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  1. #91
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Yhoiryo View Post
    Regardless of content a tank is a tank, that's your job, not the dpses job, not the healers job. In that respect flash does what it is supposed to do, generate enmity.

    I can't believe people are so petty to complain about flash not doing damage, it's disgusting.
    It may function as an enmity builder but it is less beneficial because it does not provide damage. Warrior and Dark Knight contribute where a Paladin cannot contribute in these scenarios - it is a huge disadvantage. Paladin is not contributing to self-healing, or damage by having to utilize flash. People point to Paladin being "the best defensive" and it's not true in an AoE situation because we simply don't contribute to surviving (self-heal gains from AoE dps + Bloodbath), nor towards killing the threat more quickly - as the two other tanks do.

    Paladin is less efficient to the point that it requires more damage from dps and more healing from the healers in an AoE setting.
    (2)

  2. #92
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    If anything, I want to see LESS damage output and MORE mitigation on the PLD.
    Let it become the wall it wants to be.
    (3)

    http://king.canadane.com

  3. #93
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Zeonx View Post
    Nothing is wrong with paladin, its just fine the way it is except for one thing.

    Royal Authority having no Dot ability to it.

    Its plain just a attack while rage of halone has the strength debuff and goring blade has the poison attack.

    I would of though Royal Authority would of had something at the end but it doesn't its just not worth using for the increase of damage so I shelf it and stay with goring blade and rage of halone.
    You should always be using Royal Authority if you have an enmity lead and Goring Blade is up unless you desperately need the STR debuff from Halone and its about to fall off. In a worst case scenario you should use Royal Authority at least every third combo.
    (0)

  4. #94
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zeonx View Post
    Nothing is wrong with paladin, its just fine the way it is except for one thing.

    Royal Authority having no Dot ability to it.

    Its plain just a attack while rage of halone has the strength debuff and goring blade has the poison attack.

    I would of though Royal Authority would of had something at the end but it doesn't its just not worth using for the increase of damage so I shelf it and stay with goring blade and rage of halone.
    Lol... what?

    Anyways, I'm fine with anything to help my favorite class. I am sure SE can do something to maintain the balance while placating all the complainers. I'm fine either way honestly, since I play all the tanks for versatility purposes for Savage. For anything casual, I just use whatever tank I fancy at the time, and when stuff gets serious, it's as simple as strapping on a new weapon and I'm good to go. I'm a little pissed about the job restrictions to the Eso gear, but the Gordian armor isn't a huge loss, and the Eso trinkets and the Belt are still shared. Plus, with people clearing Savage in 180 gear, it's obviously more than enough.
    (0)

  5. #95
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Canadane View Post
    If anything, I want to see LESS damage output and MORE mitigation on the PLD.
    Let it become the wall it wants to be.
    More damage is more mitigation. The faster packs of monsters die the less damage you take.
    (0)

  6. #96
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Canadane View Post
    Perhaps the same confusion has brought people believing that if it were to do damage, like Overpower does, it'll keep generating enmity.
    I never said PLD had an enmity generation issue, they have 0 DPS while they generate they enmity, they leech 0 HP while generating they enmity, they don't get extra protection using flash as it was intended from beginning.

    and keep in mind when i say FLASH do 0 DMG, the true story is even worse, because it prevent you do do any DMG for 2.5 sec. On multi target, PLD turn into a disco Flash ball Rarw!! with a bunch of monster wearing they sun glass laughing at you.
    (1)

  7. #97
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Not sure if this has been sugested, didn't read the whole thread. What if instead of giving flash a dot, Paladin was given a new trait past 50 to augment flash with a vulnerability status effect increasing damage taken by a small amount 1-5%.
    (0)

  8. #98
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dhex View Post
    It may function as an enmity builder but it is less beneficial because it does not provide damage. Warrior and Dark Knight contribute where a Paladin cannot contribute in these scenarios - it is a huge disadvantage. Paladin is not contributing to self-healing, or damage by having to utilize flash. People point to Paladin being "the best defensive" and it's not true in an AoE situation because we simply don't contribute to surviving (self-heal gains from AoE dps + Bloodbath), nor towards killing the threat more quickly - as the two other tanks do.

    Paladin is less efficient to the point that it requires more damage from dps and more healing from the healers in an AoE setting.
    Why does everything have to provide damage these days? This was never an issue pre HW content and is still not an issue but with everyone complaining about these "strict" dps requirements everyone is jumping on the bandwagon and trying to nitpick jobs in every way they can.
    (4)

  9. #99
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Yhoiryo View Post
    Why does everything have to provide damage these days? This was never an issue pre HW content and is still not an issue but with everyone complaining about these "strict" dps requirements everyone is jumping on the bandwagon and trying to nitpick jobs in every way they can.
    Because damage is FFXIV's meta game.

    Paladin:
    Do you meet the enmity requirement? Yes - Good
    Do you meet the eHP requirement? Yes - Good
    Do you bring significant additional damage? No - Bad
    (0)

  10. #100
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dhex View Post
    More damage is more mitigation. The faster packs of monsters die the less damage you take.
    Yes, absolutely.
    But the idea of PLD is either damage output in Sword Oath or wall of defence in Shield Oath.
    I feel the Shield Oath bit is somewhat lacking, personally.
    (1)

    http://king.canadane.com

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