Flash does deal damage. Try it in T4 or on Hellsclaw.
I mean it's not on THEM, but, it does.
Flash does deal damage. Try it in T4 or on Hellsclaw.
I mean it's not on THEM, but, it does.
Hard to take you serious when you compare Holmgang, an ability that only mitigates damage if your HP drops to 1, to Sentinel (and Sentinel is better anyway). A proper comparison would be Hallowed Ground and Holmgang, but I imagine you didn't want to make this comparison given that Hallowed Ground runs circles around Holmgang.


If a situation like that happens, I'm sorry to say that you're not wiping because of Clemency not going off but because of something else in the first place.
Clemency is kind of a poor skill in raids right now since it usually turns into overhealing and gives you 3 seconds of no DPS which is a shame since its a pretty, you know, flavorful skill, like, you know, Paladins and Knights in Final Fantasy have usually been capable of emergency healing, so its nice to actually have that now, too bad its sorts of impractical.
Clemency needs 1.5s cast and a 4s recast.
That comes down to how far back you want to assign blame. The failed Clemency that could have saved the healer? The healer not managing healing or avoiding avoidable damage better? The party finder for pairing us all up in the first place? Etc.
And that's why I specifically said "if you're trying to cast it while taking hits - something I find myself having to do far too often while tanking whenever it seems like the healers are struggling with keeping the rest of the group healed up)". Because you shouldn't have to be casting heals while tanking in the first place. But when you find yourself in a situation where you need to (generally because something is getting ugly), then it is what it is. Nobody is complaining about Clemency's interruptions while the caster is *not* taking damage, so..
As elsewhere with health vs damage, you're trading increased healing reliability for larger healing numbers. If we're going to suggest Clemency be immune to interruption or have a much quicker cast time, that just shifts all the favor for it in a STR build over a VIT build. The current setup is more balanced.
Last edited by Gyson; 08-08-2015 at 01:01 AM.

PLD is last in.
AoE hate
Single target hate
Snap hate
DPS While tanking
DPS While off tanking
TBH I am not worried about damage if people want to give up the mitigation / versatility for dmg then so be it.
On the other hand I think Clemency should be off gcd and the cast time either cut in half or not have one at all. Either way it sucks up your mp so fast its not funny you can only get 3-4 if you go back to back. I also understand that we are not healers. I typically keep an eye on my healers and OT because typically losing them will cost the fight.
Flash doesn't deal damage because it doesn't cost you mitigation. Warrior can't gen wrath stacks while spamming over power while paladin block shows its strength blocking all those little autoattacks in large pulls. So basically wars do damage and pld mitigate.
Last edited by Einheri; 08-08-2015 at 02:40 AM.
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