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Thread: Eso Tome Cap

  1. #51
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    people are saying you would be forced to have multiple jobs at max lvl because all Acc and most of the belts are shared between healers, casters, brd and mch.
    (0)

  2. #52
    Player
    DragonHunterG's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Cyan Garamonde
    World
    Zalera
    Main Class
    Samurai Lv 80
    Its a real shame people cant get their heads around the concept of 1 Main Job with Supplemental Jobs. most likely because they're used to other titles where being a different class meant logging in on a whole new character.
    And even then, speaking as someone who had 17 level capped characters during Wrath of the Lich King, Gearing them all up to the current best was a freaking nightmare. At best, i had 1 class that had amazing gear, 2 classes that were in good gear and then all the others were still in quest gear because there isn't enough time in a week to cap all the currencies and do all the raids ...
    This is exactly how I play and works pretty well. One job gets eso tome gear, the others get law/alex gear. Even the ones that get law/alex gear are still equipped well enough to do all the content anyways.
    (5)

  3. #53
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Unless they start making class/job exclusive accessories down to even the belts, not happening. We (apparently) can't spare that much data on inventory slots and the like, let alone multiple copies of accessories for each of the jobs.

    You also need to take into consideration from a design and the playerbase. Maybe you won't try to cap everything per week, but there are others that will, and I'm willing to be that's a good chunk of them. Experience burn out? Their own fault for trying to push after it, but that's still subs lost early into the game's lifespan (a trap that WoW's MoP expansion fell into when they removed daily caps). You don't have to like it, but game developers need to look at more than just your perspective.
    (2)
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  4. #54
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Alright...is calling them 'tombstones' some kinda meme I missed?
    (0)

  5. #55
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lemuel81 View Post
    I think its kinda funny how people are responding and havent even read the OP. The OP doesnt want it uncapped. He feels that each job we have should have their own cap. Personally I agree with it.
    For me uncapped option is better. If there is some cap I always tend to do it no matter what, just complete that every week. If there is no cap and tomes are uncapped I dont feel way that I am forced to do it until I need it. But dont worry, they will be uncapped after 3.2 hits.
    (1)

  6. #56
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Akselier View Post
    I love it all the comments are making fun of the title insted of talking about the topic.
    To be fair that's the more noteworthy thing about the topic.
    (2)

  7. #57
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Havenae View Post
    Sounds more like a matter of playstyle then rather than something that needs to be regulated by SE. Gods forbid someone has more playtime and more desire to max everything than you do. Why don't we just make all jobs carbon copies of one another then so we can do away with exclusion based on individual job progression all together?
    Bah, I have plenty of playtime and can probably cap like 7 x 450 tomes if such a cap exists but even I don't want it. All that for what? All you guys ever want to focus on is the gear. What about the process of getting the tomes? It's crappy as hell and you guys don't even care about asking improvements for that because all you want is fricking eye candy.

    "Forget about asking for more content variety that isn't overused and abused dungeons and trials and crappy pvp, repeating the same 2 dungeons are fine!! In fact we want to spam it even harder just so we can get gear that we're just gonna use to overkill the spammed dungeons even more!!"

    Absurd.
    (7)

  8. #58
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Because SE apparently can't figure out a novel enough way to keep people interested in their game without putting artificial lockouts on everything.
    (9)

  9. #59
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gardes View Post
    Bah, I have plenty of playtime and can probably cap like 7 x 450 tomes if such a cap exists but even I don't want it. All that for what? All you guys ever want to focus on is the gear. What about the process of getting the tomes? It's crappy as hell and you guys don't even care about asking improvements for that because all you want is fricking eye candy.

    "Forget about asking for more content variety that isn't overused and abused dungeons and trials and crappy pvp, repeating the same 2 dungeons are fine!! In fact we want to spam it even harder just so we can get gear that we're just gonna use to overkill the spammed dungeons even more!!"

    Absurd.
    When I asked about more complex dungeons with patrols and bigger structures in them like vanilla Sunken Temple in wow i was bashed. People like 20mins long one way corridor from start to end and thats it.
    (0)

  10. #60
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LunnaRavenheart View Post
    When I asked about more complex dungeons with patrols and bigger structures in them like vanilla Sunken Temple in wow i was bashed. People like 20mins long one way corridor from start to end and thats it.
    It's a novelty idea, but ultimately it doesn't have longevity to it and can lead to frustrations down the road. It's fun the first time (assuming you ever got a party for sunken temple to begin with), but after that it became tedious, monotonous (especially when you didn't even have a map function for dungeons at the time,) and really...not that much fun. I think 1.0 utilized those same type of dungeon formats as well? I think it fell out for similiar reasons.
    (1)
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