We're not even getting numbers on our party TP bars despite asking for them since launch? They really are trying to include the lowest common denominator aren't they?


We're not even getting numbers on our party TP bars despite asking for them since launch? They really are trying to include the lowest common denominator aren't they?



In all fairness, the numbers are kind of unnecessary. The TP bar has a fixed value of 1000 so it should be easy enough to guesstimate how much TP someone has if you really need to know. Which is probably the same reason we have numerical values on HP/MP, because the amount you have between characters can vary wildly even in the same class.
With this character's death, the thread of prophecy remains intact.
Made a similar suggestion awhile ago; people like to tear ideas in this vein down. I hope they add something like Merits eventually.
Here was my idea:
http://forum.square-enix.com/ffxiv/t...ess-concept%29
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I enjoyed the FFXI Merit system, also it made you a little different from the rest of the players. Right now you cant be any different from anyone else in the game and i think that merits could enhance your DPS or Mage skills and with the merit system you should be able to pick from a variety of spells or actions. Including more stats if needed. Sort of like FFXI of course. Idk there is a lot of things i wish they would add from FFXI like combat system as well as being able to farm things to make money etc.
16 bit FF games were made for kids - as primarily only kids played games back then - and they have more depth that FFXIV's attribute and gear system.
Are you telling me modern day adults and children are dumber than the 90s 12 year olds?
Secondly, just because the complexity is there doesn't mean the player necessarily have to deal with it. Look at FFX, as I said, you can pretty much completely the game not knowing a single thing about how it's stats system worked. Fights were easy enough such that you can "wing it" 99% of the time with what knowledge you so happen to pick up without paying much attention.
PS: Half the time, if something is "too complicated for the player" it's because the developers did a ass poor job of conveying the required information.
Edit: You talk about it being too complicated for the average player ... Yet running numbers through a spreadsheet to determine BiS, which SE explicitly allows, isn't complicated?
Citation needed.
And as an added aside. I wouldn't hold the 16bit and under ff's as a bastion of programming. For example, ff6 alone has enough bugs in it to convince me that the game is held together with glue and duct tape.
The difference here is it's single player. No one else has to carry you. Your mistakes only affect yourself. You might be able to tap X to win, won't be anyone to clean up your mess when you face an opponent worth a damn.Secondly, just because the complexity is there doesn't mean the player necessarily have to deal with it. Look at FFX, as I said, you can pretty much completely the game not knowing a single thing about how it's stats system worked. Fights were easy enough such that you can "wing it" 99% of the time with what knowledge you so happen to pick up without paying much attention.
Half the time, yes. The other half is player either skipping the text, not reading what skills do, or just plain not understanding. It works both ways I'm afraid.



The weakness of the merit system is when it makes you choose between traits or omg-new-abilities-!
When you start adding new abilities to the mix you find the merit cap really actually hurts rather than customises.
ESO has a much better middleground where it allows "merits" to alter existing abilities
Eg.
Option 1 for regen: Faster tics but less total duration
Option 2 for regen: If the target goes below 50% HP, the remaining regen tics are applied all at once for a chunky heal.
Option 3 for regen: Longer overall duration
I do not want FFXIV to become FFXI. You can play that game if you wish. I left it behind years ago.
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