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  1. #71
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Saying it is a less expensive skill and thus doesn't drain more than you restore naturally is one thing, claiming it restores TP at all is a fallacy and deceitful.
    (0)

  2. #72
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    maybe I'm in the minority but I'm happier with paladin than just about any other job right now in the game. I think what cross class skills it can get could be improved, but otherwise it's rock solid.
    (1)

  3. #73
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Peekachu33 View Post
    PLD is the most finely tuned tank in the game, with the most utility and defensive options. HW gave the class offensive options, too. I'd rather they don't muck around with near perfection. What is troubling is this community's infatuation with DPS and parsers for non DPS roles. The game is like one step away from being a trainwreck like DCUO, which is the poster child for DPS obsession and how that can poison a game. People aren't clearing harder content because it's tuned for i190ish+. Period. The game will balance out as the gap between gear and balancing closes.
    They design raid encounters as a giant DPS check and you wonder why they're so fixated on parses.

    Right now, if you're not geared, taking a paladin as a tank in Savage is kind of a DPS gimping, so your actual DPS and healers better be spectacular.
    (1)

  4. #74
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cakekizy View Post
    Saying it is a less expensive skill and thus doesn't drain more than you restore naturally is one thing, claiming it restores TP at all is a fallacy and deceitful.
    Every time you use Shield Swipe you're using 16 TP per second. You regen 20 TP per second. You're literally gaining 4 TP per use.
    (5)

  5. #75
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Hmm... Am I the only one who seems to have no problems casting Clemency without interrupts? Flash is fine too. Has decent enmity on it, and is still viable for holding aggro.

    I hate to be the one to point out the obvious, but that's our job. To keep aggro. Dealing damage is more of an afterthought than a necessity, so we don't really need AoE damage as we already have the equivalent enmity through Flash.
    (0)

  6. #76
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lemuria View Post
    Hmm... Am I the only one who seems to have no problems casting Clemency without interrupts? Flash is fine too. Has decent enmity on it, and is still viable for holding aggro.
    The bosses in some of the dungeons will interrupt it. Been doing some solo and I don't remember which ones but some of them did. I think the Tonberry dude at the end of Wanderers Palace did or maybe it was one of his little dudes. First boss in Snowcloak, forget about it. Hullbreaker was a smooth sail just finally beat that one solo, there are a few others.
    (0)

  7. #77
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Eye_Gore View Post
    The bosses in some of the dungeons will interrupt it.
    Hmm, haven't experienced it so far on dungeons like Vault or Dusk Vigil though I won't say it's impossible since any spell can be interrupted. Timing your casts is part of the art, but I've been hit mid-cast and it still finished uninterrupted.
    (0)

  8. #78
    Player
    Peekachu33's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Vlad Valentine
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nadirah View Post
    They design raid encounters as a giant DPS check and you wonder why they're so fixated on parses.

    Right now, if you're not geared, taking a paladin as a tank in Savage is kind of a DPS gimping, so your actual DPS and healers better be spectacular.
    I think that you and others are still completely missing the obvious: this content is like, what, 2.5 weeks old? Do you really think we've reached the gear threshold at which we should actually be complaining about DPS output when even i200 hasn't been achieved? Esoterics are the BASELINE for this content, which is supposed to last 3 months at least, before being opened up to the "general" gaming population via DF and echo. My God, when you have a full party of i200 people heading into savage and STILL having DPS issues, then we can talk. Otherwise, newsflash: doing content that you're under-geared for is hard. The average ilvl at the moment, amid the highest tier of A-persona raiders is probably still under 200, and that's presuming 3 weeks of esoterics farming and 1-2 drops from Savage. We should not be basing the median for clearing content on people who are exceptionally dedicated to the game.
    (4)
    Last edited by Peekachu33; 08-08-2015 at 07:27 AM. Reason: 1000 char

  9. #79
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lemuria View Post
    Hmm, haven't experienced it so far on dungeons like Vault or Dusk Vigil though I won't say it's impossible since any spell can be interrupted. Timing your casts is part of the art, but I've been hit mid-cast and it still finished uninterrupted.

    It simply depends on the amount of lump damage you receive while casting. If you are hit for 10% of your health the chance of being interrupted is incredibly low. If a Tank buster smashes 70% of your hp bar the chance of being interrupted is extremely high (though still not 100%.)


    Quote Originally Posted by Lemuria View Post
    I hate to be the one to point out the obvious, but that's our job. To keep aggro. Dealing damage is more of an afterthought than a necessity, so we don't really need AoE damage as we already have the equivalent enmity through Flash.
    The "keeping aggro" part of your argument only matters for the first 10 seconds of the fight; no one should come anywhere close to getting aggro after that. Hence not really an important point at all since its nothing more than your usual opening rotation. For the remaining 99% of the fight you are DPSing or mitigating Tank busters. I wouldn't say DPSing is an afterthought when it's all you are doing for the large majority of every fight.
    (0)
    Last edited by Galactimus; 08-08-2015 at 06:50 AM.

  10. #80
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lemuria View Post
    I hate to be the one to point out the obvious, but that's our job. To keep aggro. Dealing damage is more of an afterthought than a necessity, so we don't really need AoE damage as we already have the equivalent enmity through Flash.
    So riddle me this. WAR and DRK have flash as an AE enmity tool. Yet have AE damage abilities that leaves PLD in the dust. Not close behind, well behind. Why do PLD get substantially lower AE DPS of the three tanks?
    (0)

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