Quote Originally Posted by Lavieh View Post
We can probably figure in RNG. Basically do a Rotation and fill in all the chanced procs with some sort of counter.

If we assume a 7 shots you would get 1120 Potency or 160 Potency per shot given perfect RNG. It wouldn't be perfect but it would be accurate enough for the purposes that Dervy has in mind (potentially). We would also assume that every Reload you be 1-2-3-1-2
the average potency etc is simple to guesstimate, it's just a problem of how to handle double oGCDs when RNG procs come into play. like for example, on my 2nd wildfire, if i have a proc lined up after the wildfire cast, it's really great because at the point in time i have like 4 oGCDs to go through usually (rapid, QR, head graze, gauss round, maybe blank).

example

clean shot saved>hot shot>(buffs)>lead shot>(wildfire)>clean shot>(GR+head graze)>split shit (quick reload+split shot procced)>slug shot (rapid fire+blank)>split shot>clean shot>split shot etc

no proc saved >hot shot>(buffs)>lead shot>(wildfire)>split shot(no proc+gr)>split shot (no proc+head graze) > split shot (proc+QR) > slug shot (rapid+proc) > split shot (blank) > clean shot etc

in the first one it doesn't take long to unload your oGCDs because you saved a proc to take advantage of double oGCDs, but in the second one, you didn't have a proc and you're unlucky, so your OGCD order is messed up or delayed