Results 1 to 10 of 187

Thread: Eso Tome Cap

Hybrid View

  1. #1
    Player
    Akselier's Avatar
    Join Date
    Apr 2015
    Posts
    23
    Character
    Luciana Blitzkrieg
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    I love it all the comments are making fun of the title insted of talking about the topic.
    (2)

  2. #2
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Akselier View Post
    I love it all the comments are making fun of the title insted of talking about the topic.

    I love...


    I LOVE all the posts saying "Well if SE didn't cap you, people would stop playing the game."

    While completely ignoring the underlying problem in that perspective. My question is.. how the hell did MMOs survive before Blizzard (or whoever they 'borrowed' the idea of token exchanges for gear and caps on them) first implemented the 'feature'? Surely there were only as handful of loyal subscribers to keep the games limping along.

    Is FFXIV that terrible of a game that no one would play it if they didn't make it feel like a job to work at every week?
    Personally I don't think it is. But then again I have a life, a job, a family so I don't sit on the PC grinding and grinding day in and day out for 8-23hours.

    Truth is, those types of players who will, "get bored and unsub" they're likely going to get bored and unsub regardless of how much you try to 'control the flow'. That's why you had such a huge influx of returning players when Heavensward launched. If SE and the playerbase would cultivate and promote community wherein you didn't feel like you were really just playing a single player game with other people who just happen to also be playing the same game as you, then it might be in a better position to not require holding it's players hostage in the interest of progression.

    But essentially this.. "If there's no caps or if they don't gate you you'll stop subbing and the game will DIIIIIE" is as fallacy and fictitious argument that holds zero weight in reality. It's a white knight battle cry and nothing more besides the fact that SE actually believes they have to do it. They don't. Because we never used to have this shit.. and *GASP* we still had MMOs to play.
    (14)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Havenae View Post
    While completely ignoring the underlying problem in that perspective. My question is.. how the hell did MMOs survive before Blizzard (or whoever they 'borrowed' the idea of token exchanges for gear and caps on them) first implemented the 'feature'? Surely there were only as handful of loyal subscribers to keep the games limping along.
    Low dropchances on the good gears. If you had bad luck it needed months to get what you wanted.
    (2)
    Last edited by Felis; 08-12-2015 at 07:56 PM.

  4. #4
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Felis View Post
    Low dropchances on the good gears
    Yeah, was going to say. Older games got by on terribly low drop chances, long respawns, and sometimes long lockouts too. FFXI, which is a game people love to compare to this one, is a perfect example of a game that utilized all three at varying points of its lifespan.

    Of course this is me speaking as someone who quit in the middle of Wings of the Goddess so things may have changed , but I'm guessing that if it did it didn't change much.
    (0)
    With this character's death, the thread of prophecy remains intact.

  5. #5
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Havenae View Post
    My question is.. how the hell did MMOs survive before Blizzard (or whoever they 'borrowed' the idea of token exchanges for gear and caps on them) first implemented the 'feature'? Surely there were only as handful of loyal subscribers to keep the games limping along.

    Because we never used to have this shit.. and *GASP* we still had MMOs to play.
    How did they survive? With smaller player bases, fewer updates, and noticeably less content.

    Though there were (and still are) some people who love endless RNG (which was what you got before currency/token systems like this existed), and will happily grind away doing the same event over and over for a chance at maybe perhaps seeing something they can use, most people either don't enjoy that from the start or tire of it fairly quickly.

    How well do you think 2.x would have done if there were no tomes and all the dungeon and Coil instances only had a random chance to actually drop equipment?

    Quote Originally Posted by ElHeggunte View Post
    FFXI, which is a game people love to compare to this one, is a perfect example of a game that utilized all three at varying points of its lifespan.

    Of course this is me speaking as someone who quit in the middle of Wings of the Goddess so things may have changed , but I'm guessing that if it did it didn't change much.
    Even FFXI added currencies that you could collect over time (limited by some sort of time gating) as early as ToAU, with Assault Points (and ID tags being the time gate), so that you had events you could do that would guarantee you gear if you put the time in.

    Quote Originally Posted by Obysuca View Post
    But, people already unsubscribe after the first month of an update because lack of variety in things to do >_> Atm, you can literally finish everything for the week on reset day and have absolutely nothing to do until the next week.
    If you feel like there's absolutely nothing to do in the game except capping tomes, then sure.

    But if there's nothing else in the game that interests you, it's possible this simply isn't the game for you.
    (0)
    Last edited by Ibi; 08-13-2015 at 01:29 AM.

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Akselier View Post
    I love it all the comments are making fun of the title insted of talking about the topic.
    To be fair that's the more noteworthy thing about the topic.
    (2)