late? It is always from a DC. Sure someone that never says a word we don't know why they DC, but I can't remember someone ever saying they wanted a kick, didn't get it, then magically DC'd.


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