Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 74
  1. #21
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    We're not even getting numbers on our party TP bars despite asking for them since launch? They really are trying to include the lowest common denominator aren't they?
    (1)

  2. #22
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    In all fairness, the numbers are kind of unnecessary. The TP bar has a fixed value of 1000 so it should be easy enough to guesstimate how much TP someone has if you really need to know. Which is probably the same reason we have numerical values on HP/MP, because the amount you have between characters can vary wildly even in the same class.
    (1)
    With this character's death, the thread of prophecy remains intact.

  3. #23
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Daranion View Post
    We're not even getting numbers on our party TP bars despite asking for them since launch? They really are trying to include the lowest common denominator aren't they?
    Well they blame it on server data stress.
    And percentage is enough for me as a BRD.
    (0)

  4. #24
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Made a similar suggestion awhile ago; people like to tear ideas in this vein down. I hope they add something like Merits eventually.

    Here was my idea:

    http://forum.square-enix.com/ffxiv/t...ess-concept%29

    (2)

  5. 08-09-2015 05:42 PM

  6. #25
    Player
    Snolily's Avatar
    Join Date
    Aug 2014
    Posts
    69
    Character
    Enchanted Dreamz
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    I enjoyed the FFXI Merit system, also it made you a little different from the rest of the players. Right now you cant be any different from anyone else in the game and i think that merits could enhance your DPS or Mage skills and with the merit system you should be able to pick from a variety of spells or actions. Including more stats if needed. Sort of like FFXI of course. Idk there is a lot of things i wish they would add from FFXI like combat system as well as being able to farm things to make money etc.
    (1)

  7. #26
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Daranion View Post
    ...
    16 bit FF games were made for kids - as primarily only kids played games back then - and they have more depth that FFXIV's attribute and gear system.

    Are you telling me modern day adults and children are dumber than the 90s 12 year olds?

    Secondly, just because the complexity is there doesn't mean the player necessarily have to deal with it. Look at FFX, as I said, you can pretty much completely the game not knowing a single thing about how it's stats system worked. Fights were easy enough such that you can "wing it" 99% of the time with what knowledge you so happen to pick up without paying much attention.

    PS: Half the time, if something is "too complicated for the player" it's because the developers did a ass poor job of conveying the required information.

    Edit: You talk about it being too complicated for the average player ... Yet running numbers through a spreadsheet to determine BiS, which SE explicitly allows, isn't complicated?
    (2)

  8. #27
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bishop81 View Post
    16 bit FF games were made for kids - as primarily only kids played games back then - and they have more depth that FFXIV's attribute and gear system.

    Are you telling me modern day adults and children are dumber than the 90s 12 year olds?
    Citation needed.

    And as an added aside. I wouldn't hold the 16bit and under ff's as a bastion of programming. For example, ff6 alone has enough bugs in it to convince me that the game is held together with glue and duct tape.

    Quote Originally Posted by Bishop81 View Post
    Secondly, just because the complexity is there doesn't mean the player necessarily have to deal with it. Look at FFX, as I said, you can pretty much completely the game not knowing a single thing about how it's stats system worked. Fights were easy enough such that you can "wing it" 99% of the time with what knowledge you so happen to pick up without paying much attention.
    The difference here is it's single player. No one else has to carry you. Your mistakes only affect yourself. You might be able to tap X to win, won't be anyone to clean up your mess when you face an opponent worth a damn.

    Quote Originally Posted by Bishop81 View Post
    PS : Half the time, if something is "too complicated for the player" it's because the developers did a ass poor job of conveying the required information.
    Half the time, yes. The other half is player either skipping the text, not reading what skills do, or just plain not understanding. It works both ways I'm afraid.
    (1)

  9. #28
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    The weakness of the merit system is when it makes you choose between traits or omg-new-abilities-!

    When you start adding new abilities to the mix you find the merit cap really actually hurts rather than customises.

    ESO has a much better middleground where it allows "merits" to alter existing abilities

    Eg.

    Option 1 for regen: Faster tics but less total duration
    Option 2 for regen: If the target goes below 50% HP, the remaining regen tics are applied all at once for a chunky heal.
    Option 3 for regen: Longer overall duration
    (2)

  10. #29
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    I do not want FFXIV to become FFXI. You can play that game if you wish. I left it behind years ago.
    (2)

  11. #30
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Waeksyn View Post
    I do not want FFXIV to become FFXI. You can play that game if you wish. I left it behind years ago.
    So what would you like the game to "become"? Because this is an MMORPG - growth is kind of part-and-parcel to this game genre.
    (2)

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast