I just tried that out and buffs fall off by the time it's back off cooldown. Just weave it in during B4B/HE/RS uptime.
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Not sure if this is what you are looking for Dervy but I put my oGCD rotation on a spreadsheet and looked for anytime that I would optimally hold a GCD:
Blood for blood:
Used @ -3 seconds before Pull
Used @ 90 Seconds
Hawk Eyes:
Used @-2.5 seconds before pull
Used @92.5 seconds
Hypercharge
Used @-2 seconds before pull
Raging Strikes
Used@-1.5 seconds before pull
Reload
@2.5
@62.5
Wildfire
@5
@95
Reassembled
@7.5
@67.5
Ricochet
@7.5
@70
Gauss Round
@10
@30
@50
@72.5
@97.5
@117.5
Rapid Fire
@10
@100
Graze
@10
@35
@60
@100
Blank
@13
@43
@75
@105.5
Quick Reload
@14.5
@42.5
@77.5
@112.5
That is pretty much my GCD timetable for the first 2 minutes. Certain GCD's are pushed back to prevent GCD bloat.
What Aiuri is talking about is that if we get a Slug shot or clean shot proc we can insta cast those and we can squeeze in 2x oGCD's per GCD. After the initial opener I just assume one oGCD per GCD.
A network parse would be better as it's just a simple copy & paste into my excel spreadsheet, but I guess I could work with that.
Uhhhhhh, grab it, upload it to filedropper.com/google drive/mega.co.nz and either inbox me, or post link here. If you can't isolate the parses log, meeh it's fine. Just send me the whole thing and I'll sift through it.
Sent it to you in a reddit pm. At least, that log is what i think you're looking for. If not I can do the whole .act file
The timing is tight but if you fire a Gauss Round early enough it'll be up again at the end of Wildfire.
Hypercharge, BFB, HE, RS, Gauss Round
Hot Shot | Pot
Lead Shot | Reload
Split | Wildfire
Slug | Rapid Fire
Clean | Ricochet
Split | Head Graze, Blank
Slug | Reassemble
Clean | Quick Reload
Split | Gauss Round
*Wildfire goes off*
The principle of it is since the opening rotation is so long, and Gauss Round is a fairly hard hitting ability with a short CD, you may as well put it on CD first thing ASAP. It's basically an opportunity to get an extra cast of it, and let its CD tick down while you're busy with our bloated opener. It'll be up again just before Wildfire expires so you're still getting 1 Gauss Round in a Wildfire - but now you have 1 extra Gauss Round cast, having fired 2 at this point in the fight.
Damage buffs have fallen off by the point of the second Gauss Round, that is true. So it's a question of (1 buffed Gauss Round outside Wildfire + 1 unbuffed Gauss Round inside Wildfire) vs (1 buffed Gauss Round inside Wildfire), and also whether the damage of 1 extra Gauss Round is worth the extra split second spent casting it (the tiny GCD that ability casts incur).
On a side note I'm happy to discuss any optimizations to my opener. It's fairly similar to the ones in popular use with a bit of variation to accomodate fitting 2 Gauss Rounds in.
Last edited by Myon88; 08-08-2015 at 05:01 PM.

Lead shot with buffs up. You're lowering your dps by going hot shot, leadshot instead of buffing up and then hotshot -> lead shot.
Eye for an eye? What?
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