Clemency as a topic seems to pop up every now and then. Would it make Paladins happy if it was on a one minute cooldown, would heal instantly in Shield Oath and return TP in Sword Oath? Yes, exactly like Equilibrium.
Clemency as a topic seems to pop up every now and then. Would it make Paladins happy if it was on a one minute cooldown, would heal instantly in Shield Oath and return TP in Sword Oath? Yes, exactly like Equilibrium.
You're probably thinking of stance dancing WARs. Healing WARs who do that and DPSing can be iffy at times if you happen to cleric right as a WAR goes into DPS stance for example, but a WAR in Defiance isn't much different for healing than a PLD in Shield Oath. A WAR in Deliverance is quite squishy, but most don't stay in the stance for longer than necessary to get their big hits out.
Defiance's health boost and healing received boost pretty much even them out with PLDs in Shield Oath, the mitigation is just more indirect.
WAR has always out dpsed PLD..especially AOE. It is also easier to tank AOE fights enmity wise as a WAR or DRK. Having had to heal WAR and DRK in 50 content though. There isn't much room to contribute much else than the heals as they are pretty mama intensive at times. It there is a PLD in any run though, I can contribute nearly non stop. As a pld..I see no reason to add any aoe dps. Even with the likes of savage 1 and 2, it has been and always will be the dps's job to dps. If you are not succeeding with a pld tank...look at the other members as content is designed with the design of low dps tank, low dps tank, low dps healers x2 and high dps dps classes x4.
Tldr..there is nothing wrong with pld...if you feel you need more dps to clear, look elsewhere. If you want more dps for less survivability..go WAR or DRK..
I even posted a video where WAR MT Faust with 1.3k DPS and a SCH at 700+ DPS.
Is not magic, a good war poping his CD in right time, and having insane good rotation, wont be a weak tank, not at all, WAR weak = total myth.
The sad true is, in general, people don't play WAR at his full potential, making them "FEEL WEAK" (and this include myself into that sentence) is why i play PLD in first place.
What they did for WAR is awesome, they are a TRUE tank, with massive power if you can handle the job and it should not be nerfed or changed at all. WAR is fine tuned rigth now.
In other hand, if PLD isnt issued for his lack of AoE, people might just turn the page on it, and seek for WAR and DRK onry. No matter what DEV do, i will play PLD, i just love it, but ya, hopefully they realize that is unbalanced when it come to multi target and make a fix.
That was just relevant in dungeon where progress wasn't an issue.
That is not true, they don't have less survivability.
Holmgang 180 Sec
Sentinel 180 Sec
Bulkwark 180 sec (last 15 sec, shield still can fail)
Raw Intuition 90 sec (last 20 sec, 100% Parry)
i don't even see how WAR can be weaker if played at his full potential.
Last edited by Pr0c3ss0r; 08-07-2015 at 11:34 PM.
Your chance of being interrupted while casting Clemency is reduced the larger your health pool is in relation to the damage you're taking. I noticed you're using a lot of slaying gear and have a low amount of health because of it, which is going to cause your Clemency casts to be interrupted more often (if you're trying to cast it while taking hits - something I find myself having to do far too often while tanking whenever it seems like the healers are struggling with keeping the rest of the group healed up).
Anyway, less health and casts that are more susceptible to interruption is a tradeoff you're making for a little increased damage output (relative to your group).
Holmgang and sentinel is an apples to oranges arguement. Holmgang is the wars version of hg. Try again. WAR out dpsing a pld is in every content including progression. Try again. Still see no reason to add dps to flash.


Clemency heals for more when you have more STR too.Your chance of being interrupted while casting Clemency is reduced the larger your health pool is in relation to the damage you're taking. I noticed you're using a lot of slaying gear and have a low amount of health because of it, which is going to cause your Clemency casts to be interrupted more often (if you're trying to cast it while taking hits - something I find myself having to do far too often while tanking whenever it seems like the healers are struggling with keeping the rest of the group healed up).
Anyway, less health and casts that are more susceptible to interruption is a tradeoff you're making for a little increased damage output (relative to your group).
Yes, but it heals for 0 if you can't get a cast off when you absolutely need it.
"Hey guys, if that had landed when I intended, you would have received a larger than normal Clemency heal! But since it didn't, someone important died and now we're wiping. Yay?"
Not going to get into the STR vs VIT debate. I'm just explaining to the original poster that the smaller health pool isn't helping the Clemency cast interruption issues. The OP's issue wasn't with the amount it healed for.
Last edited by Gyson; 08-08-2015 at 12:19 AM.
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