Page 10 of 28 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 278
  1. #91
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Quote Originally Posted by CrimsonThunder View Post
    Far be it from people to add a little humanity to chat, do you not like talking to people or something?
    I'm sorry there was a little misunderstanding here but the point of my post is to point out that an explanation should be brief and compact and should not have include anything irrelevant. If you need to explain in a big wall of text, please do so but include the relevant points only and explain briefly.

    In my example, the information that was needed are only 3 points but the example clearly indicates irrelevant information such as the status of the relatives. It has nothing to do with the fight nor mechanics and should be omitted.

    Humanity in your perspectives relates to us chatting in leisure time, such topics as relatives, what will we have for dinner, how's the dog doing. Please refrain talking about these when you explain fights. It interferes with the relevant information (and thus confusing the new people) and wastes other's time. If you feel like putting a bit of humanity, please do so at the start of the dungeon or when you know you can have a small chit chat between pulls. But not during explanation of the boss mechanic.
    (4)

  2. #92
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Eul View Post
    So far in JP community, I'm still fine with people even they do derp style I still can accept it. But what I wonder is, is NA community really that bad?
    I wouldn't say so. I've been in a number of runs with people that wanted to paper-tank, but the number of good runs far exceed the number of bad ones for me. It's just that the bad ones are exceptionally bad. As in, the healer can die and be halfway back to the party and a newly resurrected DPS will still pull the next enemy just because the tank is standing there. That sort of bad.
    (0)
    Winter Maintenance is coming

  3. #93
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Garotte14 View Post
    This right here is exactly what's wrong with ppl. 9 times out of 10 if a dps or healer pulls an extra mob, it's a polite way of saying speed up.
    It's not polite. It is arrogant, ignorant and counter-productive. A polite way is using your keyboard and speaking a proper language. Why are you trying to dictate the pulls for the other 3 people? Not your job. Never your job. Tank pulls. If a tank asks you to pull, THEN you do it.

    You're only putting yourself at risk as a DPS and putting everyone else at risk as a healer. Honestly, you sound like someone I don't want to party with and a disgrace to the black mages everywhere.
    (22)

  4. #94
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Darkobra View Post
    Why are you trying to dictate the pulls for the other 3 people? Not your job. Never your job. Tank pulls. If a tank asks you to pull, THEN you do it.
    I don't agree with dps/healers pulling. But the same can be said to the tank. If the dps and healer can handle more mobs to speed up the dungeon, why should the tank dictate that it's going to be a super slow run, punishing the other 3 people? Why should that single person get to decide if the run is going to be 15-20 mins or if its going to be 45 mins to an hour? Tanks should realize, if the dps is good and healer can keep up with heals, they should be pulling more. The same can be said for lower lvl dungeons, if 3/4 or all 4 are 50+ in a lvl ~30 dungeon, the tank should pull more, not pull small groups and everything.
    (4)
    Last edited by Obysuca; 08-10-2015 at 03:16 PM.

  5. #95
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Obysuca View Post
    I don't agree with dps/healers pulling. But the same can be said to the tank. If the dps and healer can handle more mobs to speed up the dungeon, why should the tank dictate that it's going to be a super slow run, punishing the other 3 people? Why should that single person get to decide if the run is going to be 15-20 mins or if its going to be 45 mins to an hour? Tanks should realize, if the dps is good and healer can keep up with heals, they should be pulling more. The same can be said for lower lvl dungeons, if 3/4 or all 4 are 50+ in a lvl ~30 dungeon, the tank should pull more, not pull small groups and everything.
    By handle, do you mean the DPS tanking said mobs too?
    (0)

  6. #96
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Cakekizy View Post
    By handle, do you mean the DPS tanking said mobs too?
    I mean able to kill stuff fast. You know exactly what I meant, so stop trying to cause arguments. Theres no reason a tank should decide to pull slow if things are dying fast. If you had 2 blms in a pt, would you think it'd be ok if the tank pulled ~2 mobs at a time? No. The smart and efficient thing to do is to pull 6+ so they can all die at the same time, thus speeding up the run.
    (3)
    Last edited by Obysuca; 08-10-2015 at 04:44 PM.

  7. #97
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Garotte14 View Post
    Sorry bud, but you're mistaken. The tank does not set the flow. Regardless of what you might think, there are 4 ppl in the dungeon. Not just you. The party sets the flow. If 3 ppl want to you to pull another set of mobs, then do it. If the healer is pulling another mob, it means he knows he can keep you alive. If that happens then you, the tank, shouldn't have this mentality of, "if you want to tank it then go ahead." I'm tired of the "me, me, me" mindset. You're playing an mmo with other ppl. The party sets the flow. If you want to set your own pace, please go player a single player game
    This is a horrible response, and it's scary that it received so many up-votes. While I do feel every run is supposed to be a team effort, the tank's role in that team is to control the enemy units whilst the damage-dealers eliminate them.

    Thus, it is best left up to the tank to decide how comfortable s/he is with the pace of that role, how much they think they can comfortably control, etc, provided that tank is not making things difficult for everyone else (e.g. not excessively pulling to the point of generating more injury than the healer is comfortable repairing, for example).

    Note that not pulling the next encounter fast enough to satisfy someone's need for instant gratification is not a reasonable example of "making things difficult". The last thing a team needs to deal with is someone's lack of patience. And if that someone can't spare the time for a dungeon run that can potentially take up to 90 minutes, don't queue for one in the first place.
    (24)
    Last edited by Gyson; 08-10-2015 at 04:26 PM.

  8. #98
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by silentdevo View Post
    Been a tank in mmo's for 15+ years, for anyone saying that, the party sets the pace, your wrong. A good tank will explain boss battles, will mark mobs, and know the mechanics, the tank is the ringleader, hes the tower, and you take all commands from the tower.
    This is kinda cute to read.
    If you were at least a decent tank for 15+ years you should know full well you cannot have this its my way or no way attitude as a tank.
    You accommodate to the majority of what folks want whether it be a speedrun or slow, not 'take commands from zee tower' because I'm the special snowflake with the little blue icon.
    All roles are dependant on each other and all set the pace, you are not more important or less than everyone else in the party.
    (6)
    Last edited by Bhuni; 08-11-2015 at 01:08 AM.

  9. #99
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    A lot of caster players in particular seem to have become very trigger happy lately - when I play WAR these days, it's very common to see AoEs flying into a trash group when I've only had time to aggro one out of five mobs. It's insanely annoying, particularly when you get trashtalked for not taking aggro off them quickly enough.
    (8)
    Last edited by seekified; 08-10-2015 at 04:41 PM.

  10. 08-10-2015 05:13 PM

  11. #100
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    as a tank, if you don't tank or don't pull aggro off the others, and rather let them die, you're greifing and that's ban-able.
    (3)

Page 10 of 28 FirstFirst ... 8 9 10 11 12 20 ... LastLast