Quote Originally Posted by Waeksyn View Post
OK, I'll be specific.

FFXI was all about sidegrading. The armoury system supported this, allowing gear changes mid fight. Merits was the same. Most of them were of very little value but provided for sideways diversification and a valuable "grind" mechanic for SE to hold subscribers.

FFXIV is different. Progression here is vertical, driven through each expansion by gear progression and between by level progression. Having played both styles now, I prefer the FFXIV design and would like future expansions to continue to follow that track.
So your suggestion for improvement is to not change? You're happy grinding out a single raid and a few dungeons every 3 months for essentially the same thing over and over and over? Will that really hold your interest for three more years?

You don't have anything more compelling to offer towards improvement of the progression system?

Just more of the same status quo? Just give you higher numbers with the same stats every patch without adding any depth to the combat system or game meta - keep on the same repetitive vertical treadmill every few months?


What's the difference between lv60 i170 and lv60 i210 besides number bloat...?