whats perfect to you w
the rng nature throws it off a bit (since on instant cast skills you can double weave)
there's odowla and my parse vid if you just wanted like, baselines or something
whats perfect to you w
the rng nature throws it off a bit (since on instant cast skills you can double weave)
there's odowla and my parse vid if you just wanted like, baselines or something

We can probably figure in RNG. Basically do a Rotation and fill in all the chanced procs with some sort of counter.
If we assume a 7 shots you would get 1120 Potency or 160 Potency per shot given perfect RNG. It wouldn't be perfect but it would be accurate enough for the purposes that Dervy has in mind (potentially). We would also assume that every Reload you be 1-2-3-1-2
the average potency etc is simple to guesstimate, it's just a problem of how to handle double oGCDs when RNG procs come into play. like for example, on my 2nd wildfire, if i have a proc lined up after the wildfire cast, it's really great because at the point in time i have like 4 oGCDs to go through usually (rapid, QR, head graze, gauss round, maybe blank).We can probably figure in RNG. Basically do a Rotation and fill in all the chanced procs with some sort of counter.
If we assume a 7 shots you would get 1120 Potency or 160 Potency per shot given perfect RNG. It wouldn't be perfect but it would be accurate enough for the purposes that Dervy has in mind (potentially). We would also assume that every Reload you be 1-2-3-1-2
example
clean shot saved>hot shot>(buffs)>lead shot>(wildfire)>clean shot>(GR+head graze)>split shit (quick reload+split shot procced)>slug shot (rapid fire+blank)>split shot>clean shot>split shot etc
no proc saved >hot shot>(buffs)>lead shot>(wildfire)>split shot(no proc+gr)>split shot (no proc+head graze) > split shot (proc+QR) > slug shot (rapid+proc) > split shot (blank) > clean shot etc
in the first one it doesn't take long to unload your oGCDs because you saved a proc to take advantage of double oGCDs, but in the second one, you didn't have a proc and you're unlucky, so your OGCD order is messed up or delayed

the average potency etc is simple to guesstimate, it's just a problem of how to handle double oGCDs when RNG procs come into play. like for example, on my 2nd wildfire, if i have a proc lined up after the wildfire cast, it's really great because at the point in time i have like 4 oGCDs to go through usually (rapid, QR, head graze, gauss round, maybe blank).
Fair enough. Probably best if we just assume one oGCD per GCD during the second Wildfire. It comes pretty close to the 2 minute mark anyway so it may not make a difference in this example.

1st: What is a "Split Shit" and why don't i have one (couldn't resist)
2nd: And a more on topic question, anyone have a crossbar layout they can share?



How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
http://puu.sh/jV6FE/6a6037cc82.jpg
http://puu.sh/jV6GV/2da16177e2.jpg
The left half of the second page is mapped to L2>R2 and the right half is mapped to R2>L2.
I keep hidden cooldowns on an unbound hotbar above my cross bars: http://puu.sh/jV6JS/a8b09624dd.jpg
You can probably see why most of the stuff is where it is, but basically I wanted to minimize swapping between L2 and R2 during buff phases and keep as many important cooldowns on the front as possible.
e: turret retrieval and extra stuff (leg graze, etc) are on a third page that I swap to with R1.

This I think I can work withYou can probably see why most of the stuff is where it is, but basically I wanted to minimize swapping between L2 and R2 during buff phases and keep as many important cooldowns on the front as possible.
e: turret retrieval and extra stuff (leg graze, etc) are on a third page that I swap to with R1.
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
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