Saying it is a less expensive skill and thus doesn't drain more than you restore naturally is one thing, claiming it restores TP at all is a fallacy and deceitful.
Saying it is a less expensive skill and thus doesn't drain more than you restore naturally is one thing, claiming it restores TP at all is a fallacy and deceitful.
maybe I'm in the minority but I'm happier with paladin than just about any other job right now in the game. I think what cross class skills it can get could be improved, but otherwise it's rock solid.
They design raid encounters as a giant DPS check and you wonder why they're so fixated on parses.PLD is the most finely tuned tank in the game, with the most utility and defensive options. HW gave the class offensive options, too. I'd rather they don't muck around with near perfection. What is troubling is this community's infatuation with DPS and parsers for non DPS roles. The game is like one step away from being a trainwreck like DCUO, which is the poster child for DPS obsession and how that can poison a game. People aren't clearing harder content because it's tuned for i190ish+. Period. The game will balance out as the gap between gear and balancing closes.
Right now, if you're not geared, taking a paladin as a tank in Savage is kind of a DPS gimping, so your actual DPS and healers better be spectacular.
Every time you use Shield Swipe you're using 16 TP per second. You regen 20 TP per second. You're literally gaining 4 TP per use.
Hmm... Am I the only one who seems to have no problems casting Clemency without interrupts? Flash is fine too. Has decent enmity on it, and is still viable for holding aggro.
I hate to be the one to point out the obvious, but that's our job. To keep aggro. Dealing damage is more of an afterthought than a necessity, so we don't really need AoE damage as we already have the equivalent enmity through Flash.
The bosses in some of the dungeons will interrupt it. Been doing some solo and I don't remember which ones but some of them did. I think the Tonberry dude at the end of Wanderers Palace did or maybe it was one of his little dudes. First boss in Snowcloak, forget about it. Hullbreaker was a smooth sail just finally beat that one solo, there are a few others.
Hmm, haven't experienced it so far on dungeons like Vault or Dusk Vigil though I won't say it's impossible since any spell can be interrupted. Timing your casts is part of the art, but I've been hit mid-cast and it still finished uninterrupted.
I think that you and others are still completely missing the obvious: this content is like, what, 2.5 weeks old? Do you really think we've reached the gear threshold at which we should actually be complaining about DPS output when even i200 hasn't been achieved? Esoterics are the BASELINE for this content, which is supposed to last 3 months at least, before being opened up to the "general" gaming population via DF and echo. My God, when you have a full party of i200 people heading into savage and STILL having DPS issues, then we can talk. Otherwise, newsflash: doing content that you're under-geared for is hard. The average ilvl at the moment, amid the highest tier of A-persona raiders is probably still under 200, and that's presuming 3 weeks of esoterics farming and 1-2 drops from Savage. We should not be basing the median for clearing content on people who are exceptionally dedicated to the game.
Last edited by Peekachu33; 08-08-2015 at 07:27 AM. Reason: 1000 char
It simply depends on the amount of lump damage you receive while casting. If you are hit for 10% of your health the chance of being interrupted is incredibly low. If a Tank buster smashes 70% of your hp bar the chance of being interrupted is extremely high (though still not 100%.)
The "keeping aggro" part of your argument only matters for the first 10 seconds of the fight; no one should come anywhere close to getting aggro after that. Hence not really an important point at all since its nothing more than your usual opening rotation. For the remaining 99% of the fight you are DPSing or mitigating Tank busters. I wouldn't say DPSing is an afterthought when it's all you are doing for the large majority of every fight.
Last edited by Galactimus; 08-08-2015 at 06:50 AM.
So riddle me this. WAR and DRK have flash as an AE enmity tool. Yet have AE damage abilities that leaves PLD in the dust. Not close behind, well behind. Why do PLD get substantially lower AE DPS of the three tanks?
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