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  1. #1
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Gilthas View Post
    Favours don't need to last longer, they could even last less time, if concealed nodes had a 100% spawn rate.
    ^ This.
    We're already paying for Red Scrips to use them to pay for Favor to use them to Gather something we want to sell/use.

    That's already Gating enough but putting awfull RNG and insane amounts of quantities in between is like you're showing a dehydrated man an oasis and wen he's trying to walk towards it you shoot both his legs.

    I understand people should not get stuff to quick but this is worse than what getting a Lucis was back in 2.5.
    (2)

  2. #2
    Player
    blueruckus's Avatar
    Join Date
    Mar 2014
    Posts
    148
    Character
    Jin Razuo
    World
    Coeurl
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Grekumah View Post
    Greetings,

    Once we have more information, we'll make further announcements. We appreciate your patience while we work on these adjustments.
    I hate being pessimistic about it, but it doesn't sound like this will be any time soon. Now I have to debate whether I wanna save my tokens for a possible 'fix' or just go with it as is now and start making money by making/selling the new stuff.

    Either way, I'm very glad it's at least been officially acknowledged.
    (0)

  3. #3
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Grekumah View Post
    Greetings,

    We are planning to make adjustments to the duration of the Favors purchased with red scrips and the frequency of the Concealed Nodes spawn so that it'll become easier for everyone to participate. Once we have more information, we'll make further announcements. We appreciate your patience while we work on these adjustments.
    So should we hold onto our favors till then? Or should we expect the same amount of items per favor
    (0)

  4. #4
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    236
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Sigmakan View Post
    So should we hold onto our favors till then? Or should we expect the same amount of items per favor
    My assumption is that they will try to keep the average number of items per favor essentially constant. There is likely a target ratio they're going for in order to balance out what people are doing with the scrips - if the current estimates of 3 items on average are correct then this works out to a 4:3 ratio of gathering to crafting tokens, likely with the intent to encourage people to get skyspring water and craft combat gear, or buy the HQ mats on occasion, or something like that.

    So the answer is most likely that it won't make a difference - use them now if you want in on the market before it opens up, or save them if you want it to be less of a slog.
    (0)
    Last edited by PirateCat; 08-07-2015 at 04:07 AM.

  5. #5
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by PirateCat View Post
    if the current estimates of 3 items on average are correct then this works out to a 4:3 ratio of gathering to crafting tokens, likely with the intent to encourage people to get skyspring water and craft combat gear, or buy the HQ mats on occasion, or something like that.
    An average of 3 would give 60+75 materials each week, which would be enough for 6/6.5 refined materials, out of 9. That's in between 3:2 and 4:3. And the real catch is that you can only reach this max if you aim to gather and create a single material type.
    So you'd be short by a fair amount if you get average or less drops.

    As for buying the HQ mats, as someone else pointed out in the japanese thread (and others have in previous english threads), the HQ turn is too costly since it takes 3 crafting scrips.
    (0)

  6. #6
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Aeyis View Post
    An average of 3 would give 60+75 materials each week, which would be enough for 6/6.5 refined materials, out of 9. That's in between 3:2 and 4:3. And the real catch is that you can only reach this max if you aim to gather and create a single material type.
    So you'd be short by a fair amount if you get average or less drops.

    As for buying the HQ mats, as someone else pointed out in the japanese thread (and others have in previous english threads), the HQ turn is too costly since it takes 3 crafting scrips.
    They may not be the most efficient use of crafting scrips, but some people need those HQ mats to get the HQ materials to HQ these crafts. Not everyone has the right stats or skills to make these with NQ base materials. 3 tokens is much more efficient then making a NQ item even once as it costs you 5 tokens for a HQ or 6 to remake a NQ ring. This is including gathering tokens.

    The other side of it is gil. You can sell a stack of 10 ooids for 3-5mil on my server, and you can buy all 6 needed HQ items for 2.4-3mil. So 1 gathering token and 3 red crafting scrips to get mats for the HQ items and make some extra gil at the same time. If your rotation/gear or RNG luck is not that good, this is a decent option.
    (1)

  7. #7
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    236
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aeyis View Post
    So you'd be short by a fair amount if you get average or less drops.
    ...
    the HQ turn is too costly since it takes 3 crafting scrips.
    These, put together, comprise my point. It's possible that they're intentionally tuning the drop rate on favor items so that you won't get enough to spend all of your crafting scrip tokens on NQ mats. Which means that on average, people will have a few red scrip tokens per week left over, with which their options are to do one of the following.
    - Spend some on HQ mat turn ins
    - Spend some on skyspring water
    - Spend some on straight turn-in gear, or
    - Buy favor items from other players.
    (1)
    Last edited by PirateCat; 08-07-2015 at 07:38 AM.

  8. #8
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Grekumah View Post
    Greetings,

    We are planning to make adjustments to the duration of the Favors purchased with red scrips and the frequency of the Concealed Nodes spawn so that it'll become easier for everyone to participate. Once we have more information, we'll make further announcements. We appreciate your patience while we work on these adjustments.
    Please consider the economic impacts of the future design as-well and consider some of the following changes to ensure the economy of red-scripts receives some fixes!

    1) Increase the drop rate Ooids and botany Folklore by a factor of x3, and make sure that it is indeed something just done with blue scrips.
    2) Reduce the required Ooids and botany Folklore drops from 10 of each to 4 or 5 of each. 10 is too high.
    3) Remove sky spring water from red scrip venders and make it a frequent raid drop. This puts gil into raid adventures pockets and shifts a portion of the gateway from the forager issues.
    4) Add in 170 crafted foraging gear for all slots. Otherwise foragers have nothing to buy from crafters and won't participate in any economic purchasing.
    5) Decrease the cost of crafter red tokens so they can purchase ~15-20 a week. 9 is too low.
    6) Change Red scrip HQ crafting material hand in from 3 crafter tokens to 1. Crafters should not be penalized for using rare tokens for HQ goods.
    7) Further increase the red script crafting points for hand ins across all crafting types. The weekly red scrip crafting costs are still too high for your average crafter.
    (2)

  9. #9
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Grekumah View Post
    Greetings,

    We are planning to make adjustments to the duration of the Favors purchased with red scrips and the frequency of the Concealed Nodes spawn so that it'll become easier for everyone to participate. Once we have more information, we'll make further announcements. We appreciate your patience while we work on these adjustments.
    Hi Grekumah,

    Thanks for the reply from the Dev Team. I remain cautiously optimistic until we see the final adjustments.

    I sincerely hope for a REAL, meaningful change that alleviates the issues that so many players have mentioned to you here.
    (2)

  10. #10
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    236
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    100% spawn rate is probably too much unless the duration is super short. But I'm expecting that "adjustments to the duration" will likely mean shorter durations and higher spawn chance so that the process is less of a time sink.

    My suggestion? Do the following.
    1. Reduce the effect duration of a favor to 5 minutes.
    2. Double the spawn rate.
    3. Using a favor while in the appropriate zone immediately causes all three concealed nodes to appear initially.
    4. Add a 5 minute cooldown to the use of the favors to balance out #3.

    There. You still have the frantic RNG chase (which is actually kind of fun if you take out the long duration and the stress of feeling like you might not get anything) while guaranteeing a baseline return on the time gated currency. You know, like every other trade in that has ever involved time gated currency until now.
    (4)

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