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Thread: Eso Tome Cap

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  1. #1
    Player
    Adire's Avatar
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    Character
    Erin Grey
    World
    Mateus
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    Monk Lv 80
    Quote Originally Posted by Craiger View Post
    Sure, you could just cap for 1 job like now, or 2 even, but lets be real here... who wouldn't be pressured to cap a lot more?
    I've leveled all pre-HW jobs to 50 (and am working on getting them to 60), and can confirm that I would prefer a 450/job cap over what we have now. Managing grind pressure is a skill every MMO player should have. No point in denying people the ability to cap as many jobs as they can for that reason at least.

    Game balance may be another issue, but denying people the ability to get more esoterics just because they can't manage their pressure and need to have it managed for them is silly.
    (3)

  2. #2
    Player
    LunnaRavenheart's Avatar
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    Jan 2014
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    Character
    Lunna Ravenheart
    World
    Ragnarok
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    Arcanist Lv 70
    Quote Originally Posted by Adire View Post
    I've leveled all pre-HW jobs to 50 (and am working on getting them to 60), and can confirm that I would prefer a 450/job cap over what we have now. Managing grind pressure is a skill every MMO player should have. No point in denying people the ability to cap as many jobs as they can for that reason at least.

    Game balance may be another issue, but denying people the ability to get more esoterics just because they can't manage their pressure and need to have it managed for them is silly.
    Dont worry they will be uncapped in 3.2 .. according your exp gain per day, you will need 6 months, 2 days, 17 hours, 42 minutes, 40 second to get everyhing on 60(including gatherers and crafters). So Esoterics will be ready for you right in time.
    (1)

  3. #3
    Player
    Craiger's Avatar
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    Oct 2013
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    Character
    Atiqa Craiger
    World
    Phoenix
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    Pugilist Lv 80
    Quote Originally Posted by Adire View Post
    I've leveled all pre-HW jobs to 50 (and am working on getting them to 60), and can confirm that I would prefer a 450/job cap over what we have now. Managing grind pressure is a skill every MMO player should have. No point in denying people the ability to cap as many jobs as they can for that reason at least.

    Game balance may be another issue, but denying people the ability to get more esoterics just because they can't manage their pressure and need to have it managed for them is silly.
    Still doesn't account for the other problems with this... It's good if you can handle that pressure of not at least capping 3 jobs every week, which that alone would be a big pain. The bigger problem is the one I also pointed out though, that you'll have nothing to do later on instead. So you're just delaying the problem. Only, now you're adding another problem too... What will the new "CT" give you? same ilvl as the Eso that you already have everything of?

    In a perfect world, that wouldn't be a problem, cause we would have other interesting content and gear coming out in 3.1, but that's not very realistic, and since SE are focusing both on casuals and hardcore, there will always be a patch that's for casuals, or for other players to gear up alt jobs, which they wouldn't care about if they already have them geared ofc.
    (1)

  4. #4
    Player
    Reinha's Avatar
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    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Assuming they restrict you to buying gear only for the job you earned your tomes on, a paladin main (for example) can get

    - left hand gear with the PLD cap
    - right hand gear with DRK, WAR, DRG and MNK

    Assuming they don't restrict you from buying gear for other jobs, a paladin main can get

    - left and right hand gear with every job available, making it possible to gear up with esoterics in less than two weeks

    Both of these options give a severe advantage in raiding for everyone who plays multiple jobs. I don't want this. Raiding should only be affected by how well you prepare, gear and play your main job, not by how many months you've spent leveling alts.
    (2)
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  5. #5
    Player
    AckersFury's Avatar
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    Aug 2012
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    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Reinha View Post
    Assuming they restrict you to buying gear only for the job you earned your tomes on, a paladin main (for example) can get

    - left hand gear with the PLD cap
    - right hand gear with DRK, WAR, DRG and MNK

    Assuming they don't restrict you from buying gear for other jobs, a paladin main can get

    - left and right hand gear with every job available, making it possible to gear up with esoterics in less than two weeks

    Both of these options give a severe advantage in raiding for everyone who plays multiple jobs. I don't want this. Raiding should only be affected by how well you prepare, gear and play your main job, not by how many months you've spent leveling alts.
    i'm asking for a per job quota, no sharing, each job has its own cap, you can't spend one jobs tomes on another, there all separate, it also means to gain tomes on that job, you would HAVE to play that job, which i think is pretty good, adds some variety to what rolls people choose to play
    (1)

  6. #6
    Player
    Reinha's Avatar
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    Mar 2015
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    Reinha Sorrowmoon
    World
    Odin
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    Reaper Lv 100
    Quote Originally Posted by AckersFury View Post
    i'm asking for a per job quota, no sharing, each job has its own cap, you can't spend one jobs tomes on another, there all separate, it also means to gain tomes on that job, you would HAVE to play that job, which i think is pretty good, adds some variety to what rolls people choose to play
    So are you also asking for job-specific right hand side gear? If not, my point still stands: raiding will be easier for people with alt jobs, and that's not the point of raiding. If yes, what are your thoughts on the insane inventory issues that will follow?

