When I asked about more complex dungeons with patrols and bigger structures in them like vanilla Sunken Temple in wow i was bashed. People like 20mins long one way corridor from start to end and thats it.Bah, I have plenty of playtime and can probably cap like 7 x 450 tomes if such a cap exists but even I don't want it. All that for what? All you guys ever want to focus on is the gear. What about the process of getting the tomes? It's crappy as hell and you guys don't even care about asking improvements for that because all you want is fricking eye candy.
"Forget about asking for more content variety that isn't overused and abused dungeons and trials and crappy pvp, repeating the same 2 dungeons are fine!! In fact we want to spam it even harder just so we can get gear that we're just gonna use to overkill the spammed dungeons even more!!"
Absurd.
It's a novelty idea, but ultimately it doesn't have longevity to it and can lead to frustrations down the road. It's fun the first time (assuming you ever got a party for sunken temple to begin with), but after that it became tedious, monotonous (especially when you didn't even have a map function for dungeons at the time,) and really...not that much fun. I think 1.0 utilized those same type of dungeon formats as well? I think it fell out for similiar reasons.
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Thats true but atleast it will be something different. Here you have like milion dungeons. They are nice by graphic but they are same on everything. We just getting generic dungeons with different graphic. Start dungeon -> pull everything you can until some barrier -> aoe everything -> some generic bossfight with mechanic you can almost always ingore. -> Repeat whole section 2 more times -> End.It's a novelty idea, but ultimately it doesn't have longevity to it and can lead to frustrations down the road. It's fun the first time (assuming you ever got a party for sunken temple to begin with), but after that it became tedious, monotonous (especially when you didn't even have a map function for dungeons at the time,) and really...not that much fun. I think 1.0 utilized those same type of dungeon formats as well? I think it fell out for similiar reasons.
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