Results 1 to 10 of 174

Dev. Posts

Hybrid View

  1. #1
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by PirateCat View Post
    These, put together, comprise my point. It's possible that they're intentionally tuning the drop rate on favor items so that you won't get enough to spend all of your crafting scrip tokens on NQ mats. Which means that on average, people will have a few red scrip tokens per week left over, with which their options are to do one of the following.
    - Spend some on HQ mat turn ins
    - Spend some on skyspring water
    - Spend some on straight turn-in gear, or
    - Buy favor items from other players.
    However they overshot it. With any crafting material so valuable noone (unless desperate for getting an item made with any materials) will buy these.
    Quote Originally Posted by Rath View Post
    They may not be the most efficient use of crafting scrips, but some people need those HQ mats to get the HQ materials to HQ these crafts. Not everyone has the right stats or skills to make these with NQ base materials.
    You dont need to make them HQ, and they are far easier then previous crafts since these materials have 70 durability instead of 40.


    But most importantly, with 3 times the materials you have much better chances to get more HQ refined materials made.
    As you getting just one HQ makes it the more cost efficient trade in option.
    (0)
    Last edited by Aeyis; 08-07-2015 at 01:35 PM.

  2. #2
    Player
    kenventa's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Marach Galthena
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aeyis View Post
    However they overshot it. With any crafting material so valuable noone (unless desperate for getting an item made with any materials) will buy these.
    If there will be plenty of supply in the market and with a fair/reasonable price, might consider buying ooids and crafting rather than keeping those red crafting token stacks in inventory and waiting for a miracle . Need to future proof the crafters just in case dev team and Yoshi bump their head to a wall and become very rational again. I'm still with a little faith.
    (0)

  3. #3
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Aeyis View Post
    However they overshot it. With any crafting material so valuable noone (unless desperate for getting an item made with any materials) will buy these.


    You dont need to make them HQ, and they are far easier then previous crafts since these materials have 70 durability instead of 40.


    But most importantly, with 3 times the materials you have much better chances to get more HQ refined materials made.
    As you getting just one HQ makes it the more cost efficient trade in option.
    Correct, I do not need to make them HQ. A lot of people do.

    3 times the materials means 3 times the items to buy. You can buy 6 HQ items for anywhere from 1.5-3mil on my server. That 20 NQ items would run you 2-10mil and is much harder to find a set. A lot of crafters are not gatherers and as such they look to the MB. Also a lot that do gather, also use RGS for their gatherers and do not get 45 favors.

    They are not easier for a lot of people. Do you not see the rage posts on these forums after every single crafting update with higher tier recipes? I found M2 books easy, it does not mean they were easy crafts for the majority of the community. Some people had to have HQ mats for 4 stars, I did not. They were easy for me, but not those people. How many people complained because of the non-hq mats required to craft artisan gear? These same people need these HQ base materials or they do not HQ the crafted material without a lot of luck. Then they NQ or are forced to reclaim, and potentially lose, their finished product. These items are needed for those people, as are a couple pieces of the red scrip gear as they cannot afford all of the melding required for 2 stars.

    These forums are not exactly representative of the level of crafters in-game. All levels may be represented, but not proportionally. Most of the crafters I see crafting most items have obviously never gone on forums anywhere to look at others rotations or do not have a decent crafter to teach them. I used to target crafters and talk them through crafting artisan offhands after seeing someone make a NQ. You would be surprised how many "Omni-crafters" have need of these HQ base materials. If they had offered a HQ FC3 for m2 books, do you have any idea how much less rage would have been on these forums? or HQ sealants?
    (2)
    Last edited by Rath; 08-07-2015 at 02:02 PM.

  4. #4
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rath View Post
    I used to target crafters and talk them through crafting artisan offhands after seeing someone make a NQ. You would be surprised how many "Omni-crafters" have need of these HQ base materials. If they had offered a HQ FC3 for m2 books, do you have any idea how much less rage would have been on these forums? or HQ sealants?
    That comparison doesnt make sense. You keep making comparisons like that, I don't understand why.


    I believe I mentioned it: the base materials are far easier to HQ because they are high durability. You only need to make 1 out of 3 HQ and the NQ turn in items are the more efficient option.

    Only one. That's a HQ chance of 33%. You dont need to be a master level crafter to be able to HQ one out of 3 base materials.


    It's as simple as this:
    3x the items, more HQ base items as a result.

    Anyone that cant get 1 out of 3 to HQ doesnt have much chance of HQing one even with HQ turn items.