    Quote Originally Posted by Talraen View Post
    Another problem with this idea is that presumably if tomes are capped per job, they also have to be earned on that job. So if I'm only interested in gearing up my white mage, but my FC needs a tank for expert, I can no longer come along and get tomes that are relevant to me. And if there is still only a single expert roulette across all jobs, it's actually making things more difficult for me if I go on that run. No thanks.
    This is also a very good point. I often do roulette as a different job (healer) than I want to gear up (dps). It benefits me because I get instant queues but it also benefits the server because 3 people just had their duty pop faster. I don't want this option taken away.
    (2)
    Last edited by Reinha; 08-13-2015 at 12:03 AM.
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  7. #7
    Player
    ckc22's Avatar
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    May 2015
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    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Reinha View Post

    Both of these options give a severe advantage in raiding for everyone who plays multiple jobs. I don't want this. Raiding should only be affected by how well you prepare, gear and play your main job, not by how many months you've spent leveling alts.
    Good. If you play more you should have advantages over people who play less. Once upon a time this used to be the basic principle of MMOs.

    If they made it so that all roulettes/dungeons/etc only gave 1 esoteric tome but there was no cap it would be a better system than what we have now. Lockouts only serve to artificially extend content and protect casual players from being outplayed.
    (5)

  8. #8
    Player
    RiceisNice's Avatar
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    Jul 2014
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    Flo Fyloord
    World
    Famfrit
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    Machinist Lv 80
    Quote Originally Posted by ckc22 View Post
    Good. If you play more you should have advantages over people who play less. Once upon a time this used to be the basic principle of MMOs.

    If they made it so that all roulettes/dungeons/etc only gave 1 esoteric tome but there was no cap it would be a better system than what we have now. Lockouts only serve to artificially extend content and protect casual players from being outplayed.
    Used to be. There's a reason why archaic mmo concepts like this and monster grinds die out in the gaming industry. And you also need to look at the other end; you don't want it to be accessible or easily farmible (people can fully eso gear up within the week), the game would have literally almost no lifespan beyond that.

    Quote Originally Posted by Craiger View Post
    They could separate all accessories by job, like with left side armor, but... well, that would cause some hate in the community, and how would they make that for tanks who wants to have both vit and str? make 2 versions of them?.
    There's also the issue of inventory space when we're looking at things like.... two rings exclusive to each job, the amount of extra data needed to have job exclusive gear at each tome tier (which would actually make it harder to gear up healers and tanks to be interchangeable). I know this is stretching it when it comes to data space, but considering the amount of excuses we have regarding our limited inventory space and armorie storage...
    (5)
    Last edited by RiceisNice; 08-13-2015 at 03:34 AM.
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  9. #9
    Player
    Bovinity's Avatar
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    Jul 2015
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    Character
    Bovinity Divinity
    World
    Exodus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ckc22 View Post
    Good. If you play more you should have advantages over people who play less. Once upon a time this used to be the basic principle of MMOs.

    If they made it so that all roulettes/dungeons/etc only gave 1 esoteric tome but there was no cap it would be a better system than what we have now. Lockouts only serve to artificially extend content and protect casual players from being outplayed.
    Am I the only one that finds it a little disturbing to see people using words like "outplayed" in reference to farming stuff?
    (6)

  10. #10
    Player
    Drako's Avatar
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    Mar 2011
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    Limsa
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    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I could get behind this idea, if it was maybe for one additional job. I'd love being able to gear at least one additional job, that way I can be more flexible for end game raid content. I'm not sure how alex is going to be in later floors. But if coils is any indication. There will be opportunities to change up the party a bit to progress. By the time my group got to second coil, I was already gearing my second job pretty well. So it was nice going tank on some turns, and going blm on others when we needed a single tank. It's nice to be able to change with end game content off and on. It breaks up the sometimes inevitable boredom of doing the same job all the time every static.
    (0)

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