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  1. #1
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Garotte14 View Post
    Sorry bud, but you're mistaken. The tank does not set the flow. Regardless of what you might think, there are 4 ppl in the dungeon. Not just you. The party sets the flow. If 3 ppl want to you to pull another set of mobs, then do it. If the healer is pulling another mob, it means he knows he can keep you alive. If that happens then you, the tank, shouldn't have this mentality of, "if you want to tank it then go ahead." I'm tired of the "me, me, me" mindset. You're playing an mmo with other ppl. The party sets the flow. If you want to set your own pace, please go player a single player game
    This is a horrible response, and it's scary that it received so many up-votes. While I do feel every run is supposed to be a team effort, the tank's role in that team is to control the enemy units whilst the damage-dealers eliminate them.

    Thus, it is best left up to the tank to decide how comfortable s/he is with the pace of that role, how much they think they can comfortably control, etc, provided that tank is not making things difficult for everyone else (e.g. not excessively pulling to the point of generating more injury than the healer is comfortable repairing, for example).

    Note that not pulling the next encounter fast enough to satisfy someone's need for instant gratification is not a reasonable example of "making things difficult". The last thing a team needs to deal with is someone's lack of patience. And if that someone can't spare the time for a dungeon run that can potentially take up to 90 minutes, don't queue for one in the first place.
    (24)
    Last edited by Gyson; 08-10-2015 at 04:26 PM.

  2. #2
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    A lot of caster players in particular seem to have become very trigger happy lately - when I play WAR these days, it's very common to see AoEs flying into a trash group when I've only had time to aggro one out of five mobs. It's insanely annoying, particularly when you get trashtalked for not taking aggro off them quickly enough.
    (8)
    Last edited by seekified; 08-10-2015 at 04:41 PM.

  3. #3
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Gyson View Post
    This is a horrible response, and it's scary that it received so many up-votes.
    Not so much, to be honest. Outside of the raids, a couple of specific sync'ed dungeons, and some of the trials, the majority of content in this game is incredibly easy. If the DPS and Healer regularly clear an instance in much less time than the current tank is taking, I can understand the frustration. I'm a long-term tank player myself, and I'll be the first to admit just how easy it is to over-focus on the role, and lose track of (other people's) time (that you're spending.)

    Not everything has to be perfect. And one guy wanting to jump through all the hoops cleanly for fear of being blamed if it goes wrong otherwise, doesn't make that okay for the other three who need to get to bed before work the following morning. If anything, the amount of up-votes the comment got is probably more reflective of the dissatisfaction players feel, when they're forced to repeat two year old content for the benefit of newcomers, just to gear up at end game.

    Vertical progression is such a horrid development trait in MMO. At least with the current run of patches, PvP has been a side-option to avoid burning out on the Duty Finder.

    /devilsadvocate
    (2)

  4. #4
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Amberyl View Post
    Not everything has to be perfect. And one guy wanting to jump through all the hoops cleanly for fear of being blamed if it goes wrong otherwise, doesn't make that okay for the other three who need to get to bed before work the following morning. If anything, the amount of up-votes the comment got is probably more reflective of the dissatisfaction players feel, when they're forced to repeat two year old content for the benefit of newcomers, just to gear up at end game.
    And yet this is the design of the game, and nobody is forcing anyone to play it. If someone dislikes the design they have the option of finding a game with a different one.

    It's a mistake to take one's frustration with the design out on other players who are playing the game as intended. When someone queues for a dungeon they should be aware that it can a) potentially take up to 90 minutes, b) have a team comprised of new players, and c) time is going to be spent explaining encounters to these new people.

    None of that is unreasonable. What is unreasonable is the player that expects everyone to race through content just because they made the mistake of signing up for a group activity they clearly don't have the time or patience for. While grinding I prefer speed as much as the next guy, but I always go into these runs prepared for with the expectations I listed above. If things progress much faster than that, then fantastic, but it's the exception, not the rule.
    (8)
    Last edited by Gyson; 08-11-2015 at 12:58 AM.