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  1. #1
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    I think you are under the misconception that we healers have the wrong idea about that matter. We all perfectly know that strength accesorries "improve" your self-healing, your enmity, and even your oh-fabulous DPS.
    And that would be perfectly fine if you were fighting the oh-fabulous-super-high-level raids.


    What we see nowadays are tanks at level 60, wearing an average i145 gearset, of course with all STR jewels, and with an average of 8k HP instead of the 11K they should be having.
    Or, as I encountered this morning, a tank in the Vault wearing all i115 gear all with - of course - STR jewels, for an amount of 7k HP when I had 8k myself as a healer. Needless to say, we didn't go far into the dungeon.

    "Sicken me", as Aldebaran said, is quite an euphemism when you come to think of it.

    Now let's talk about your "points".

    An STR-tank gain self-healing ? That would mean healers have to heal you less, right ? Understand me right, it's the very opposite. I don't even need to have a look at a tank's gear anymore to be able to tell whether he is wearing VIT or STR, when I'm forced to spam cures on a tank just to keep him alive aganst trash, where a single regen would normally suffice for an average VIT tank. In case you didn't know anyway, healers heal you. You don't need an improved self-healing when you have an average healer behind you, except maybe if you're fighting A1S, but that's what ? 1% of the players ?

    Same goes for enmity. STR jewels are supposed to help. I say it doesn't. When a healer is forced to spam cures for the sake of keeping a tank alive, excuse me but what's the point ? The enmity we generate by having to spam is twice - if not triple - as big as it should be, and all the VIT gear a tank's wearing doesn't compensate that.

    DPS ? Same as said earlier, unless you are fighting to down A1S and above, it's completely irrelevant. And probably doesn't quite compensate the possible stance-dancing a healer, or even a tank - yes a TANK - could be adding to the table. ( yes, you tanks, can also stance-dance, only a few realize that).

    It's become an extremely bad habit to promote VIT jewels as the default gearing. All it did was to make the exceptionnal tanks greater, and the average ones (the large majority) become absolutely terrible.
    (2)
    Last edited by cgbspender; 08-11-2015 at 02:42 AM.

  2. #2
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by cgbspender View Post
    What we see nowadays are tanks at level 60, wearing an average i145 gearset, of course with all STR jewels, and with an average of 8k HP instead of the 11K they should be having.
    Or, as I encountered this morning, a tank in the Vault wearing all i115 gear all with - of course - STR jewels, for an amount of 7k HP when I had 8k myself as a healer. Needless to say, we didn't go far into the dungeon.
    Both of them are undergeared, there is no getting around that. The Vault most should be at i130 and higher at that point, considering that place drops i142. Probably a fate grinder that allowed their gear to take a backseat. Not shocking.

    Notice I didn't advocate STR unless an HP threshold was met, and that includes being appropriately geared on the left since that provides the most VIT for any job. Being undergeared means also possibly being too low in HP so going all STR right side then is just asking for trouble. So being appropriately geared first and foremost is important, and in DF well I don't have to say much about how many undergeared people are out there. If a healer has more HP than a tank, there is no excuse.

    I don't even have to mention i145 in expert content stings for both tanks and healers even if it's the minimum. Although the bosses in Neverreap hit like a wet noodle, it's the trash that hurts the most and the bad tanks overpull even the first island.

    As for the self-healing skills of WAR and DRKs with STR it does require them to be used appropriately, not overpulling based on party gear level, etc. I've had duty finder healers have no problem putting on a regen, asylum, and still going to town on DPS.
    (1)