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Thread: Eso Tome Cap

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  1. #1
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RiceisNice View Post
    If you're cherry picking the arguments, then sure. They're the only counter arguments present.
    Well that seems to be the general oppinion, sure you can toss in some "i hate grinding as it is" aswell but there really arnt any good arguments against it because even IF someone would grind their brains out and cap all classes every week (highly unlikely) it would still take 10 weeks to get all the new tome gears.

    If the reason is to make people specialize more then SE gave us false impression when allowing us to max all classes on 1 character in the first place.

    The majority of this games playerbase are casual so its not much of a worry that people will cap everything after 10 weeks and unsub, its a bigger worry that people will unsub due to capping after 1-2 days and then have nothing to do.
    (1)

  2. #2
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    people are saying you would be forced to have multiple jobs at max lvl because all Acc and most of the belts are shared between healers, casters, brd and mch.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Unless they start making class/job exclusive accessories down to even the belts, not happening. We (apparently) can't spare that much data on inventory slots and the like, let alone multiple copies of accessories for each of the jobs.

    You also need to take into consideration from a design and the playerbase. Maybe you won't try to cap everything per week, but there are others that will, and I'm willing to be that's a good chunk of them. Experience burn out? Their own fault for trying to push after it, but that's still subs lost early into the game's lifespan (a trap that WoW's MoP expansion fell into when they removed daily caps). You don't have to like it, but game developers need to look at more than just your perspective.
    (2)
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  4. #4
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Alright...is calling them 'tombstones' some kinda meme I missed?
    (0)

  5. #5
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Because SE apparently can't figure out a novel enough way to keep people interested in their game without putting artificial lockouts on everything.
    (9)

  6. #6
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by ckc22 View Post
    Because SE apparently can't figure out a novel enough way to keep people interested in their game without putting artificial lockouts on everything.
    Generic comment just for the sake of typing something +1. Also, know of the saying: if it ain't broke, don't fix it? A handful of complains in the forums pale in comparison to the increasing number of subscriptions they are getting.
    (2)

  7. #7
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by BloodPact View Post
    Generic comment just for the sake of typing something +1. Also, know of the saying: if it ain't broke, don't fix it? A handful of complains in the forums pale in comparison to the increasing number of subscriptions they are getting.
    Just because lots of people tolerate something doesn't make it good.
    (1)

  8. #8
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    You can still play as every job, you just can't gear every job if they allowed such a thing then eventually everyone would have max gear on every job and everyone would be bored.
    (0)

  9. #9
    Player
    AckersFury's Avatar
    Join Date
    Aug 2012
    Posts
    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lone-wolfe-02 View Post
    You can still play as every job, you just can't gear every job if they allowed such a thing then eventually everyone would have max gear on every job and everyone would be bored.
    Not really, it would still take a good 2 months+ to gear your jobs, by that time the next major patch will be out anyway, which will mostly likely involve either better gear or current gear upgrades of some kind af2+1 maybe, it was no different with previous gear, gear was shared between jobs, so you could gear multiple classes quite quickly anyway, right now 2 months for a single job is just ridiculous, the problem right now is there using the same lockout for a different gear mechanic and it just doesn't work with this setup, at least not for me anyway, im sure some people fine with it, which is totally cool, i just personally aren't.
    (1)

  10. #10
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Worst idea I've ever heard...

    Everyone already hates doing dungeons, and while getting 450 Eso every week is easy, even that is annoying IMO. Having to do several roulette's (assuming they even split that too) a day, sounds like the worst idea ever.

    Sure, you could just cap for 1 job like now, or 2 even, but lets be real here... who wouldn't be pressured to cap a lot more?

    Also, a lot of players would be complaining here come 3.1, because they already have all their jobs with full Eso gear, and the new "CT" is worthless etc...

    I think they could maybe increase the cap to 900, but only allow to spend 450 for each job every week. So you could gear 2 jobs at once, or even spread it out some. Even that might cause problems down the road though, so I'm not sure.

    This isn't how you solve the current problems though. They need more content that isn't locked by weekly timers. As much hate as the relic quests have gotten (it deserves some of it), it actually gives me a meaning to log in more often, and I can't wait for it to come out, oddly enough...

    Not saying grinding is the answer, but they need to add some more content that you can do all the time of the week, all day, and not be locked behind anything. It doesn't have to give gear (vanity is nice though), but it also can't be useless rewards.
    (4)

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