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  1. #41
    Player
    Transfinite's Avatar
    Join Date
    Jun 2015
    Posts
    47
    Character
    Kaden Sun
    World
    Behemoth
    Main Class
    Paladin Lv 60
    The Monk's problem are also shared with the Paladin's with the Dark Knight taking their spot. Because the Dark Knight has the 10% Int reducing Delirium which last 20 sec vs 15 sec with the Monk's Dragon Kick, there's no reason to bring a Monk anymore if you have a Dark Knight in your Static. A equally geared Dragoon will generally out DPS a Monk and Mantra can't hold a candle to the Dragoon's raidwide buff Battle Litany and the Ninja has Trick Attack, Goad, Dancing Edge, and two enmity reducing skills.Plus they can do just as good if not better DPS has a Monk.

    As for Astrologians... I'm pretty sure u guys have heard all the complaints about them in the forums.

    Sorry about the posts being divided up. The forums won't me post over 1000 characters.
    (0)

  2. #42
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Transfinite View Post
    Sorry about the posts being divided up. The forums won't me post over 1000 characters.
    Sure it will. You just have to jump thru the arbitrary hoop of making a post under 1k characters then editting it.
    (0)

  3. #43
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Bovinity View Post
    No thanks, I don't want to go back to the days of tickling normal quest mobs for an hour because I'm a tank and "tanks don't do damage".
    I agree that Tanks and Healers should be able to deal dandy damage. I love DPS stances to pieces, sincerely. What I don't love is the cyclical problem of "Give us more DPS." "Okay here it is, but the bosses now have more health." "Okay we need more DPS to kill the tougher bosses." "Okay here's more DPS, but now the tanks and healers have to DPS if you wanna survive."

    Hard content shouldn't be hard because you have to do something other than your job. Se should be developing content that is engaging and fun for tanks to tank, and healers to heal. Dealing damage shouldn't be the only factor that makes content fun.
    (0)

  4. #44
    Player
    AshaCat's Avatar
    Join Date
    May 2014
    Posts
    10
    Character
    Asharah Shivalia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    So the main complaint of every player is that they should be able to clear all content in first week? Go back to Alex normal and let end game raiders have their fun and struggle? >.>
    (1)

  5. #45
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by AshaCat View Post
    So the main complaint of every player is that they should be able to clear all content in first week? Go back to Alex normal and let end game raiders have their fun and struggle? >.>
    Oh no way we shouldn't be expected to play our class above what it says we do imma tank I shouldn't have to dps if I don't wanna.
    /sarcasm
    I came iinto a realm reborn late and didn't get to experience coils at its full difficulty until I got into final coil. And between that and Alex savage I thinks it's the most fun I've had since I started play the difficulty is the best part of the experience. Why people wanna take away that is just saddening to me.
    (0)

  6. #46
    Player
    Bovinity's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Bovinity Divinity
    World
    Exodus
    Main Class
    Dark Knight Lv 60
    I don't understand, how did the topic turn into "taking away difficulty"?
    (0)

  7. #47
    Player
    AshaCat's Avatar
    Join Date
    May 2014
    Posts
    10
    Character
    Asharah Shivalia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bovinity View Post
    I don't understand, how did the topic turn into "taking away difficulty"?
    Because DPS Obsession brings up DPS checks which = difficulty until you get the gear to meet it or up your game in general. Removal of DPS check makes content easier sooo the topic shifts? Natural progression.
    (0)

  8. #48
    Player
    Transfinite's Avatar
    Join Date
    Jun 2015
    Posts
    47
    Character
    Kaden Sun
    World
    Behemoth
    Main Class
    Paladin Lv 60
    No one is complaining about Savage Alexander Gordias being too hard. My main concern is the community's obsession with high DPS numbers has lead to "Job Discrimination" among the playerbase where Statics will refuse to accept jobs such as Paladins and Monks because of their low DPS and non-DPS raid buff utility and Astrologians who are just simply underpowered.

    Funny thing is a friend of mine who has cleared A3S two times already got two Monk drops in a row (Legs the first time, Head the second) with no one in their Static that plays a level 60 Monk. He jokingly called it "RNG Affirmative Action" almost if like the game was subtly forcing them to get a Monk into their Savage Static.
    (0)
    Last edited by Transfinite; 08-13-2015 at 01:10 PM.

  9. #49
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Transfinite View Post
    snip
    There's always going to be that one optimal job. Those who choose to out right refuse to take said class either 1. Trying for world first and wants everything as maxed as they can or 2. There just stupid and bad and feel that it's a required job regardless of content. If a group won't take a monk for run of the mill farms screw em there stupid. And you can't help stupid. We have a mnk in my static he does just fine we also have a pld and that's just fine. Neither of them have low dps it's just not top dps which is different. Nothing wrong with it in most cases. All the people you see complaining about either being so broken there worthless should be ignored it's that simple.
    (1)

  10. #50
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Yhximott View Post
    DPS checks are what DPS classes are for. This game has no choice but to make it harder by making the bosses into damage sponges precisely because non DPS classes are dealing so much damage already. In stead of making the bosses live longer, they should make them hit harder so that the tank's priority is to keep hate focused them at all costs, and so the healers have to actually try to keep everyone alive. DPS stances should be for making soloing bearable.
    I've said this elsewhere and I'll repost it here.

    If the devs design fights to force the top healers to full-time heal, then only those top healers will clear and 95% of the player base will be unable to keep up. Whether or not that should be the case is a separate debate. If the devs design fights to force average or above-average healers to full-time heal, then those top 5% healers will be using their extra time to DPS, and then we go back to, "Those healers can DPS while keeping everyone up, why can't you?"

    Why any of this even matters is beyond me though. Pushing top DPS from tanks/healers is something only the world/server first groups should care about because they absolutely need that DPS to make up for the low ilvls. The remaining 95% of the player base simply isn't at the skill level for that to matter and will end up gearing up to intended or overgearing content anyways.

    And for those complaining about being expected to DPS, go back to the first point. If you're a raid leader and you have the option of picking healer A, who can keep everyone up and output some DPS while doing it, or healer B, who can keep everyone up but not DPS, who are you going to pick, objectively? Not being able to DPS doesn't make you a bad healer but it does make you a comparatively worse one. It's like job searching irl and crying because the bosses hire all the other candidates who have additional skills beyond the basics needed for the job. It doesn't mean you were unfit for the job, it means you lost to competition. If you don't like it, make your own static or find one that doesn't care - and there are plenty out there that don't care about healer DPS.
    (5)

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