    And I dont base my arguments on the forums fyi.I know many crafters or would be crafters ingame. Most of which are low or mid end crafters.
    And guess what, most of them do take the time to figure out good rotations. One of them even made his master 1 and master 2 tokens with just carpenter as level 50 class.


    No matter how you turn it around, only crafters that are desperate to spend their tokens at all because they dread the awful grind (or would grind if only they had the gatherers) are going to buy and use HQ materials.

    3 tokens per HQ turn in on top of the gathering requirements is just too steep.
    (0)

  5. #5
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Will there be compensation to those that have already suffered from bad rng? It's completely unreasonable to have a weekly cap item be used on rng. I would much rather turn in the red gathering scrips for the mats and get a set amount. As it stands if you don't get 20 items per 5 favors your in the red.
    (0)

  6. #6
    Player
    Alexiell's Avatar
    Join Date
    Mar 2015
    Posts
    151
    Character
    Alexiel Knight
    World
    Phoenix
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Sepher View Post
    Will there be compensation to those that have already suffered from bad rng? It's completely unreasonable to have a weekly cap item be used on rng. I would much rather turn in the red gathering scrips for the mats and get a set amount. As it stands if you don't get 20 items per 5 favors your in the red.
    I think the average of 4 nodes per favor or 20 per 5 was a rather optimistic first guess, the true average seems to be closer to 3 nodes per favor so you will most likely not be able to gather enough mats for 9 NQ turn-ins every week. But like others have mentioned, thats where the HQ turn ins come into play. Just save the rest of your crafter's red scrips and use them for HQ turn ins once you have 3 or more tokens left. Or you could try to sell the rare favor mats and buy normal ones instead. We will see if they keep the current nodes/favor rate after the upcoming change.

    What im still worried about is how useless 2star NQ gear is. They should either buff its stats or allow it to convert into grade V materia with a 100% or at least high chance. I could imagine that most people that get NQ as their first item after hours of gathering wont touch 2star crafting again... i believe more people will complain about it once favors gonna be easier and more people start 2star crafts.
    (1)
    Last edited by Alexiell; 08-09-2015 at 06:46 AM.

  7. #7
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Aeyis View Post
    That comparison doesnt make sense. You keep making comparisons like that, I don't understand why.


    I believe I mentioned it: the base materials are far easier to HQ because they are high durability. You only need to make 1 out of 3 HQ and the NQ turn in items are the more efficient option.

    Only one. That's a HQ chance of 33%. You dont need to be a master level crafter to be able to HQ one out of 3 base materials.


    It's as simple as this:
    3x the items, more HQ base items as a result.

    Anyone that cant get 1 out of 3 to HQ doesnt have much chance of HQing one even with HQ turn items.


    And I dont base my arguments on the forums fyi.I know many crafters or would be crafters ingame. Most of which are low or mid end crafters.
    And guess what, most of them do take the time to figure out good rotations. One of them even made his master 1 and master 2 tokens with just carpenter as level 50 class.


    No matter how you turn it around, only crafters that are desperate to spend their tokens at all because they dread the awful grind (or would grind if only they had the gatherers) are going to buy and use HQ materials.

    3 tokens per HQ turn in on top of the gathering requirements is just too steep.
    My comparison was to point out the need for HQ materials. Those crafters I targeted and talked through had no issues with recipes they could get HQ mats for. But as soon as you added in sealants and FC3 and such, they needed serious help. These HQ materials allow them to have more forgiving rotations without wasting their weekly scrips if they choose to try the crafted route instead of just the scrip gear.

    When you have a recipe that forces you to use 5 NPC items you end up with the same results as you did with sealants. A diluted starting quality. Some items, such as the rings only use one of these 2 star materials, so you only get 1 chance to HQ it. You also forget that the gathering requirement is not necessarily done by them. The 3 HQ items are usually quite cheap as the gather/crafters are not using them. When you can buy 3 HQ items for less then it would cost you to buy a single NQ attempt, and pretty much guarantee your results, people will and are doing it. 70 durability does not change the fact that they need 1436 progress and over 9k quality. The 5 HQ mats give you a huge chunk of starting quality.

    Just to point this out as well. This is why I try to avoid your posts. Don't bother replying as I am once again ignoring you.

    Quote Originally Posted by Aeyis View Post
    If I had the spare time I would make the raw materials into HQ refined items, but that would require quite a lot of time.
    Making them into nq is fast, but then you run into that problem where you need HQ star saphires but you only have NQ ones and no raw ones left.
    As someone that needs HQ star saphires, how do you then argue that the most expensive syntheses people have access to SE should take away peoples' ability to use HQ materials?
    (0)
    Last edited by Rath; 08-09-2015 at 11:27 AM.

Tags for this Thread