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  1. #11
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by cgbspender View Post
    I think you are under the misconception that we healers have the wrong idea about that matter. We all perfectly know that strength accesorries "improve" your self-healing, your enmity, and even your oh-fabulous DPS.
    And that would be perfectly fine if you were fighting the oh-fabulous-super-high-level raids.


    What we see nowadays are tanks at level 60, wearing an average i145 gearset, of course with all STR jewels, and with an average of 8k HP instead of the 11K they should be having.
    Or, as I encountered this morning, a tank in the Vault wearing all i115 gear all with - of course - STR jewels, for an amount of 7k HP when I had 8k myself as a healer. Needless to say, we didn't go far into the dungeon.
    Quote Originally Posted by technole View Post
    You have to remember that VIT only equals more HP, and STR in the hands of a good warrior is beneficial to party damage and their self-healing. I only run all STR as warrior as once HP and accuracy thresholds are met, the rest of the stats should go into STR... STR alone isn't the issue.
    What you're describing are tanks that gear for STR without meeting the HP threshold. That's simply poor gearing on the tank's side. They will be putting a lot of faith in the healer's hands and have a minimal margin for error that can easily lead to wipes. That's no good.

    What Technole is vouching for is gearing STR after the HP threshold is reached. You say you're comfortable with an 11k HP tank, what if the tank has 15k or more? If they don't dip below 4k HP, they function identically to a tank with 11k. Only a precious few skills work based on the percent of total HP, like Thrill of Battle, Stoneskin, or Benediction. Most other abilities are based on the amount of healing or damage coming in. This means that, as stated before, an 11k HP tank will use these abilities to the same effectiveness as a 15k HP tank. If those abilities are sufficient for an 11k HP tank to survive, any excess HP is just fluff for the tank. It provides no meaningful value if that HP is never used.

    Likewise, the failure to use self healing or mitigative abilities will be equally difficult to handle regardless of whether one tank has higher HP. If the incoming damage is higher than your HPS, there's little you can do about it regardless of the tank's HP, except hope the DPS can clean things up before the tank goes under. If you're dealing with a big pull, chances are that's unlikely. Higher HP may provide a few seconds of cushion, but it's not going to save a bad tank from making bad decisions. That's just poor tanking. Typically, if you're having a bad time healing a STR tank, you'd have a bad time healing them VIT spec'd. There are good tanks that gear STR and good tanks that gear VIT, there are even great tanks that swap accessories between pulls and and stance dance too. These are tanks that have developed an intuition during battle much like how we healers have. They know the flow of battle, when they will be taking heavy damage, and when it will be less severe. Pay attention to these tanks, how they use their abilities to not only make life easier for their healers, but simultaneously have the ability to output decent DPS as well. One does not have to come without the other.
    (3)
    Last edited by Seryl199; 08-11-2015 at 04:30 AM.