Quote Originally Posted by Rath View Post
I used to target crafters and talk them through crafting artisan offhands after seeing someone make a NQ. You would be surprised how many "Omni-crafters" have need of these HQ base materials. If they had offered a HQ FC3 for m2 books, do you have any idea how much less rage would have been on these forums? or HQ sealants?
That comparison doesnt make sense. You keep making comparisons like that, I don't understand why.


I believe I mentioned it: the base materials are far easier to HQ because they are high durability. You only need to make 1 out of 3 HQ and the NQ turn in items are the more efficient option.

Only one. That's a HQ chance of 33%. You dont need to be a master level crafter to be able to HQ one out of 3 base materials.


It's as simple as this:
3x the items, more HQ base items as a result.

Anyone that cant get 1 out of 3 to HQ doesnt have much chance of HQing one even with HQ turn items.


And I dont base my arguments on the forums fyi.I know many crafters or would be crafters ingame. Most of which are low or mid end crafters.
And guess what, most of them do take the time to figure out good rotations. One of them even made his master 1 and master 2 tokens with just carpenter as level 50 class.


No matter how you turn it around, only crafters that are desperate to spend their tokens at all because they dread the awful grind (or would grind if only they had the gatherers) are going to buy and use HQ materials.

3 tokens per HQ turn in on top of the gathering requirements is just too steep.